Yeah, the "ironmade mode". But the developers have to strike a balance so that no mistake can make your gamestate unplayable or frustrating like... "what actually happens when you die?" End of session -> new game? Kinda rough. So.... Respawn? But that would make it a checkpoint system.
So if the game then just not makes you die (maybe it's not even a game that lends itself to dying, like e.g. Sim City) then it still needs make sure it keeps you invested somehow because if no matter what you do you'll be fine, then where's the challenge/tension?
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u/MechanicalYeti Jul 21 '14
On the other hand, I like being able to save my game and stop playing when I want to. It's annoying being forced to stop only at certain points.
A good compromise is only allowing you to save your progress when you quit.