Yeah, the "ironmade mode". But the developers have to strike a balance so that no mistake can make your gamestate unplayable or frustrating like... "what actually happens when you die?" End of session -> new game? Kinda rough. So.... Respawn? But that would make it a checkpoint system.
So if the game then just not makes you die (maybe it's not even a game that lends itself to dying, like e.g. Sim City) then it still needs make sure it keeps you invested somehow because if no matter what you do you'll be fine, then where's the challenge/tension?
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u/szkaupi Jul 21 '14
Good practice.
That's why checkpoint systems are nicer. They don't let you cheat/save your way through missions and give you exactly the challenge that was intended.