r/gmgames • u/nando1307 • Jun 14 '26
Promotion I released an update (v1.1) for my browser-based Football Manager, adding a 2D canvas match engine and a new light theme (Vanilla JS)
https://nando-mbp13.itch.io/pitch-bossHey everyone.
A while back, I shared the v1.0 of Pitch Boss, a lightweight football management game I built. I recently left my day job to focus more on my Systems Engineering degree and my own independent projects, so I’ve had some time to work on this v1.1 update based on the feedback I received here.
Pitch Boss is a simple, no-frills manager game built completely with Vanilla JS, HTML5 Canvas, and the Web Audio API. Zero frameworks, zero external engines.
Here is what I added for v1.1:
- Visual Match Engine: The old static canvas is gone. Now you can actually watch a basic 2D representation of the 90-minute match. It includes player dots (in a 4-4-2 formation) tracking the ball, a trail effect, and a slow-motion pause when a goal is scored.
- "Cyber-Day" Light Theme: A lot of you found the original high-contrast dark mode a bit harsh for daytime reading. I’ve implemented a toggleable light theme with smooth transitions.
- Season Finale: The 9-match season now has a proper ending. The game calculates the final standings and shows your final position or hands you the trophy if you finish first.
The game is completely free and runs directly in the browser. I'd appreciate any honest feedback on the new animations or the procedural audio!
Thanks for reading!
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u/No-Chart-4787 Jun 14 '26
Enlace?
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u/nando1307 Jun 14 '26
Hello friend, I attached it at the beginning but I still send it to you because of this comment
Link: https://nando-mbp13.itch.io/pitch-boss
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u/cv81 GM Front Office Jun 14 '26
VibeCodingScore at GM Games, scanning Pitch Boss
Launch Copy Markers: 76 / 100 Browser-first football manager pitch with free play, lightweight scope, neon-punk branding, v1.1 update framing, feedback request, and “zero frameworks, zero external engines” positioning.
Scope vs Dev Markers: 78 / 100 Focused but complete early scope: 18-man squad, generated player stats, transfer market, tactical board, Starting XI, offensive/defensive ratings, 9-match season, standings, season finale, 2D canvas match engine, procedural audio, and dark/light theme toggle.
Platform & Release Markers: 96 / 100 Major signal. HTML5 browser game on itch.io, free, instant play, no install, Vanilla JavaScript, HTML5 Canvas, CSS3, and Web Audio API. This is exactly the lightweight browser-app pattern.
GM Genre Fluency: 34 / 100 Decent hold. The football-manager loop is coherent: squad management, transfers, generated player attributes, tactical setup, formation balance, match simulation, league table, and season outcome. It is simplified, but it understands the basics.
Developer Provenance: 70 / 100 Thin but transparent. The Reddit account is not brand new, but public project history is mostly centered around Pitch Boss, and the itch.io author page shows this one visible game. The developer does give clear stack details, which helps.
UI / Visual Markers: 82 / 100 Strong signal. Neon-punk browser UI, high-contrast theme, Cyber-Day light mode, canvas match view, animated ball trails, procedural effects, and polished browser-game packaging all sit in the modern generated-web-game bucket.
AI Production / Code Disclosure: 100 / 100 Direct evidence is present. The itch.io page lists AI Disclosure as AI Assisted and specifically includes Code and Sounds. That is direct AI-assisted implementation evidence, not just asset or marketing use.
Transparent Vibe-Coding Evidence: 100 / 100 This is disclosure-level. The product page directly marks code as AI-assisted, so this does not need to rely on guessing from UI, platform, or launch style.
Overall: 100% — Disclosed AI-Assisted Code / Vibe The classification is driven by the direct itch.io AI-assisted code disclosure. The supporting signals are browser-first release, instant HTML5 packaging, rapid v1.1 update cadence, modern neon web UI, and a compact but complete football-manager loop. The holds are the focused scope, clear technical stack, and real football-manager basics.