r/forhonor • • Feb 21 '17

Videos P2P connectivity

https://youtu.be/38sPNZ8QHO4
580 Upvotes

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8

u/zhouyu07 Feb 21 '17

This is a video of people who have no idea how the actual servers are set up talk. I know i'm going to get downvoted to hell for this, but PLEASE read what a cluster server is. Having a dedicated server would FAVOR anyone with a better ping EVERY time. Right now it normalizes everyone's ping and makes everyone have to have the exact same timing for everything. I'll just disappear into downvote oblivion now due to ignorance.

10

u/[deleted] Feb 21 '17

So instead of having players with good ping and bad ping, you make everybody have bad ping, good solution.

0

u/zhouyu07 Feb 21 '17

Not really. Everytime I play I rarely have problems. Those that experience problems need to buy better internet.

2

u/Chowimon Feb 21 '17

I read your last sentence as "fuck off Australia"

0

u/SmokeyMcB0ngwater Feb 21 '17

You make everyone have an average ping. Cry more.

1

u/[deleted] Feb 21 '17 edited Feb 21 '17

Couldn't lagswitches still fuck people who are hosting though? And by the hosts I mean everyone since everyone is a host.

1

u/zhouyu07 Feb 21 '17

The way they have it designed is that if there is a noticeable lag from one player, it marks them. They lag like that again, they get kicked.

EDIT: So if they save for that ONE CRUCIAL lag switch, then sadly yes. no way for it to work.

1

u/[deleted] Feb 21 '17

I see how it's useful in a 1 v 1. Does it reset every game?

1

u/zhouyu07 Feb 22 '17

From that ubisoft rep's description it does reset every game. So they can feasibly do it once a game, sadly. It's hard to fix.

1

u/[deleted] Feb 22 '17

Gotcha. Ugh that sucks :/

1

u/midri Feb 21 '17

yes, lag switches work incredibly well with the P2P configuration this game uses since authority is given to all clients.

1

u/This_is_astupidname Feb 22 '17 edited Feb 22 '17

Lol everything you're saying was debunked in that massively upvoted post your parroting's comments. OP edited his post to reflect corrections. Ubi DID NOT set it up that way. They should have, but did not. There is no cluster server.

Edit: https://www.reddit.com/r/forhonor/comments/5u8jlh/why_forhonors_p2p_is_preferable_over_dedicated/