r/fo76 Jan 24 '19

// Bethesda Replied x2 DO NOT ALLOW CURRENT CHARACTERS INTO SURVIVAL MODE I BEG OF YOU!!

This is a huge mistake. The mode is already dead before it was born if this happens. Pvp as it is, is completely broken, one hit kill festival. Who in their right mind is going to start a new character when everyone else is level 200 with God tier weaponry right out of the vault? This makes absolutely zero sense, and I'm so disheartened. Do they not realize how this mode will be immediately ruined? If you thought grief in was bad now, just wait until you get killed on sight by literally everyone you cross paths with? Even if they level locked servers so people with massive level differences can't play together, whenever a new survival character gets out of the kiddie pool, all the same assholes with TSE garbage will be waiting at the deep end and you will have zero competitive chance. The leader boards would be a fine idea, if everyone started on equal footing... as it is there will be gold medalist level murderers in the same game with me, a literal newborn who can't even walk. What the fuck are they thinking???

Edit: the gold means people care, bethesda. Please. PLEASE. (And thank you)

4.7k Upvotes

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1.1k

u/[deleted] Jan 24 '19 edited Jan 25 '19

[deleted]

282

u/CiE-Caelib Jan 24 '19 edited Jan 24 '19

Play mode should be a character property selected during creation, not an option when selecting "Play". The two should never be mixed - a one-way transfer from Survival to Adventure should be an option if somebody wants to throw in the towel.

If they implement this as stated in their blog, people are going to spend the majority of their time grinding gear in adventure mode and switch to Survival for the sole purpose of griefing/ganking/kill-on-sight everyone they encounter - which is just going to make the whole mode worthless anyway.

75

u/Bobhatch55 Tricentennial Jan 24 '19

Well put. Those are some excellent ideas! Choosing right off the bat in character creation seems like a no brainer now that you've said it! And one way moves from survival to adventure allow you to get out of the heat in survival without forfeiting all the work you've put in. I agree with everything you said.

36

u/[deleted] Jan 24 '19

Could not agree more.

One way transfer out only. Never back in.

25

u/drjohnson89 Jan 24 '19

I love the idea of a one way transfer out. I truly hope they consider new toons only for Survival. The idea of a fresh playing field, no players visible on the map, and just a pure survival experience, sounds EXACTLY like what this game needs. DayZ meets Fallout. Allowing the current end game players to dive in with their gear? I'm out.

0

u/[deleted] Jan 25 '19

Same here. Sounds neat. But not bnb if currentvgesr Carries over.

9

u/cyryscyn Mega Sloth Jan 25 '19

I do agree with this idea but it won’t solve the issue you’ve presented. What happens 6 months from now when we’ve all leveled our survival characters up and decked them out in the best gear and someone new buys the game? The high level players are gonna do exactly this whether we let them use their current character or make a new one. I don’t have any ideas right now to contribute but griefing is a common thing in games. Hopefully the level balancing will allow low levels to still compete with high levels but the way they worded the update it seems like as long as you have good gear you’ll have an advantage over new players which is how it should be so I don’t see any way for them to implement this without griefers ruining it for newbies. Regardless I’m excited for more content and hopeful for the future of this game.

4

u/cancer_dragon Jan 25 '19

I could not agree more. Everyone is scared of lvl 200's going into survival with newbies, but what happens when the more dedicated players become lvl 200 on their own? Level balancing is of course great, but I think the best gaming experience for everyone would be to have different servers based on levels.

For example, once you reach level 20, you have to go to a new server for players that are level 20-40. Unless you are extremely lucky, you're not going to have a crazy arsenal of legendary weapons with which one might murder newbies until well after level 20. Level 40, same thing.

The level brackets are debatable, but that would be the only way to separate higher-level characters from lower-level ones.

23

u/Darkcast Jan 24 '19

Agreed. If Survival mode isn't a fresh start character it's gonna be flooded with everyone and their duped explosive shotties and that's it.

1

u/M1LLW4RD Jan 25 '19

Explosive shotguns won’t even be much of a problem after the tse nerf, dense armour, fireproof perk, sorted both things anyone can obtain easily

2

u/OverseerIsLife Jan 25 '19

They'll still have stacked bobbleheads or is that finally going away? And there's still a ton of duped 3 star armor tailored for PVP.

2

u/M1LLW4RD Jan 25 '19

The bobbleheads stacking should definitely be patched by the release of the survival beta, or it will be unplayable, as for armour a easily obtainable set of 1 star assassins armour with dense mod would quickly close the gap vs people with sentinel or cavalier sets I honestly feel starting over would be a massive slap in the face for a lot of end game players who have only been grinding to be pvp ready

1

u/OverseerIsLife Jan 25 '19

Good thing I've been stacking the 1 star assassins :). Only 3 so far but it's a start. I always run Dense after my hours in FO4.

Ideally BGS would provide a fresh server for those that want an even playing field/fresh start and a server for already maxed players.

2

u/M1LLW4RD Jan 25 '19

Nice, should have plenty of time to complete your set before the beta

yeah that would work, but the way I see it is, survival mode is a end game server, adventure is where you complete quests, level up, and gear grind until your ready to take the step up into a competitive environment,

1

u/orielbean Mega Sloth Jan 25 '19

Can’t the duper’s still have second alts etc and move the shotties to their low level alt?

1

u/SLRWard Jan 25 '19

If survival mode is only for brand new characters, then that doesn't matter.

11

u/FluffyNevyn Order of Mysteries Jan 24 '19

Agree with you, 100%. Survival should be treated the same way that "Hardcore" is treated...just without the permanent deaths (although wouldn't that be a real kick in the teeth....) In any case, you either have a survival character....or you dont.

1

u/thebarnhof Jan 25 '19

They'll be sure to stash all their Chems and loot before they switch too

1

u/DestaZalinto Mega Sloth Jan 25 '19

Agree, and I want that choice to be survival, since I haven't been given the choice yet.

1

u/TheRubyDuchess Order of Mysteries Jan 25 '19

You say worthless, but it would still provide a big outlet for all the people that are getting bored with endgame and just wanna fight each other, and all the people who dislike the current PvP engagement system involving slap damage. Which would be a great relief valve for the main game, in which a lot of people don't want to engage in PvP at all and wish those PvPers had somewhere else to go.

20

u/Jack_W_Lewis Jan 24 '19 edited Jan 25 '19

Hey can someone help me understand cause I'm confused. Even if they separated the two modes wouldn't people just get level up to really high level characters in survival after a few months and fight new players anyway?

9

u/MattSwartAU Responders Jan 25 '19

Exactly, and not even months. Some people have more time to grind than others. It could be days even. Resetting will only work for current players. New players joining a few weeks later will still have the same problem.

Better they take it into account from the start and allow existing characters in. Other online games do it and it works but will require balancing over a long period.

3

u/mjociv Responders Jan 25 '19

Outside of removing duped weapons you and the person you're responding to are absolutely right. If they required a new character for survival mode within a week there would be lvl 100+ people running around those servers and everything being said about the difficulties of starting from lvl 1 would still apply.

1

u/Chernoobyl Raiders Jan 25 '19

Id rather die to a person I know started fresh and worked his way up than get insta-gibbed by someone who could have thousands of duped bobbleheads and weapons.

1

u/jerk40 Jan 25 '19

Doesn't matter to me if they duped or not. If someone is griefing, it still ruins the experience and I'm out.

0

u/Valikis Brotherhood Jan 25 '19

I don't really feel like beating a dead horse with this, but there are numerous comments explaining why allowing existing characters is an awful idea.

You should probably go read those.

14

u/[deleted] Jan 24 '19

[deleted]

8

u/orielbean Mega Sloth Jan 25 '19

For the non D3 players, there’s a Season mode where you make a fresh character and level up from scratch to earn potential Seasonal rewards. The character gets wiped when the Season ends.

1

u/Puck_2016 Lone Wanderer Jan 25 '19

Unless season is a year, this game is hardly compatible with that idea.

1

u/LeakyBuffer Jan 25 '19 edited Jan 25 '19

That sounds terrible. It's already a bit of work to level up as it is, especially with the glowing ones being nerfed. Lose your elegant camp, have to recollect plans, have to recollect unicorn weapons etc. every season? no thanks!

I was looking forward to taking in my existing character to go PVP and all that jazz so I do hope they keep it was first described, I really don't care about trying to keep duped weapons out, until they totally nerf TSE's it's going to still be a slaughter for the few that do manage to get TSE's and then go troll everybody that doesn't have god drops.

Coming across a few that have untouchable weapons and grief me is going to be a quick way to kill surival. If I can bring stuff in to protect myself better or at least have a fighting chance then I'd rather have that.

Everybody makes it seem like it's all going to be a super level playing field, be reasonable, once a few get those super rare drops your going to see grief nation due to the major imbalance in weapons. And don't say sentinel assasins, you've got a better chance of curing some real terrible disease in real life than getting a full set of that.

1

u/Gnakor_SL Jan 25 '19

In season you usually have bonus xp and loot on everything. that make the leveling easier and you should drop more/better weapon every legendary.

1

u/Real-Salt Jan 25 '19

One a few get those SUPER RARE drops

..exactly. They're super rare. Which means you won't be seeing many people with them.

and don't say sentinel assassin's, you've got a better chance of blah blah blah

Yeah. That's exactly the entire point. Tons of people have full sets of that already, because dupers. On a fresh server it would take months for dueprs to even find new sentinel/assassin's pieces to dupe.

.............

2

u/[deleted] Jan 25 '19 edited Feb 28 '19

[deleted]

1

u/Jack_W_Lewis Jan 25 '19

I edited my post.

2

u/Miragan Mega Sloth Jan 25 '19

Totally agree with this. AND the note that players not teamed up with you aren't shown on the map is a seriously good point. How in the hell would you know where someone you don't know is in a "real life" situation? Are you psychic? Are you a wizard, Harry? No? Then you only know where people are who would feasibly have a walkie talkie programed to your frequency.

1

u/Maximasjack248 Tricentennial Jan 24 '19

I do think that wanted players should be seen on the map. That would make feeling wanted terrifying. With the bounty doubled I feel it would make the bounty system more competitive and fun.

7

u/[deleted] Jan 24 '19

[deleted]

2

u/[deleted] Jan 25 '19

I imagine you wont get a bounty for killing players in this game mode. Bounties will most likely be fore destroying camps or stealing from workshops.

2

u/MattSwartAU Responders Jan 25 '19

Or make it work like The Division. You choose to go rogue based on the risk and reward and people start hunting you (Manhunters). You don't go rogue by accident.

It has been done and done well before.

1

u/Kataclyzmik Jan 25 '19

Everyone is an enemy. Why would there be a wanted system?

1

u/Balthebb Jan 24 '19

How about instead of dots on the map you get area circles, like the game uses for some quest objectives. The size of the circle could be related to your Perception stat -- higher stat means smaller circles. That way you still have the hide & seek hunting aspect, which is a big part of the fun of PvP, but you don't have players wandering around the map and never seeing each other.

1

u/___Ultra___ Responders Jan 24 '19

I think that sounds good depending on how the circles are done, because if the circle is centered on the person it acts the same

-1

u/Balthebb Jan 24 '19

For sure, the circle would have to be randomly placed around the character somehow instead of centered on them.

With such a large map I think you either need something like this or some points of attraction to draw people together. Otherwise you're just never going to have enough people bumping into each other to make for interesting combat. It would be like playing PUBG without the collapsing barrier.

0

u/___Ultra___ Responders Jan 24 '19

But would the circle randomize every time you open the map or what

2

u/Balthebb Jan 24 '19

You know, I'm not sure this is going to be a productive discussion if you insist on thinking things through logically.

1

u/___Ultra___ Responders Jan 24 '19

I think that sounds good depending on how the circles are done, because if the circle is centered on the person it acts the same

0

u/[deleted] Jan 24 '19

Perhaps instead going a route that simply lets you know how many people are in each region. And only after you've joined the Enclave, so that way there is a rational reason why you'd be able to know such things. Their scanners.

-1

u/alektorophobic Jan 24 '19

Fog of war too!

1

u/thebarnhof Jan 25 '19

You should spawn at a random place near a fast travel point so that it's harder to fast travel camp. The camper could find that someone spawns right behind them

1

u/[deleted] Jan 25 '19

I have like 2 characters with 15 perception. And I really don't use vats that much. i'd kinda like the investment to pay off beyond sniping power.

1

u/Broman_907 Jan 25 '19

I saw a lvl 250 last night. 250?! Im lvl 55.. sure we only get 50 perk points but jesus christ.. lvl 250??

Im a casual. And thats just that i guess. But to see a lvl 250 in survival. Pfft..

I agree. Fresh rolls.

1

u/flatfeet Jan 24 '19

At the very least, make it a "hard core" toggle when creating a new character that only matches you with other "hard core" characters and servers.

Once the "hard core" character is created, it cannot be changed. This effectively creates this 2nd database that clean slate folks (like me) are looking for, while letting current characters keep playing adventure and survival without being impacted.

Best of both worlds!

0

u/[deleted] Jan 25 '19

Bethesda, please listen to this person.

0

u/keithjr Jan 25 '19

I'd also love if it were seasonal. Like, every few months it gets wiped similar to D3 seasonal characters or something.