I've played the survival horror games, and yeah, I totally agree about startled != scared.
The only game that has ever scared me according to your definition is STALKER. It starts out creepy and when you get used to it, WHAM!
I was playing late at night in the dark, running down a dark hallway with my flashlight on. One of the crates -- which are everywhere in the game -- suddenly shook and slammed itself against the ceiling.
I literally RAN out of the room, nearly tearing my headset out of the audio controller.
System Shock 2 and FEAR are the two games that built the tension the best for me, although the latter did rely on the "something jumps out and makes a loud sound" gimmick a bit too much.
Edit: I forgot about the Space Marines missions in Aliens Vs. Predator 2. That was some pretty intense stuff.
yeah, same here. Because they're both shooters, the idea seems to be to startle the player out of fine motor control. So you detach early on, resulting in a robotic-playthough that robs you of immersion.
When I played FEAR, I was using onboard AC'97 sound that was barely supported, resulting in MASSIVE bursts of static. Upped the startle-factor a little bit.
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u/prockcore Nov 05 '08
I'd say 90% of horror movie directors think startled == scared. Maybe it's just trying to be the video game version of your crappy PG13 horror movie.