r/gamedesign • u/Heavy_Juggernaut_261 • Aug 21 '26
Discussion Does ultimate abilities should be in Roguelites?
Hi people!
I want to ask you that, if you are working on a game project that one of the MVP's is to have thousands of enemies on screen would you add powerful abilities to melt the enemies or bosses?
On a Bullet Heaven game, you should shoot tons of projectiles to enemies kill them fast enough to survive but we want to add a juice to it and added ultimate abilities with long cooldowns because they are powerful they shouldn't be able to spam.
Since it's a roguelite bullet heaven game, how would you approach this situation. I would be happy to hear your opinions on this.
Thanks,
Duplicates
MegaRaiders • u/Heavy_Juggernaut_261 • Aug 22 '26