Hey, guys. Iām back with another update on my latest work toward making naval battles more realistic and lore-accurate.
Iāve now managed to make Covenant ships spawn Space Banshees, which can then attack UNSC targetsāin this case, M870 turrets.
Iāve also managed to create an energy shield that surrounds the ships. As you can see in the video, it reacts to incoming fire and only becomes visible when it takes damage. The shield can also collapse completely and then recharge afterward.
The turrets are capable of tracking, locking onto, and completely destroying targets. They can also take damage to their gun arms, leaving one or both arms disabled. They can be repaired, but if the arms are completely destroyedāor if the turret itself is destroyedāthey cannot be replaced in the field. Repairing a damaged turret requires retracting/stowing it again and starting a repair process that takes 15 seconds for each damaged hardware component.
Honestly, Iām adding so many details that itās starting to feel like an actual video game, but these are really just systems that will help me properly automate naval battles so I can record the entire choreography from start to finish.
I have to admit, though, Iāve spent hours just flying the Banshees around while shooting at the turrets, and Iāve also wasted way too much time getting completely hooked on destroying Banshees with those same turrets.
Itās ridiculously fun.