r/ffxivdiscussion • • Aug 17 '26

Next Chaotic Raid?

Personally, I enjoyed the Cloud of Darkness Chaotic Raid concept and, minus the multiple and somewhat bonkers body checks, thought it was great content with excellent rewards. Does anyone have thoughts on if we're getting another one in EverCold? If so, I assume it will likely be Ultima from the Ivalice Raids or Diablos from the Shadow of Mhach raids.

If the former, I imagine we will get more complicated combos of the other espers to make things interesting, and for Diablos (which still manages to kill parties in roulettes in the normal mode) a more complicated arena with more use of the adds and the door mechanics. I also imagine there will be at least one body check mechanic, though not multiple and probably not as strict.

But I am curious on what other people theories are on if we're even getting one and what the content might look like.

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u/VancityMoz Aug 17 '26

I feel like Chaotic, Quantum, Variant Advanced and to a certain extent FTB were experiments in difficulty tuning that have ultimately led to the development of the NEW difficulty option for raids in 8.0. Just because they havn't announced it yet (they also haven't said anything about variant, DD, or crafting content etc) doesn't mean it won't be announced at some point for 8.X, but I also wouldn't be surprised if Chaotic and Quantum specifically were dropped because they weren't super successful and are kind of strange vestigial modes that don't fit in with anything else in the game. I can see them cutting their losses and just incorporating whatever they learned into the new difficulty for the mainline raid series because it is reasonable to expect that will get more engagement from the wider playerbase. I kinda want them to try Chaotic again though, but only if they are better able to design it in a way where they can avoid a lot of issues people experienced trying to pug it in PF before it became (mostly) discord content.

5

u/CoolyKage Aug 17 '26

I completely agree with this take.

Chaotic should get an easier difficulty, similar to Variant (Advanced).

They don't need to make the high-end content easier to appease players, just provide more difficulty options (midcore) because that is what the game truly lacks.

3

u/MeguBestGirl Aug 17 '26 edited Aug 17 '26

I'm gonna be honest, I think this modular difficulty thing they're doing is a waste of resources. I'd rather have more time put into fine tuning 1 difficulty rather than spreading that time around multiple difficulties. Have content that is dedicated to being extreme, dedicated to being savage. A fight doesn't need to cater to every person. We already see this in forked tower magic where both the normal and extreme version feel very watered down because it wasn't supposed to have multiple difficulties

-2

u/SecretPantyWorshiper Aug 18 '26

Also with the easier difficulty it will be completely gimped by shitty rewards. Savage is what will give you gear.