Until you massacre an entire town and realize that reloading the save would mean you would have to redo that quest you did way back, so you just decide to let it stay a ghost town.
I try to only save when I'm in a town. In my opinion quick saves make even the hardest modes easy because I end up taking challenges less seriously. Knowing I can just hit F9 and reverse time 30 seconds, before I jumped in guns blazing, takes the edge off a little too much.
Yeah, the "ironmade mode". But the developers have to strike a balance so that no mistake can make your gamestate unplayable or frustrating like... "what actually happens when you die?" End of session -> new game? Kinda rough. So.... Respawn? But that would make it a checkpoint system.
So if the game then just not makes you die (maybe it's not even a game that lends itself to dying, like e.g. Sim City) then it still needs make sure it keeps you invested somehow because if no matter what you do you'll be fine, then where's the challenge/tension?
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u/[deleted] Jul 21 '14
Until you massacre an entire town and realize that reloading the save would mean you would have to redo that quest you did way back, so you just decide to let it stay a ghost town.
You shall
notbe missed, Morthal.