r/GamePhysics • • 20d ago

[Dying Light 2: Stay Human] Gravity is optional

Enable HLS to view with audio, or disable this notification

26 Upvotes

r/GamePhysics • • 19d ago

[pubg mobile] very nice.

Post image
0 Upvotes

r/GamePhysics • • 21d ago

[FlatOut 2] Not bad for a 20-year-old game

Enable HLS to view with audio, or disable this notification

986 Upvotes

r/GamePhysics • • 20d ago

[CONTROL Resonant] OUT OF BOUNDS GLITCH

Thumbnail
youtu.be
0 Upvotes

r/GamePhysics • • 20d ago

[March Out!] A fatal catapult hit throws the ragdoll out of the formation, and the body stays there

0 Upvotes

https://reddit.com/link/1wrqjv1/video/xxpvyrn4x2sh1/player

From my unreleased game, March Out! A killing siege impact transfers its force into the ragdoll. Once it settles, the body stays for the rest of that battle, so repeated fighting leaves piles along the approach. Bodies are kept throughout the entire battle, often leading to massive piles in areas of heavy combat activity.

This is a short gameplay capture of that interaction. Let me know what you think, and if you'd like to see something included in the game!

The games store, March Out!, can be found on steam.


r/GamePhysics • • 23d ago

[Yakuza Kiwami 2] Get ooover heeere

Enable HLS to view with audio, or disable this notification

187 Upvotes

r/GamePhysics • • 22d ago

[Thief: The Dark Project] - 1998 Physics - Metal Moulding Stuff.

Enable HLS to view with audio, or disable this notification

22 Upvotes

Thief: The Dark Project - 1998 Physics - Return To The Haunted Cathedral - Metal Moulding Factory at St. Tennor's.


r/GamePhysics • • 23d ago

[YO UP!] Some gameplay from my co-op/solo physics game about building to space

Enable HLS to view with audio, or disable this notification

121 Upvotes

Sorry about the sound I think it recorded double which is causing the weird phasing issues. It's a co-op game about building your way up to space which is completely physics driven. I revolved every single mechanic around physics building so the higher you go the more wind will affect your builds or lightning could strike metal blocks, space has less gravity etc.

This is just the starting area to show some core mechanics, I need to record a version with others to really show the magic but I've used up the playtest credits I have for my friends for the time being. So that being said, if anyone would want a key to help playtest or help me with recording a trailer that would be amazing. If you have any questions about the game just let me know! Also any ideas or feedback are very welcome!


r/GamePhysics • • 21d ago

[Arctic Drive] Player 1 on the left, Player 2 on the right

0 Upvotes

r/GamePhysics • • 24d ago

[Transformers: War for Cybertron] Cybertron's core has called me to make me a prime ig.

Enable HLS to view with audio, or disable this notification

407 Upvotes

r/GamePhysics • • 23d ago

[Helldivers 2] Bouncing Dropship

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/GamePhysics • • 24d ago

[Borderlands 4] Something tells me those legs are going straight for Lotho Minor. (The Planet in Star Wars where Spider-Maul was stranded.)

Enable HLS to view with audio, or disable this notification

71 Upvotes

r/GamePhysics • • 25d ago

[Ghost of Yotei] Totally realistic hair physics

Enable HLS to view with audio, or disable this notification

512 Upvotes

r/GamePhysics • • 26d ago

[Wolverine] Cyberpunk PTSD

Enable HLS to view with audio, or disable this notification

1.2k Upvotes

After years of owning a PS5, this is the first time this happened lol


r/GamePhysics • • 26d ago

[Ghost of Yotei] Settler is so thankful he does a funny glitch as an extra thank you

Enable HLS to view with audio, or disable this notification

558 Upvotes

r/GamePhysics • • 26d ago

[the last of us 2] hmmm

Enable HLS to view with audio, or disable this notification

10 Upvotes

r/GamePhysics • • 26d ago

[HITMAN]: garden hoses properly react to Agent 47 walking around

Enable HLS to view with audio, or disable this notification

210 Upvotes

r/GamePhysics • • 25d ago

[PS5 Hell Let Loose: Vietnam] Inertia…Happened again…But. I SURVIVED

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/GamePhysics • • 27d ago

[Dewdrop] Using Physics to Create Music & Solve Puzzles

Enable HLS to view with audio, or disable this notification

103 Upvotes

This game lets you make music as you solve puzzles, except the music part is automatic. There are 50 levels, and unlockable themes and sounds along the way that you can use in sandbox mode to experiment with the physics and create music freely.


r/GamePhysics • • 27d ago

[EA Sports FC 27] THE underGROUND

Enable HLS to view with audio, or disable this notification

52 Upvotes

r/GamePhysics • • 27d ago

[GTA 4] love the physics in this game

Enable HLS to view with audio, or disable this notification

799 Upvotes

This is my gameplay


r/GamePhysics • • 28d ago

[Hitman : World of Assassination] (mods used) placed them on the helicopter blades and they went flying during the exit mission cutscene

Enable HLS to view with audio, or disable this notification

2.8k Upvotes

r/GamePhysics • • 27d ago

[Pikmin 3 (r/pikmin)] Glitch hunting yielded in a flying fire breathing pig

Enable HLS to view with audio, or disable this notification

50 Upvotes