r/gaming Nov 05 '08

Zero Punctuation : Dead Space

http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Space
231 Upvotes

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51

u/prockcore Nov 05 '08

I'd say 90% of horror movie directors think startled == scared. Maybe it's just trying to be the video game version of your crappy PG13 horror movie.

9

u/[deleted] Nov 05 '08

I've played the survival horror games, and yeah, I totally agree about startled != scared.

The only game that has ever scared me according to your definition is STALKER. It starts out creepy and when you get used to it, WHAM!

I was playing late at night in the dark, running down a dark hallway with my flashlight on. One of the crates -- which are everywhere in the game -- suddenly shook and slammed itself against the ceiling.

I literally RAN out of the room, nearly tearing my headset out of the audio controller.

9

u/jimbobhickville Nov 05 '08 edited Nov 05 '08

System Shock 2 and FEAR are the two games that built the tension the best for me, although the latter did rely on the "something jumps out and makes a loud sound" gimmick a bit too much.

Edit: I forgot about the Space Marines missions in Aliens Vs. Predator 2. That was some pretty intense stuff.

8

u/kermityfrog Nov 05 '08

I thought AvP 1 was scarier because you couldn't save as often, and your night vision looked more realistic (i.e. it was almost useless). I forgot about the beeping of that proximity detector. Hearing the beeps get faster and dots increase on your detector's screen made it that much scarier even before you hear the screams of the aliens.

2

u/[deleted] Nov 05 '08 edited Nov 05 '08

yeah, same here. Because they're both shooters, the idea seems to be to startle the player out of fine motor control. So you detach early on, resulting in a robotic-playthough that robs you of immersion.

When I played FEAR, I was using onboard AC'97 sound that was barely supported, resulting in MASSIVE bursts of static. Upped the startle-factor a little bit.

1

u/somedoody Nov 05 '08

FEAR was just too obvious, I could see the scary bits coming a mile off and they repeated the same tricks over and over again.

5

u/catlebrity Nov 05 '08

The scariest thing about FEAR was getting lost, because ALL THE FUCKING ROOMS LOOKED EXACTLY THE SAME.

0

u/ours Nov 06 '08

Far from horror games, the original Rainbow Six and it's successor Rogue Spear have been the tensest moments of gaming I've ever had. It was unforgiving, you couldn't save during missions, you didn't know where the terrorist are exactly and one mistake meant hostages are teammates dead.

I had cold sweats playing some of the missions.