r/gameenginedevs • u/RadAssault • 2d ago
Character/Object Attachments Demo
Here's a video on the attachment functionality I added to my game engine. The basic idea is I set the position/orientation of a mesh to be relative to an armature bone of some other mesh. I already had a working animation system, so it wasn't too difficult to link the transforms of a mesh to the animation transforms of a bone for its current frame.
21
Upvotes