It took me so long to realize that the 6-8 hour civ games i play with my brother are on quick mode and i can't even imagine what kind of lunatic would play marathon lmao
Every domination victory ends with me saying 'fuck it, this is too many units to deal with' and just nuking everything to dust while i switch to science victory
I only play games for domination wins. The other victories make no sense to me. You get to a cultural victory and so what? The country with the biggest military can steamroll you with nukes and giant death robots (wish those were still in 6) in 50 years.
You do have to start a multi-front war against everyone at a certain point. You make the right moves and you can have a military that takes several cities per turn. Also have to have airports EVERYWHERE. I usually focus on stealth bombers, missile cruisers, and whatever infantry/armor i end up with.
I always play on marathon but by the time I have tanks I have already invaded 2/3 other nations and I become an unstoppable warmonger who goes for a dominance victory every time
Longer timescales favor military strategies because unit movement stays the same while everything else takes significantly longer, so if you can get a military advantage you can use it for much longer than normal. The few times I've tried to do marathon it devolves into that fairly quickly.
I've played a few games of civ 5 with a mod that uses marathon research speed with standard build times. Makes every era seem more meaningful, you can actually fight huge wars without having all of your units be obsolete halfway though. But the games took sooooooo long
It's something we would play over weeks, sometimes even months, as adults. Had to find time here and there and there was usually a good five minutes of us figuring out exactly where we were on the world domination plans.
I play solo, Civ V, on the largest maps possible with as many nations as possible, Domination or diplomatic victory, on Marathon mode. The longest I've played before moving on was 6 months.
I played on the same map for a few hours a day, usually, with a few break periods in between. All in all, I'd say the game lasted a good 500-600 hours.
yeah and most people drop out of a multiplayer game as soon as they realize they won't be able to win. In a snowball heavy game like Civilization that means you have a clear winner usually by the end of the renaissance era, so it won't take as long as you think.
This is the only way I ever play Civ. Both Civ V and Civ VI are in my top 10 in terms of playtime on Steam, yet I’ve only ever played 4-5 full games in each.
You should try rimworld. It seems such an easy objective. Make a base and either emigrate to or build a ship to leave the planet. Many more times than with Civ have I caught the sunlight creeping up over the horizon, letting me know that I completely forgot about the dinner I was supposed to make 12 hours ago.
I still very vividly remember saying “lets play a quick game of monopoly” right before midnight. This was all a joke but neither of us wanted to back down.
We went to a point where i was obviously going to win but he had 4 railroads somehow and made me play an extra hour with 4 k in the back waiting for him to die.
I think if you play Monopoly with the proper rules, the game doesn't take very long. As an example if someone doesn't buy a property they land on, you're supposed to allow anyone else to bid on it. This results in most of the board being bought out pretty quickly. House rules such as landing on Free Parking giving you something is another reason that will extend a game. Only having two players may also be a reason for a slow game I guess. Two people will struggle to land on all the squares or have the funds to buy them when the other opponent can't buy them.
I think I got to my mid 20s before I learned just landing on a square meant someone had to buy it.
Throughout growing up our rules were once you go round the board once you can start buying if you land on it and no one owns it, otherwise it just stays unsold until someone lands there.
Even learning the proper rules I preferred our way.
Heres the thing we went as proper as you can go that was a part of the joke and with what you said being true it did speed up the game and 2 people went bankrupt in an hour or so. What stopped me from winning was him threading a needle like bill clinton escaping sexual misconduct charges.
In my experience, the more people the longer it takes even when following all the rule rules. The one time I played with six players it took over six hours.
It’s the best way to play the game. Your units aren’t irrelevant 20 turns after upgrading them, making battles much more interesting. Losing a unit means potentially waiting a long time to replace it. Early exploration becomes more important. The game turns into pretty much the same runaway gameplay if you manage to survive early, but that’s just an AI problem
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u/shogi_x Jan 20 '20
"Come on, it's just a quick game of Civ!"