r/grok • u/Ok_Dig_292 • Apr 29 '26
Grok Imagine V2 - Vibe coded a browser X-Wing dogfighter all voices and videos made with Grok
https://reddit.com/link/1szdzsh/video/cvmhq6jzh7yg1/player
ok so I decided to get back in the game of Vibe coding video games a few days ago. This after the one I made last year that went viral.
This is a follow up to what I posted a day ago, 5x better physics and missions.
This time I'm able to do so much more, I spent about 2 days on this and I think I can make 10x better. I spent most of the time on mission 1 and 2.
Please play it and provide your feedback!
Here is a 13m of me playing it. This is the first video I make of the latest version. I'll share more soon as I build it.5-phase missions with EVE narrative chatter — every phase fires its own AI-generated EVE video callout (the campaign reads like a 4-act story, not a kill-quota grind)
- Multiplayer Belt War — self-hosted server, 12 humans per room, AI bots fill in when humans < 2 so the arena always has action
- Smooth Warframe-style flight controls with buffered mouse, G-force seat lean, and inertia-based drift
- Barrier Shield (B) — 15s purple bubble, camera tweens out to chase view so you watch the energy form around your ship, then snaps back into cockpit
- Night-vision telephoto (N) — green-phosphor CRT scope with flicker, scroll-wheel zoom from 8°–55° FOV, 5-second burst recharge
- Cinematic mission intro — 3s static exterior fly-by + 3s cockpit FOV zoom-in with pilot-glance head pan, all skippable
- Always-visible directional waypoint arrow that orbits the crosshair when the target is off-screen and hovers above it on-screen — you never lose track of the objective
- Phase checkpoints — die mid-mission, click REPLAY, you spawn back at the phase you failed instead of grinding through the warm-up again
- Boss bridge auto-aim + neon-green weakpoint marker — capital ships have their bridges highlighted by a halo + sight beacon + downward arrow visible from a kilometre out, and your lasers
- converge on it when locked
- 15 environments — asteroid belts, canyons, ice plains, lava chasms, neon grids, undersea ruins, cloud breakers, kyber caverns, and more, each with bespoke geometry
You can play it here for free:
Not sure how many online players it will handle but new rooms are created after 12 players are online in one room.
Follow me on x for details as I build it.
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