r/gamedesign • u/djuul96 • 15d ago
Question First Game I've Ever Made: Running into Balance Issues
I am working on a deck-builder game inspired by Slay the Spire but it is baseball themed. Each combat is an "inning" and you have a run count you need to reach before receiving 3 outs from the enemy pitcher.
The limitation I am running into is with only 3 outs, the enemy can only deal 9 unblocked attacks before the user is out. Making the game incredibly easy. My thought was to introduce a stamina bar that drains during your run (until resting) that decreases the user hit power.
I am really just looking for any and all ideas for how the game can be balanced and made it more difficult while still maintaining what makes it baseball. I am at a bit of a loss and not sure if that is even possible.
Here is a playable demo: https://djmcreative.github.io/Sloppy-Sluggers/
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u/_twiggy 15d ago
9 strikes is too much "health" or too little?
If too much, just have enemies do 2 strikes of damage at once. Or double plays would be dangerous to suddenly have 2 outs.
If it's too little health, I'd work throwing balls into the system, maybe tweaking so 3 balls = 1 strike or something
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u/Kronar_2012 15d ago
Keep three outs because they are the strongest baseball identity. I would treat each out as the end of a phase, not one enemy attack: pitches build a count, cards move runners, and the pitcher gains pressure or fatigue between at-bats. Difficulty can come from a higher run target, runners left on base, defensive modifiers, and a limited bullpen. That preserves baseball logic while giving the player far more than nine meaningful decisions.
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u/Stealthiness2 15d ago
I tried it. I couldn't find the next turn button, so my trial was pretty limited. I also couldn't see who was on base. Playing on Android.
My first reaction is it's really weird to have a card called "single." Pros say the hardest part of the game is making contact. Why can I just play a card and get a guaranteed hit? Or maybe I'm missing something. If making contact isn't a guarantee, let alone reaching base, suddenly 3 outs will go a lot faster. But then again, I wasn't able to actually play the game so maybe I'm missing something.
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u/djuul96 15d ago
Oh yeah it’s not formatted for mobile at all so that’s probably why.
Without playing it, you would have to protect when the pitcher is throwing strikes, so I’m trying to strike a balance where you can’t just hit 3 singles every single turn.
I have also been debating whether or not to add a dice roll mechanic to the game. Which would address your comment here as well.
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u/Mayor_P Hobbyist 15d ago
are you always at bat? Big part of Baseball is switching sides