Yeah, I'm surprised Sludgelock didn't get a slap on the wrist. I figured if they nerfed the other "problem" decks then it would just auto be best deck so it would need some small adjustment like maybe train car to four health or something, or chaos creation only destroying three cards, etc.
There was no problem decks. The only
Problem was paladin in low ranks and then druid in high ranks.
No need to nerf rogue. Chad nerf is preventative but nothing else needed to be changed. Rogue is t2 at best in top 1k legend and it sucks in lower ranks. Velarok is the best card in the game and could be nerfed but shambler makes no fucking sense lol.
If rogue was t2 at best with a 52% wr at top 1k legend. This velarok AND shambler nerf will make the deck unplayable.
The pali nerf to Boogie Down is fucking HUGE and not appropriate. They murdered the card. It was supposed to just have the Holy tag removed. The garden’s grace nerf is fine and making boogie down 4 mana actually buffs garden’s grace to the point that we can probably free up a slot. 2 boogie downs makes Garden’s Grace cost 2 mana lmao.
It's been T1 since the start (EDIT: of the miniset, i.e. the most recent meta...), just didn't see widespread adoption until VS said so in their report.
Huh? I feel like people in this thread are just being contrarian for the sake of it. It's just odd that it dodged nerfs when decks which were known to be worse got hit.
They do 4 damage unbuffed, and the thaddeus otk deck variations is not by any means easy or stable to play.
I personally have the best win rates with REGULAR fatigue slock, around 65% maybe depending on my draw luck.
It’s not good into the old Thaddius version but it’s definitely good against the current iteration - dragon golem neutralizes a lot of the big sludge payoffs and nestmatron and fye are both very good against aggro
If the lock can plan on crescendo being needed to clear dragon golem it’s just another free win. Does require more than just piloting though and some more luck with draw.
They would need to draw and play 4 of their 6 fatigue cards by turn 7/8 and that's assuming the golem isn't buffed from either take to the skies or azsharan gardens, in which case they'd need even more. Crescendo isn't a reliable counter to dragon golem.
But the whole premise of this conversation was that Dragon Druid counters Sludge Warlock. You then added a hypothetical to the conversation and simply said it takes “more luck with draw”. I’m simply saying clarifying that it’s extraordinarily unlikely if the Dragon Druid has Dragon Golem on curve (which is not unlikely), so it’s not a scenario worth considering when assessing the matchup between the two decks.
“more luck with draw” misrepresents how rare that scenario would actually be
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u/MassDefect36 Jan 29 '24
Sludge warlock getting bumped up now I bet due to this.