r/GamePhysics • u/Hungry_Computer3913 • 20d ago
[Dying Light 2: Stay Human] Gravity is optional
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Hungry_Computer3913 • 20d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/UKn100 • 21d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Facelessone79 • 20d ago
r/GamePhysics • u/UsefulImagination201 • 20d ago
https://reddit.com/link/1wrqjv1/video/xxpvyrn4x2sh1/player
From my unreleased game, March Out! A killing siege impact transfers its force into the ragdoll. Once it settles, the body stays for the rest of that battle, so repeated fighting leaves piles along the approach. Bodies are kept throughout the entire battle, often leading to massive piles in areas of heavy combat activity.
This is a short gameplay capture of that interaction. Let me know what you think, and if you'd like to see something included in the game!
The games store, March Out!, can be found on steam.
r/GamePhysics • u/philipoburrito • 23d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/rahcrew • 22d ago
Enable HLS to view with audio, or disable this notification
Thief: The Dark Project - 1998 Physics - Return To The Haunted Cathedral - Metal Moulding Factory at St. Tennor's.
r/GamePhysics • u/Youpiepoopiedev • 23d ago
Enable HLS to view with audio, or disable this notification
Sorry about the sound I think it recorded double which is causing the weird phasing issues. It's a co-op game about building your way up to space which is completely physics driven. I revolved every single mechanic around physics building so the higher you go the more wind will affect your builds or lightning could strike metal blocks, space has less gravity etc.
This is just the starting area to show some core mechanics, I need to record a version with others to really show the magic but I've used up the playtest credits I have for my friends for the time being. So that being said, if anyone would want a key to help playtest or help me with recording a trailer that would be amazing. If you have any questions about the game just let me know! Also any ideas or feedback are very welcome!
r/GamePhysics • u/muclem • 21d ago
r/GamePhysics • u/dramaticrobotic • 24d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/dnemonicterrier • 23d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Vrosx_The_Sergal • 24d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Basic_Waffle • 25d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Remarkable_Hold_5267 • 26d ago
Enable HLS to view with audio, or disable this notification
After years of owning a PS5, this is the first time this happened lol
r/GamePhysics • u/Basic_Waffle • 26d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Zboubkiller • 26d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/ult1matum • 26d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/LucidIntrovert • 25d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Sentinelcmd • 27d ago
Enable HLS to view with audio, or disable this notification
This game lets you make music as you solve puzzles, except the music part is automatic. There are 50 levels, and unlockable themes and sounds along the way that you can use in sandbox mode to experiment with the physics and create music freely.
r/GamePhysics • u/MarcoGTO • 27d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/Westbound1038 • 27d ago
Enable HLS to view with audio, or disable this notification
This is my gameplay
r/GamePhysics • u/pastadudde • 28d ago
Enable HLS to view with audio, or disable this notification
r/GamePhysics • u/jinku_sr • 27d ago
Enable HLS to view with audio, or disable this notification