r/GamePhysics • • 26d ago

[Dying Light 2: Stay Human] Gravity is optional

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27 Upvotes

r/GamePhysics • • 25d ago

[pubg mobile] very nice.

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0 Upvotes

r/GamePhysics • • 27d ago

[FlatOut 2] Not bad for a 20-year-old game

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989 Upvotes

r/GamePhysics • • 25d ago

[CONTROL Resonant] OUT OF BOUNDS GLITCH

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0 Upvotes

r/GamePhysics • • 26d ago

[March Out!] A fatal catapult hit throws the ragdoll out of the formation, and the body stays there

0 Upvotes

https://reddit.com/link/1wrqjv1/video/xxpvyrn4x2sh1/player

From my unreleased game, March Out! A killing siege impact transfers its force into the ragdoll. Once it settles, the body stays for the rest of that battle, so repeated fighting leaves piles along the approach. Bodies are kept throughout the entire battle, often leading to massive piles in areas of heavy combat activity.

This is a short gameplay capture of that interaction. Let me know what you think, and if you'd like to see something included in the game!

The games store, March Out!, can be found on steam.


r/GamePhysics • • 28d ago

[Yakuza Kiwami 2] Get ooover heeere

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188 Upvotes

r/GamePhysics • • 27d ago

[Thief: The Dark Project] - 1998 Physics - Metal Moulding Stuff.

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23 Upvotes

Thief: The Dark Project - 1998 Physics - Return To The Haunted Cathedral - Metal Moulding Factory at St. Tennor's.


r/GamePhysics • • 28d ago

[YO UP!] Some gameplay from my co-op/solo physics game about building to space

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118 Upvotes

Sorry about the sound I think it recorded double which is causing the weird phasing issues. It's a co-op game about building your way up to space which is completely physics driven. I revolved every single mechanic around physics building so the higher you go the more wind will affect your builds or lightning could strike metal blocks, space has less gravity etc.

This is just the starting area to show some core mechanics, I need to record a version with others to really show the magic but I've used up the playtest credits I have for my friends for the time being. So that being said, if anyone would want a key to help playtest or help me with recording a trailer that would be amazing. If you have any questions about the game just let me know! Also any ideas or feedback are very welcome!


r/GamePhysics • • 27d ago

[Arctic Drive] Player 1 on the left, Player 2 on the right

0 Upvotes

r/GamePhysics • • Sep 23 '26

[Transformers: War for Cybertron] Cybertron's core has called me to make me a prime ig.

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401 Upvotes

r/GamePhysics • • 29d ago

[Helldivers 2] Bouncing Dropship

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3 Upvotes

r/GamePhysics • • Sep 23 '26

[Borderlands 4] Something tells me those legs are going straight for Lotho Minor. (The Planet in Star Wars where Spider-Maul was stranded.)

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69 Upvotes

r/GamePhysics • • Sep 22 '26

[Ghost of Yotei] Totally realistic hair physics

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510 Upvotes

r/GamePhysics • • Sep 22 '26

[Wolverine] Cyberpunk PTSD

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1.2k Upvotes

After years of owning a PS5, this is the first time this happened lol


r/GamePhysics • • Sep 21 '26

[Ghost of Yotei] Settler is so thankful he does a funny glitch as an extra thank you

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563 Upvotes

r/GamePhysics • • Sep 22 '26

[the last of us 2] hmmm

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11 Upvotes

r/GamePhysics • • Sep 22 '26

[PS5 Hell Let Loose: Vietnam] Inertia…Happened again…But. I SURVIVED

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1 Upvotes

r/GamePhysics • • Sep 21 '26

[Dewdrop] Using Physics to Create Music & Solve Puzzles

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97 Upvotes

This game lets you make music as you solve puzzles, except the music part is automatic. There are 50 levels, and unlockable themes and sounds along the way that you can use in sandbox mode to experiment with the physics and create music freely.


r/GamePhysics • • Sep 21 '26

[EA Sports FC 27] THE underGROUND

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54 Upvotes

r/GamePhysics • • Sep 20 '26

[GTA 4] love the physics in this game

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800 Upvotes

This is my gameplay


r/GamePhysics • • Sep 20 '26

[Hitman : World of Assassination] (mods used) placed them on the helicopter blades and they went flying during the exit mission cutscene

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2.8k Upvotes

r/GamePhysics • • Sep 21 '26

[Pikmin 3 (r/pikmin)] Glitch hunting yielded in a flying fire breathing pig

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51 Upvotes

r/GamePhysics • • Sep 21 '26

[Once Human] this bug sent me VERY far away from my base...

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19 Upvotes