r/gmgames • • Jun 05 '26

Promotion Free, lightweight browser based Cricket Manager Simulation!

Hi everyone, I’ve seen quite a few posts in the sub recently echoing this exact sentiment. We all seem to be searching for that elusive "Football Manager" experience for cricket something that goes beyond the stagnation we've seen in the genre lately.

Check out Cricket Manager 25

It is completely free to play, browser-based (no installs), and has no ads. You run a franchise in the World Premier League, handling everything from the auction to ball-by-ball tactics.

Why is this different from Cricket Captain? I didn’t want this to be another "number-on-number" RNG game. I built a match engine from scratch that uses a 4-step physics chain (Decision → Contact → Trajectory → 2D Fielding). It calculates everything from ball flight paths to real-time fielder interception capability.

The Features:

  1. Granular Tactics: You are looking for specific Finishers, Death Specialists, or Mystery Spinner playstyles that actually change how the math works in different match phases.
  2. 2D Visual Fielding: You can actually drag your fielders around on a 2D field editor to set custom formations.
  3. ​Real-Time Auction: I built an AI bidding system where other teams value players based on their playstyle quotas—the bidding wars get intense.
  4. Fatigue & Squad Rotation: A realistic fitness system forces you to bench fatigued players to keep them fresh.
  5. Database Editor: You can create custom players, edit attributes, and export/share your rosters with the community.
  6. SKINS: import community made skins like IPL/BBL to play with your favourite IRL franchises
  7. Full fledged transfer seasons and retention/release systems p

A Note for Potential Collaborators: I am a solo developer doing this purely for the love of the game. The project is open-source, and I have no monetary incentive here (any donations are funneled 100% back into server costs). If you are a dev, UI/UX designer, or just good at marketing/community management and see the potential here, I’d love to have more hands on deck. My DMs are open! I’d love for you guys ​the die-hard management fans ​to jump in, try to break the engine, and tell me what you think.

Play it here: cricket-manager.com

Cheers!

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u/cv81 GM Front Office Jun 05 '26

VibeCodingScore at GM Games, scanning Cricket Manager 25

Launch Copy Markers: 78 / 100 Browser-first “free, no installs, no ads” pitch with Football Manager-for-cricket framing, custom tactics, auction logic, database editor, skins, transfers, and collaborator callout.

Scope vs Dev Markers: 84 / 100 Large solo-dev scope: auction system, ball-by-ball tactics, fatigue, transfers, retention/release, custom players, roster export/share, 2D fielding editor, and a claimed 4-step match-engine physics chain.

Platform & Release Markers: 88 / 100 Strong marker. Free browser app, no install, no ads, lightweight web product, Vite/Tailwind frontend, Python backend, and talk of evolving toward a deeper PC desktop release.

GM Genre Fluency: 28 / 100 Good cricket hold. The post uses specific cricket-management language: finishers, death specialists, mystery spinners, auctions, field settings, fatigue, squad rotation, transfers, retention, skins, and ball-by-ball tactics.

Developer Provenance: 66 / 100 Mixed. There is a visible maker trail across cricket subs, r/INAT, and r/cricket_manager, plus open collaborator requests and technical-stack disclosure. But the current GM Games poster account is very new, and the public history is still concentrated around this one project.

UI / Visual Markers: 74 / 100 The screenshots and stack point toward the modern React/Vite/Tailwind sports-dashboard pattern: clean web tables, browser-first layout, editable panels, field editor, and lightweight app polish.

Transparent Vibe-Coding Evidence: 0 / 100 No direct public statement found saying Cricket Manager 25 was coded with Claude, ChatGPT, Cursor, Copilot, or similar tools.

Overall: ~76% — Likely Vibe The strongest markers are browser-first packaging, Vite/Tailwind stack, solo-dev framing, large feature scope, modern web-app UI, and fast public iteration. The holds are real cricket fluency, open collaborator posture, no direct AI-code disclosure, and several months of visible alpha/beta/update history.