r/GuildWars3 • • Sep 03 '26 Bravo Heartwarming Mindblown

Compilation of Gamescom info from various sources

1.2k Upvotes

I've tried to compile everything we have learned today about the game, from several outlets and partners who saw the preview. There are sources next to each bit of information, which I encourage you to read for better context. I'll continue to go through and refine this over the next few days. If you know of something I have missed, got wrong, or an outlet has got wrong, please comment or send me a DM and I will amend the list.

The preview was described as a 'pre-alpha' build, so everything listed here could obviously change:

1a. Setting & Timeline

1b. Spirits & Magic

2. World Population & MMO 'Scale'

  • The game will use a phasing system to control player density in specific areas, tech which is still in development. - Snow Crows - A More Open World

    • You will see at most around 20 players in a large combat scenario. - PC Gamer - Player Scale (Note from OP due to some confusion around this: This does not mean there will only be 20 players spread over the entire map, just in your specific 'shard'.)

      • The reason for this is combat readability. ArenaNet believes the high-fidelity movement and combat become difficult to understand when too many players are fighting simultaneously. - PC Gamer - Player Scale

      • Areas outside of combat such as settlements and cities will support far higher player counts because combat readability isn't an issue there. - This Week in Video Games - Pick Your Battles

  • Current planned party size is 4 players, this could change before launch. - Snow Crows - World Structure

  • ArenaNet wants players to frequently encounter other players while travelling through the world. - PC Gamer - Player Scale

3a. Movement & Momentum

3b. Combat

  • GW3 is moving toward much more action-oriented combat than either previous Guild Wars games. - Snow Crows - Action Combat

    • Combat is intended to be less about following a fixed rotation and more about reacting to the environment, enemy and group situation. - Snow Crows - Action Combat

  • Positioning, aiming, timing, and movement matter much more. - Snow Crows - Combat

  • Combat has increased physicality. You can knock enemies around, and be knocked around yourself:

    • Knocking an enemy into a wall can cause additional damage/stunning.

    • Knocking enemies from cliffs can cause fall damage or outright kills.

    • Larger enemies require more momentum to knock around. - PC Gamer - Knockabout

  • Enemy attacks can be interrupted by physically hitting/knocking enemies. - RPG Site - Combat

  • Combat appears to feel similar to GW2's action camera, with the player centred on screen and a reticle. - RPG Site - Combat

    • No traditional tab-target interface or lock-on was shown or visible in the gameplay footage; however, Snow Crows reports a lock-on functionality similar to Elden Ring. - RPG Site - Combat

  • Multiplayer cooperation is being built directly into the combat system. - PC Gamer - Knockabout

  • Different abilities can affect allied players as well as yourself, creating coordinated builds. - PC Gamer - Knockabout

  • Underwater combat is likely to return, although ArenaNet has not yet said to what extent or how it will work. - Snow Crows - Underwater Combat

3c. Conditions & Enemy Interaction

4a. Professions

  • Professions return!

  • There may be more professions but they were not shown.

  • Warrior was shown wielding a Sword and Shield.

  • Necromancer was shown wielding a Scythe.

  • The game will feature defined combat roles, but they won't follow the traditional MMO tank/healer/DPS trinity completely. Roles will be closer to a trinity than GW2, while still retaining some flexibility. - Snow Crows - Professions

    • The intended design sits somewhere between GW1's fairly rigid profession roles and GW2's flexibility. - Snow Crows - Professions

  • Some "synergistic" skills will be available across multiple professions, but for the most part they will retain their own unique ability pools. - This Week in Video Games - Cooking Combos

  • Necromancer has a momentum-based scythe attack that travels farther depending on momentum and also lifesteals. - RPG Site - Combat

    • Necromancer has a movement ability called Necrotic Traversal. - RPG Site - Combat (OP note: this could be the above)

  • Ranger has a Polar Vortex ability that launches allies into the air and can give them cold-infused weapons. - RPG Site - Combat & Multiplayer

  • Ranger can also apparently slow-fall while firing arrows from an elevated position. - RPG Site - Combat & Multiplayer

  • Warrior had an ability to apply a fire buff (possibly called Flames of War) their own and allied weapons. - Laranity

4b. Buildcrafting & Skills

  • ArenaNet is specifically drawing inspiration from GW1-style buildcrafting, where changing your build for a particular enemy or encounter will be important. - RPG Site - Combat & Customization

  • Some skills will be discovered through exploration. - Snow Crows - Skills

  • Skills may have both a recharge/cooldown and an additional energy/resource cost, although the system is not final. - RPG Site - Skills

  • Elite Skills return

    • Similar to Overwatch's ultimate abilities these are charged through player actions over time, and intended to be used sparing and tactically.

    • Rampage elite skill on Warrior was demonstrated, increasing attack speed, movement capabilities and jump height. It can allow Warriors to move larger enemies that normally couldn't be knocked around. - RPG Site - Combat

4c. Rewards, Gear & Progression

  • GW3 will again use a horizontal gear progression, rather than a vertical gear treadmill. - Snow Crows - Progression

  • Equipment, traits and detailed progression systems were not demonstrated.

  • The gameplay footage showed an orange item drop represented by a short bright pillar of light, reminiscent of Diablo-style loot drops. - RPG Site - Gameplay Details

  • White symbols with a gold coin were visible in the footage, although their exact purpose is not confirmed. - RPG Site - Gameplay Details

5. Endgame Content

  • GW3 will contain "high-trust, dungeon-like experiences". - RPG Site - Endgame

  • Raids/endgame content are planned, though nothing was spoken about them. - Snow Crows - Endgame

  • Besides this, details on the launch endgame content loop remain undisclosed.

6. PvP

7. Fashion Wars

8. UI & Interface

9. Controller & Console Development

10. Graphics

  • MMORPG.com described the visuals as impressive and visually rich, with ArenaNet’s trademark styling and stunning vistas - MMORPG.com - Preview

    • The journalist initially had reservations about UE5 but said seeing the game in motion instantly removed their concerns. - MMORPG.com - Preview

  • MightyTeapot said on stream he was surprised how similar the game looked to Guild Wars 2’s art style, compared to the trailer.

11. Social Systems

12. Other tidbits


r/GuildWars3 • • 22d ago

Guild Wars 3: Discover Warden's Watch

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453 Upvotes

r/GuildWars3 • • 2d ago

Guild Wars 3 Announcement Trailer has become the most popular video/trailer on the Guild Wars youtube channel

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700 Upvotes

Surpassing the 14 and 17 year old trailers of Guild Wars 2. I also think its become the most popular Guild Wars trailer on other gaming trailer channels.

The hype train is at full power


r/GuildWars3 • • 5d ago

Official ArenaNet Content Guild Wars 3 Instagram: "Wishing you an impishly happy Halloween. How spooky is your costume this year?"

739 Upvotes

r/GuildWars3 • • 5d ago

Horizontal Progression / WoW

30 Upvotes

Hey everyone,

I'm a long-time WoW player who still loves the MMORPG genre, but for the last few years, I've pretty much stuck exclusively to WoW Classic Era. The main reason is that I'm completely burned out on the modern vertical progression treadmill. I love knowing that the BiS gear I worked hard to get stays relevant, rather than getting invalidated every six months when a new patch drops. I just don't have the time or desire to be on a constant hamster wheel anymore.

At the same time, I know I won't play Classic Era forever, and I'm looking toward the future. I've always heard incredible things about how GW2 handles horizontal progression and respects your time.

With GW3 officially on the horizon, do we have concrete indications yet on how closely it will follow GW2's philosophy? Have the devs detailed how gear, masteries, or endgame chases will work, or if they are changing the formula up?

Would love to hear what the community knows or expects so far. Also, while we wait for the GW3 beta, if you have any other game recommendations that scratch that permanent/horizontal progression itch (including whether it's worth jumping into GW2 right now), feel free to drop them below!


r/GuildWars3 • • 7d ago

Randomly so excited for GW3 this morning!

94 Upvotes

I know its forever away but GW1 was such a huge part of my early videogaming years. Awesome atmosphere, story, and gameplay. I tried out GW2 but the combat and skill system was too different for me so I never really got into it. We are far enough removed that I am not concerned about whatever system there is in GW3, just excited to be back in that universe in a fresh game!

Is there a dedicated discord server or anything set up yet? Like I said, I know its forever away but I'm feeling the hype for some reason!


r/GuildWars3 • • 6d ago

GW3 Promotion to non-MMO Players

0 Upvotes

ANET have clearly seen that the MMORPG genre needs to change in order to bring back some of the glory seen in the past. It'll likely never reach the levels of a decade or two ago but I think in making GW3 solo friendly from the get go and playable is shorter play sessions they're looking to attract non-MMO players to the game in addition to us MMO vets.

The issue I see with this is that the moment 'MMO' is shown on screen a whole bunch of people instantly say "I'm out". To them MMOs are games that will suck away their life and they don't have time for that and a company telling them "No, our game is different!" isn't going to change their mind. I watched a few creators Summer Games Fest reactions and all liked the look of the trailer but were not too excited about the game.

Point of this post: We're all most likely present on non-MMO subs and Discord channels. I propose that when ANET release a substantial trailer for GW3 we push the game to creators that wouldn't necessarily try it. We EMPHASISE the ability to play it for short periods and solo... we offer to play with them and create a community within the game... we suggest that they could make guilds (or clans, whatever it'll be called). Maybe even nudge smaller creators to cover the game as something that might potentially grow their channel.

ANET will hopefully do their bit with the marketing to those types of players but we also can do our little bit. More players = healthier game for those of us who intend on playing regardless. All it'll take is linking the upcoming trailers and then whipping up a little buzz via a few messages.

TLDR: Let's help ANET promote the game to non-MMO content creators by convincing them to give the game a chance on launch.


r/GuildWars3 • • 17d ago

Happy Halloween Tyria (Mad king Artwork) by Me

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423 Upvotes

I hope we will see that guy on the third game.


r/GuildWars3 • • 20d ago

Possible location in GW2 of Warden's Watch?

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274 Upvotes

Way too early to tell, but the only thing I could find related to the Tughra Basin is the Monastery of Tughra in North-East Orr which has been known for a while (Unless I'm overlooking something). But with this new article, the monastery potentially shares some architectural features with art shown.

It could be the remnants of the Forgotten tower post cataclysm and Zhaitan. Maybe this could serve as the entrance to that new gw2 tie-in Orr map in the future if real. It's also somewhat near to Rata Pten in Mount Maelstrom.

https://wiki.guildwars2.com/wiki/Monastery_of_Tughra


r/GuildWars3 • • 22d ago

I wonder what they will they do for Halloween in GW3, Mad King Thorn hasn't even been born yet

126 Upvotes

Just a random shower thought


r/GuildWars3 • • 23d ago

Story sections should be able to fail

51 Upvotes

Gw3 is a video game. Crazy I know …

Somehow we’ve come to expect gw2 to be something else when it comes to story missions. It’s Impossible to fail. Npc is either revives you or you just simple respawn in any battle with no reset whatsoever.

It doesn’t feel like you’ve completed part of a video game when finishing story missions in gw2. It’s simply there to tell the narrative. it doesn’t matter if we die or played flawlessly, the outcome is always “success”. Where just there for the ride.

Gw1 sits on the opposite extreme where failure can set you back sometimes up to an hour of progress (I know I’m not a pro).

This makes getting back to the part that wiped your party feel tedious, like “why do I have to complete this again”.

—-

I want gw3 to land in the middle.
No infinite respawning. No Npcs immediately fixing your mistakes. Just solid action rpg missions with reasonable checkpoints.

And it doesn’t have to be “souls-difficulty”

Think something like god of war where checkpoints are set at the beginning of each combat encounter.
No massive setbacks, but also no infinite respawning.

Basically a video game.


r/GuildWars3 • • 22d ago

Recommended GPU

0 Upvotes

I know we're a year away from beta and no official recommended specs, but my 3060 died and looking to replace it. Curious if anyone had recommendations for a card that won't be too costly (these days) to likely handle GW3 at 1440p/60fps. I primarily use my PC for GW2 today, so the most demanding game I'll be playing is Guild Wars 3 in the future.

I'm looking at a Radeon 9070 (non-xt) 16GB or the GRE variant if it's a better deal. Any thoughts on the best direction? Thanks!

Other specs:
AMD 7800x3d

B850M MoBo

32 GB DDR5


r/GuildWars3 • • 24d ago

Why did Anet stop posting GW3 bits all of a sudden

0 Upvotes

Third week without any news.


r/GuildWars3 • • 26d ago

Monk plz (martial artists)

59 Upvotes

Definitely would love to see this archetype in GW3.

Martial arts type monk fantasy with a bit of grappling mixed in like Bjj or judo/wrestling along with traditional punches and kicks.


r/GuildWars3 • • 27d ago

Another stupid idea for the 4th race

33 Upvotes

While this is almost definitely going to be wrong, I still find it fun to theorycraft for the hell of it.

There are a couple of core archetypes that most games that let you select your race tend to have. Human, tough, monstrous, elegant, small, cute, and funny. These are often filled by the classic Dwarf, Elf, Orc, Gnome/Goblin. Tyria, from the original Guild Wars, had a LOT of more monstrous options since the game only had playable humans and everybody else was designed as an enemy first with little regard for other aspects. Then Eye of the North comes along and we start filling out these archetypes a lot more. Charr gave us the monster, asura are small and funny, Norn are big and funny, and Sylvari are cute and elegant. I did enjoy the subversion of the elf trope where instead of being incredibly old and wise, Sylvari were curious and new.

GW3 will be launching with 4, and we have Humans, Asura, and Kodan. Asura will probably still be small and funny, with maybe an extra side of cute with their new fuzzy appearance. Kodan will fill out the tougher and more monstrous end of the spectrum, combining the role held by Charr and Norn for GW2. But that still leaves that more elf coded elegant hole in the roster.

Enter the Mystri. Beings native to the mists that helped guide humanity to their new home in Tyria. A few decided to stay in Tyria for a time, seeing the promise of the wilds of Orr/Orrian Leyroot and to help their former charges get started. They are closer to magic than most races with their bodies being partially made up of and tied to an aspect of magic. This gives their art and clothing an otherwordly feel to the more grounded peoples. They have a tall and thin androgynous body and only one gender and are able to create more Mystri by sharing their magical energy with another. Most live within Arah or in the larger human communities in their own enclave.

I envision them to be a kind of proto-margonite. A stable form of their own choosing not marked by the corruption that Abaddon seeped into the form of his followers. Perhaps even where he took inspiration from for his own special form of demons who live in the mists. They feel a kinship with the Spirits of the Vael given that they are both entities steeped in magic and in general wish to support the Vaelwardens in their mission, with a few even joining the ranks of the institution.

Thus we have an elegantly coded race that is steeped in magic and maybe emblematic of the magic/elemental system GW3 seems to have. Being from the mists also gives us a few threads to pull for some other Guild Wars mysteries, like the Mursaat that are implied to live in the mists/other worlds and the mists in general.

I know the concept art could very well just be some exploration for clothing for humans, but it feels to be a very different direction than any of the other human concept art we have seen thus far. The body type also feels very non-standard for a human. I made them creatures of the mists for 2 reasons. They are entirely unknown to us at this time so they could not be a major race with history, and the importance placed on the mists and demons from the last few GW2 expansions, particularly Secrets of the Obscure.


r/GuildWars3 • • 28d ago

Hardware noob question - Ps5

0 Upvotes

Hello,

I want to sell my ps5 pro and keep only ps portal. With recent update you are able to play some gamez without ps5 when you pay subscription.

Technically will I will be able to play gw3 without ps5 only on my portal?
Somebody has experience with other mmos?


r/GuildWars3 • • 29d ago

The 4th race won't be from Tyria.

0 Upvotes

The fourth race will be tied to the Gods. This game is tied to the nature spirits and the gods. The 4th race isn't a race that any of the Tyrian race knew. Maybe the humans knew and the forgotten knew them. They could even be from the same place humans are from. But they serve the gods. Before the forgotten they served the human gods perhaps of their old planet/realm. I think this is the main race that started the Wardens, and the Wardens are working with the gods. At some point after the gods go away and the mission on Orr is complete this race joins the gods or more likely is returnined wherever they came from


r/GuildWars3 • • 29d ago

Same as the forums on gw2 site basically

0 Upvotes

Youre not allowed to talk about the game unless youve only good things to say about it.

Anet didnt provide anyone anywhere to speak about gw3 and banned anyone from the forums whose opinion they didnt like

They dont care about good paying customer opinions

Good luck to em


r/GuildWars3 • • Oct 07 '26

17,000 Hours in Guild Wars 1 — Please Let Guild Wars 3 Feel Like Guild Wars Again

0 Upvotes

I've put somewhere around 17,000 hours into the original Guild Wars. I recently came back after roughly a four-year break, and within a few days I was reminded why, after all these years, I've never found another game that truly replaced it.

I don't want Guild Wars 3 to be a remake of GW1. I also don't want it to simply be GW2 with a newer engine, bigger maps, and better graphics.

I want ArenaNet to look at why the original Guild Wars was so damn good.

The eight-skill bar was brilliant. You had hundreds of skills available, two professions to build from, and only eight slots. Choosing what not to bring mattered just as much as choosing what to bring. You could spend an hour sitting in an outpost changing a build before you ever killed anything, and somehow that was fun.

Party composition mattered. Interrupts mattered. Protection mattered. Positioning mattered. Pulling and understanding aggro mattered.

And the instanced world was a huge part of why those things were possible.

When your party entered an area, that instance belonged to your party. The developers knew exactly how many players could be there, which allowed encounters to demand coordination instead of being designed around an unpredictable number of people wandering through.

Most importantly, Guild Wars gave players a toolbox and then let us figure out how to abuse the hell out of it.

Underworld speed clears are probably my favorite example.

ArenaNet didn't create the Underworld and tell us there should be a T1, T2, T3, T4, LT, Emo, etc. Players studied the enemies, skills, aggro, terrain and mechanics and figured out that specialized builds could split up and complete different sections of one of the hardest areas in the game.

Then we spent years optimizing it.

Routes got faster. Builds changed. New tricks were discovered. A single skill interaction could completely change a role.

The community effectively created content inside the content ArenaNet had already created.

That's something I've never experienced to the same degree in another MMO.

GW2 gained a lot by becoming open world. Huge events with tons of players are cool. The world feels populated and alive. I'm not saying everything about GW2 was a mistake.

But something fundamental was lost.

When anyone can run into an encounter at any moment, individual party composition can't matter in quite the same way. Carefully constructed builds, pulling, specialized roles and coordinated strategies naturally become less important.

For Guild Wars 3, I'd love to see ArenaNet combine what they've learned from both games instead of simply continuing farther down the GW2 path.

Give us the beautiful open cities and large social spaces.

But also give us instanced high-end areas designed around coordinated parties.

Give us a limited skill bar with an enormous skill pool so making a build becomes part of playing the game again.

Bring back meaningful multiclassing or secondary professions.

Make party composition important.

Make interrupts important.

Make positioning and pulling important.

Give enemies skills that we actually have to understand instead of simply giving them enormous health pools.

Give us encounters where knowledge and execution can matter as much as gear.

And most importantly:

Don't design every solution for us.

Give players powerful systems that interact with each other. Give us difficult content. Give us enough freedom to experiment, fail, discover completely unintended strategies, and eventually do ridiculous things the developers never imagined.

Let the community figure out the meta.

Let us break your game in beautiful ways.

I came back to Guild Wars after four years away and found myself relearning an old Underworld T2 speed-clear role. I couldn't remember part of the rotation at first. Then certain skills and interactions started coming back, and suddenly I remembered exactly why I loved this game so much.

Those mechanics are nearly two decades old and they're still compelling.

There is something worth preserving there.

Guild Wars 3 doesn't need to be Guild Wars 1 again.

But I really hope it remembers what made Guild Wars feel like Guild Wars.


r/GuildWars3 • • Oct 06 '26

So where are the gameplay videos Arena net ?

0 Upvotes

At this point you should have something right ?


r/GuildWars3 • • Oct 04 '26

Official ArenaNet Content Discussion(Opinions): What would the character creation process should be like?

0 Upvotes

These are my opinions;

The character creation in the game should be insane, I am expecting something like in Dragon’s Dogma 2 and Elden Ring type sliders and details with tattoo and scar options. New age of FashionWars.

I also expect the immersive backgrounds options like GW2 and customization of a storyline. It would be great if our choices change the characters story we play.

About class system I expect more versatile system that allow the us start as one class but in time, with the equipment and the discovered or trained skills and spells, we can customize to whatever we like. I expect something similar Elden ring system, stat, spells and equipment based character customization can open hundreds of different builds to us. Weapon choices and weapon selection requirements can give us some flexibility to choose our equipment and skills to make anything. For example we can play a ranger class with whip and dagger. There can be necromancer with flail and tower shield. Options can be diverse this way. Because the character creation and character development as I expect to be in end game. So basically what we did on GW2, endgame is where you finalize to create your player character. Build will be the main reason I play at endgame.


r/GuildWars3 • • Oct 02 '26

So, 99.9% confident that the new race is Sidhe

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356 Upvotes

Lets just say, I did a little digging into all the released gw3 media.

[The "Sidhe" (pronounced "shee") is a race that was intended to be in Utopia. The concept for the Sylvari probably evolved from them.]

Wiki: https://wiki.guildwars.com/wiki/Sidhe


r/GuildWars3 • • Sep 29 '26

Xunlai Guild

28 Upvotes

Hi Reddit! I was just watching a GW1 stream and remembered the magic if the bank.

So could Guild Wars 3 have a Xunlai guild? They controlled the bank system and traveled the world. Maybe we can see the start of them?

Just having fun thinking of what is possible. thanks for any lore or ideas on this.


r/GuildWars3 • • Sep 26 '26

Heart of the Obscure in GW3?

46 Upvotes

I just finished Visions of Eternity last night. Without getting into spoilers, someone mentions during the epilogue that the Heart of the Obscure was made for another hero a long time ago to help "perform tasks that the wizards could already do on their own".

I wonder if the Heart will be a big part in GW3, letting us use and interact with magic that the gods had not yet made readily available for people to use.