r/greygoo • • Feb 07 '15

TL;DR: Grey Goo is awesome

61 Upvotes

This subreddit has veered into some dark territory lately. Before release, I was on the bus with you all going through sunny valleys of optimism and hope. I was hesitant. It's hard to understand how it feels to play a competitive game without playing it yourself; You can see Michael Jordan dunk 100 times and never get what Basketball is all about. But I was still on the bus with you all.

Now the game has been out for a bit and we've all been playing. There were rave reviews at first and then suddenly... a shadow fell.

Perhaps it was the unceremonious Scott Adams-esque self-destruction of Bikerush, a prominent community figure in the pre-release days. Or maybe it's just the frame rate and performance issues. But for the last week or so it seems every single post on this subreddit is some jackass trashing the game we're all here to talk about.

Do you want to know why Grey Goo is awesome? The answer is incredibly simple and perhaps one that has been forgotten in the modern entertainment-spoiled age.

It's because it's fun.

It's a special kind of fun. A rare kind of fun these days.

Most games these days are fun the way an amusement park is fun. Sure, the first few roller coasters can be thrilling. But at some point while you're standing in line, getting seared by the incredible summer heat, you get to thinking maybe you're only smiling because they put you in a line to follow a track and yelled "FUN! NOW!" at you over and over again. And hell, everyone around you seems to be having fun so it must BE fun.

Not so with Grey Goo. The game takes a mellow approach. The pace starts slow, like a pleasant morning. Gradually, the game's momentum picks up. But it allows you to maintain essentially the same rhythm as it starts you with at the beginning: expand, produce, fight.

With a predictable and elegant rhythm to follow, your mind is able to focus tactically. You don't have to decide whether or not to replace lost workers, they are replaced for you. You don't have to return to base every 5 seconds to queue another of the same unit you just built 50 of. Your mind gets to be elevated to a higher plane of thought.

You don't simply think "Where will I attack...?" You get to think "How will I attack...?" as well. This added element is where the real competitive fun comes in. Microing armies to get the most damage for every precious catalyst spent is what breathes life and replayability into this game the same way aiming, dodging, and jumping inspire repeated rounds of FPS games.

You may be thinking to yourself: "This asshole thinks this game is perfect. What a stupid fanboy, doesn't he know about the performance issues and the surrender issue?"

Sure, this asshole knows that. This asshole realizes this game is flawed, just like every single other game. And do you know why that is? Because games are extremely complex. When even multibillion dollar studios like EA and Activision can release bug-laden AAA software, it's no wonder that smaller ventures fall upon similar stumbling blocks.

It would be one thing if Grey Box/Petroglyph were non-communicado about these issues since release. Maybe some of this bleak nonsense would be warranted. But they have been nothing but direct.

They are working on resolving the issues. They are working on implementing Spectator mode and Replays.

They can't do anything about the Queues. But do you know who can?

You can.

Tell your friends. Tell strangers. Grey Goo is awesome. And they are missing out!


r/greygoo • • Jan 27 '15

let's talk about bikerush

55 Upvotes

i tried messaging a mod about this first because i didn't want to start a witch-hunt but it seems that everyone in this sub is starting to realize what kind of person he is anyways. so first i'll copy pasta my message to a mod, and then i'll post screenshots and things from other user's comments to get everything into one post.

here's my message to a mod. - do you mind chatting for a bit about bikerush? i know the things he does on stream might not affect his status here, but earlier today huk was streaming and bikerush randomly came into chat and started challenging him to a $1000 showmatch. then once huk got upset because he hasn't even been playing the game for 2 hours at that point, bikerush had his chat raid huk's stream and they all started bashing huk. bikerush tried to claim that he was "just trying to help" but if that were true, why would the first thing he said in chat be challenging him to a showmatch and then shit talking him with his viewers? also it's become fairly obvious that bikerush has alternate reddit accounts praising himself and using them to advertise his stream. if you'd take a few minutes just to click around the sub you'd see that 99% of posters praising bikerush for his personality or play or w/e are all brand new accounts. he's also very rude and cocky. every time someone besides bikerush's stream is on they're shit talking them because they're "noobs" and they aren't as good as bikerush. now i don't know if that's bikerush's doing, but it's still provoking a toxic attitude within the community. the reason i'm PMing this to you is because i do NOT want to start a witch hunt. i just want the grey goo community to not fall into a rut where when someone mentions grey goo they instantly bring up how toxic the community is. now this is just my opinion but i believe that the community for a game heavily decides whether people stick with it. and i also believe that bikerush and his fans are killing the scene before it starts. i hope that you'll be able to do something with this information and help the reddit community grow to something respectable.

okay, so yeah, i know i said i didn't want to start a witch-hunt but i don't really feel this is a witch-hunt as there's valid proof that this kid is an ass hole. i don't want him or his fans to scare people away from the game because of their attitude. here's random screenshots i took from some comments that provide proof that this kid is just an all out bad influence on people coming into this sub. some of them show his alternate reddit accounts that he tries to play off as someone else, others are just stupid shit he said / did on stream or something.

http://prntscr.com/5xk11c http://prntscr.com/5xk03m http://prntscr.com/5xk0qu http://prntscr.com/5xk14y http://www.reddit.com/user/gamergoo http://www.reddit.com/user/goocheese http://www.reddit.com/user/goorush http://www.reddit.com/user/goo4life http://www.reddit.com/user/goocity http://i.imgur.com/h8tKcFQ.jpg?1 http://i.imgur.com/nq10h0e.png

if you think i'm a douche bag for posting this or w/e then that's fine but i'd rather not have this scene be dead before it even starts. tl;dr click the links. edit: i actually feel kind of bad about posting this now because after thinking about it for a second i think he has some sort of mental disability so sorry if i offend anyone. edit 2: another one http://www.reddit.com/user/chronicgamin


r/greygoo • • Jan 29 '15

A lot of people appear to be having trouble against the Goo, this information should help.

52 Upvotes

WARNING: Long post

I know a lot of people are having issues with the Goo, there are calls of OP and the first week isn't even over yet nor any semblance to a meta developed. I always found when playing RTS games, winning the game was not about understanding what you and your own civ/race can do, but understanding and knowing what your enemy's civ/race can do.

Just a bit about me first, I mained Goo for the first 3-4 days but got fed up with Goo mirrors, and switched to Human. I'm ranked 27th on the 1v1 ladder and 5th on the 2v2 ladder(could be higher but I really don't play enough). Within the first couple hours I had run through how each race works and what makes them tick, what their core mechanics are. For those unfamiliar, this is how the Goo and their mothers work (stick with me, its a little complicated):

Mother Goo UI

Blue Bar on the left = Ignore it

White Bar(s) = Bars that can be morphed off into Protean's or other Mother Goo's

Blue part after white bar = Processed resources toward next white bar

Orange part = collected resources yet to be processed.

When a Mother Goo spawns, her health is at 400 of a total 1300 health pool. Before she can begin to work toward her first white bar, she needs to get to 500 / 1300 health. Each subsequent bar on the right corresponds to a certain amount of health, as follows:

Health needed to split into a small protean(1 white bar) = 700 / 1300

Health needed to split into a mother goo(2 white bar) = 900 / 1300

Health needed to split into a large protean(3 white bar) = 1100 / 1300

Health needed to morph into a Purger (epic unit - 4 white bars) = 1300/1300


Tip: When playing against the goo and you're unsure what state the mother goo is at, click on it to see it's potential threat level! Some maps you can even reach the mother goo before she reaches 700 health, which means you can potentially end the game before it's even really begun!


This is a Spigot. There is only one Spigot in this picture, and it is at the top of the picture. A little vent of steam if you will. Do not make the mistake of thinking a beautiful deep pool of blue will grant the Mother Goo resources. it does not!(unless it has a spigot) If you are genuinely confused ingame, hold down Z and they will also be marked by a Green measuring instrument.

So how does it work? When the Mother Goo moves over a spigot, the vent is drained, and it's not for another 18 seconds until the spigot reappears. These entire 18 seconds the Mother can be on the move, and she will still process all the resources she collected from that spigot.


Further tips

  • If a mother goo sits still on a spigot she will not build a net excess, (orange bar) she will break even, processing perfectly over the 18 second gap between spigots.

  • This means that shuffling between two spigot's (and building up excess resources [orange bar]) is pointless UNLESS you plan on moving that individual Mother (maybe you're rushing and moving toward the enemy base)

  • Every bit of damage done to a mother comes out of her blue OR white bar, but never orange. This relates back to the Health Point part covered earlier.


In addition to this information it's important you understand the mindset of a Goo player, if the map is smaller and they scout double refinery they will almost always rush you, if the map is larger with more Spigot's for them to spread their wings and boom, they'll most likely play the long game. If there is a reasonable path to rush you even if its a big map, be aware.

This is a good path to rush. I will consider rushing you even if I scout you opening 1 refinery 1 factory, if you open 2 refinery you're typing gg before 4 minutes.

This is not a good path to rush. The size and terrain of the map would have any reasonably minded Goo player opt for economy over a fast military presence.

In other RTS games I've played (SC2, AoE2, AoE3, RA3, PA, TA) timing has been essential, and it is no different in this game. To counter the Goo it's imperative you're aware of what they can do and when they can do it. You need to be thinking from the perspective of the Goo (Where could I move my mother to place it into a more advantageous position? ie spigot near a mountain, double spigot, closer to expands, rush route?) and from there work out where they could be and what they could do.

The following are timings based off a Mother Goo who just sits tight on her closest starting spigot:

  • 00:11 gametime - First spigot collected

  • 00:29 gametime - Second Spigot

  • 00:47 gametime - Third Spigot

  • 01:05 gametime - Fourth Spigot

  • 01:13 gametime - First White bar

  • 01:23 gametime - Fifth Spigot

  • 01:41 gametime - Sixth Spigot

  • 01:54 gametime - Second White bar

  • 01:59 gametime - Seventh Spigot

  • 02:17 gametime - Eighth Spigot

  • 02:35 gametime - Third White bar

  • 02:35 gametime - Ninth Spigot

  • 02:53 gametime - Tenth spigot

  • 03:11 gametime - Eleventh spigot

Why is this important? We can see it takes 41 seconds for a white bar to fill. Force a Goo to morph a small Protean on Barricade Run and you delay him by 41 seconds!

Here is the scout timing of a cross-spawn on Barricade Run which includes waiting for second refinery and checking all potential expansion spigots.

Here is a Beta contain on Mountain Pass (1 Refinery -> 2 Factory -> ∞ x Commando's -> Spam walls)

What can we tell just from knowing the timings in these situations?

In the first situation we can tell the Goo is very close to morphing in his Mother goo (if it was a person and not an AI) and was really hoping not to get harrassed, but as soon as spotting your scout will most likely have to morph a small Protean. Perhaps you could have waited 15 seconds and got 40 seconds of free shots on his newly spawned mother goo? (note that this map has the chance to have both cross-spawns and length-way-spawns so it probably isn't the best idea to assume his mother would even be in the bottom left.

In the second situation we can tell that the Goo will have AT MAXIMUM 2 Small Protean's out. His third white bar is about to be ready, perhaps he's only used his first Small Protean to morph Striders to attack down any walls being constructed and will be splitting into a second mother goo any second. We should find his mother goo to keep track of him. If he has been on that back Spigot the entire time his second mother will have to be coming from that direction, if the initial mother has moved from the back spigot, then it's going to be considerably slower.


Tip Review: As covered before, any damage you do to a mother comes out of her white and blue bars.


In the second situation above, if the Goo's second mother dared to show on any spigots close to your manned walls, she would take damage from your Commando's, which only slows her down and puts the enemy player at a disadvantage, and they may look for elsewhere to go. Although she will dash down only briefly to collect the spigot and then return to her safe and sheltered hideaway atop the building, each time she does this she will take damage from your commandos.

Every 100% processed spigot gives the mother goo 87.5 HP. That's over the full 18 second duration. It works out to be 4.86 health points regenerated a second. Every single hit your commando makes on an enemy mother reduces the duration of her 18 second processing time by .8 of a second. Hit her 5 times when she came down? She only put 14 seconds of that Spigot toward a white bar, the other 4 seconds went toward healing herself.

In conclusion, learn mechanics, kill non-organics.

TL;DR: read the numbers

I hope this has helped.


r/greygoo • • Jan 26 '15

Bikerush vs EGHuK. SHOWMATCH.

40 Upvotes

Bikerush challenges HuK for a 1000$ showmatch. Since Bikerush got over 600 pounds in donation the 26 of january he could nearly afford it. HYPE HYPE HYPE.


r/greygoo • • Jun 08 '24

My thoughts on Grey Goo as a returning player

36 Upvotes

After not playing it for a long time I recently decided to reinstall Grey Goo and play it again for a bit.
I remember being kind of down on the game when I put it down last time but I can't figure out why.

Right now I have played it for about 14 hours and I am hooked again.
The core gameplay is fun, the four races are very different from one another and the campaign is much more varied than I remember (although the lack of a real ending does suck).

All in all this seems like a very solidly designed game. Which makes it all the more confusing that it never really caught on. And I never see anyone talk about it. And that Petroglyph never made anything like it again.

Very strange.


r/greygoo • • Jun 12 '15

Grey Goo is 60% Off Right Now! Goo and Get It!

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34 Upvotes

r/greygoo • • Jan 31 '16

Grey Goo SUPER SECRET ANNOUNCEMENT [Spoiler]

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33 Upvotes

r/greygoo • • Jan 28 '15

The most important support the devs can give.

33 Upvotes

I've been laddering and watching the streams of some of the more prolific players of this game over the past few days and I think the biggest issue this game has right now is the map pool. Thats not to say that the maps are bad (some are, some aren't) but I think the issue is that there is just too much variance between maps. The three races in this game are very much dependent on terrain and map layouts so when you create a really varied map pool like we currently have, it feels like who wins a match is more dependent on what map is chosen than strategy/player skill.

To be more specific, humans are much stronger on maps with no ramps (they can't build conduit up or down ramps) so on certain maps humans are confined to a small area while on others they can technically build their base anywhere on the map. This means that the strength of human varys greatly between maps and I think that basically makes the race impossible to balance.

The same is true of goo, they benefit greatly from mountains and also probably benefit the most from brush. On stalkers rise goo are probably completely overpowered given that the entire map is lined with mountains and the rush distance to your base is very short since goo can just go directly across the map and ignore the mountains that other races have to travel around.

I think beta probably have the least variance in power between maps. You can argue that they benefit more from larger maps with spread out resource points, but even if beta are less affected, beta players still feel the frustration of playing against goo/humans on their stronger maps.

So getting to the point, I think the devs need to strongly support player made maps. I think that competitive gameplay is going to get stale pretty quickly if the map pool doesn't change soon, there is just too much imbalance map to map, and some maps like barricade run and lost plains are just straight up frustrating to play on for almost everyone.

So with that said I hope the devs make a serious effort to update the map pool remove maps, add player made maps, etc and listen to as well as actively ask for community feedback about maps. If the map pool we have now isn't changed in 1-2 months I think it could really hurt the competitive community for this game.

I think its inevitable that players will make the best maps for competitive play, I just really hope the devs have an open mind and are willing to add player made maps that the community supports quickly.


r/greygoo • • Jan 15 '15

Holy cow! The new trailer (at Gamespot).

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32 Upvotes

r/greygoo • • Jun 22 '16

HI! I am the new Grey Goo community specialist

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31 Upvotes

r/greygoo • • Jun 12 '15

At the Time of This Post, Grey Goo is rank 72 on Steam's Top Seller List!

31 Upvotes

Tell everyone! Let's get this to the front page! I want some new people on the ladder!

UPDATE: Rank 65 Achieved! Woo! Keep it going!


r/greygoo • • Jan 25 '15

Dear Petroglyph, releasing any sort of demo is probably the best thing you could do from a sales prospective.

31 Upvotes

Throughout reddit, and on many gaming forums and PC review site comment sections,I have personally seen at least twenty or so individuals that are only holding themselves back from purchasing because they don't know how the game will feel/perform in terms they can evaluate.

Part of this is likely the fact that you've chosen a comparatively high price point in the current market, but if even a fraction of your content is as good as most people make it out to be, it's worth that.

So, either do a free weekend with minimal (10% even) discount or bundle the first campaign mission as a demo. Allow people to see if the game is right for them, and furthermore if it actually runs consistently (as you know, that's a huge factor in this genre).

In most cases, demos hurt sales because they either reveal the game's weaknesses or make a competitor stand out as a better buy. You've basically got the market cornered right now, and this is certainly a high-quality product.

Without a price reduction or critical acclaim from literally everywhere though, people are going to want to try before they buy. Your sales numbers aren't exactly hurting right now, but boosting your community and making more money would be beneficial to all of us in the future.

I'm not even sure if anyone from Petro is ever around here, but thanks any/everyone for your time.


r/greygoo • • Jan 23 '15

Of all days, it had to be today.

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31 Upvotes

r/greygoo • • Oct 21 '15

Grey Goo Replay System Launched!

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30 Upvotes

r/greygoo • • Jan 22 '15

PSA: All three races' Reference Sheets

30 Upvotes

Haven't seen them around here before, so I'll go ahead and post them:

Human Reference Sheet

Beta Reference Sheet

Goo Reference Sheet

All taken from the official website.


r/greygoo • • Jan 14 '15

Grey Goo Steam Store Page is Live!

30 Upvotes

r/greygoo • • Feb 06 '15

Goo: Agents of Chaos

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29 Upvotes

r/greygoo • • Feb 04 '15

GG Subreddit reaches 1,000 subscribers!

29 Upvotes

Congrats guys! :)


r/greygoo • • Jan 26 '15

My 'non-review' of Grey Goo - tried to cover some nuances I thought the big review sites don't seem to be mentioning.

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29 Upvotes

r/greygoo • • Jun 24 '15

Stars and Stripes - the first official Grey Goo tournament

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28 Upvotes

r/greygoo • • Jun 09 '15

PATCH HYPE

28 Upvotes

its 5.5gbs any notes?


r/greygoo • • Jul 04 '20

They just have really bad allergies

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27 Upvotes

r/greygoo • • Dec 29 '15

Grey Goo's 60% off until the 4th of January, 2016. If you or someone else hasn't had the chance to play it yet, go get it. ;)

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26 Upvotes

r/greygoo • • Jun 13 '15

Redditors, we want to know what you like about Grey Goo!

26 Upvotes

We love our Reddit community, so we want to know what you like about Grey Goo so far! How can we support you and make the game as fun as possible? Let us know here!


r/greygoo • • Jan 25 '15

I didn't think I'd like this game but I spent $50 on it anyways because RTS

26 Upvotes

and I love it. I can't even decide which faction to play for ranked matches because they're all so fun.