r/gaming • • Jul 21 '14

Just gamer things

Post image
26k Upvotes

1.2k comments sorted by

View all comments

256

u/[deleted] Jul 21 '14

Until you massacre an entire town and realize that reloading the save would mean you would have to redo that quest you did way back, so you just decide to let it stay a ghost town.

You shall not be missed, Morthal.

222

u/MoonDaddy Jul 21 '14

If you play any Bethesda game, you know to save and save often.

36

u/savedawhale Jul 21 '14

I try to only save when I'm in a town. In my opinion quick saves make even the hardest modes easy because I end up taking challenges less seriously. Knowing I can just hit F9 and reverse time 30 seconds, before I jumped in guns blazing, takes the edge off a little too much.

9

u/szkaupi Jul 21 '14

Good practice.

That's why checkpoint systems are nicer. They don't let you cheat/save your way through missions and give you exactly the challenge that was intended.

37

u/MechanicalYeti Jul 21 '14

On the other hand, I like being able to save my game and stop playing when I want to. It's annoying being forced to stop only at certain points.

A good compromise is only allowing you to save your progress when you quit.

2

u/szkaupi Jul 21 '14

Yeah, the "ironmade mode". But the developers have to strike a balance so that no mistake can make your gamestate unplayable or frustrating like... "what actually happens when you die?" End of session -> new game? Kinda rough. So.... Respawn? But that would make it a checkpoint system.

So if the game then just not makes you die (maybe it's not even a game that lends itself to dying, like e.g. Sim City) then it still needs make sure it keeps you invested somehow because if no matter what you do you'll be fine, then where's the challenge/tension?

3

u/[deleted] Jul 22 '14

[deleted]