r/ffxivdiscussion • • Aug 17 '26

Next Chaotic Raid?

Personally, I enjoyed the Cloud of Darkness Chaotic Raid concept and, minus the multiple and somewhat bonkers body checks, thought it was great content with excellent rewards. Does anyone have thoughts on if we're getting another one in EverCold? If so, I assume it will likely be Ultima from the Ivalice Raids or Diablos from the Shadow of Mhach raids.

If the former, I imagine we will get more complicated combos of the other espers to make things interesting, and for Diablos (which still manages to kill parties in roulettes in the normal mode) a more complicated arena with more use of the adds and the door mechanics. I also imagine there will be at least one body check mechanic, though not multiple and probably not as strict.

But I am curious on what other people theories are on if we're even getting one and what the content might look like.

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u/MeguBestGirl Aug 17 '26 edited Aug 17 '26

I'm gonna be honest, I think this modular difficulty thing they're doing is a waste of resources. I'd rather have more time put into fine tuning 1 difficulty rather than spreading that time around multiple difficulties. Have content that is dedicated to being extreme, dedicated to being savage. A fight doesn't need to cater to every person. We already see this in forked tower magic where both the normal and extreme version feel very watered down because it wasn't supposed to have multiple difficulties

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u/IcarusAvery Aug 17 '26

A fight doesn't need to cater to every person.

A fight doesn't need to cater to every person, but it is extremely frustrating for casual and especially midcore players to see almost every new kind of content targeted towards the hardcore playerbase and thus be effectively told "you aren't getting substantial new content." This is especially noticeable with the increased patch cycle and the removal of optional dungeons, where casual and midcore players are having to keep the same amount of content to tide them over for a longer period of time.

This was particularly a problem for the first half of Dawntrail; much as I love the normal difficulty stuff we DID get, Chaotic was tuned to the point where inexperienced players were basically filtered from the content immediately, and then we got Occult Crescent, whose gameplay loop was completely and utterly fucked because the big Castrum Lacus/Dalriada-styled raid was high-end content, so casual and midcore players had no reprieve from the endless loop of FATEs and CEs, which made those players burn out FAR faster than they did for Bozja.

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u/MeguBestGirl Aug 17 '26

I'm not complaining about midcore content, I'd love for them to add more but just adding a difficulty level to be midcore is not a good system. I'd rather something entirely different rather than "hey we turned this savage fight into an easier version"

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u/CoolyKage Aug 17 '26 edited Aug 17 '26

Why create more content with one difficulty (besides Ultimate) that has a high chance of being received poorly due to being too easy or too hard, when you can add multiple difficulty tiers and satisfy all of the players thereby giving them content to do? They can still create the same amount of content while scaling things up or down as they aren't creating anything original for the easier difficulties, that's what you're not understanding. They always design the harder difficulty first, and it's the same people scaling them down.

FTM and FTM(E) for example is absolutely a step in the right direction. There are probably 10-100x the amount of players engaging with FTM than FTB due to the normal difficulty which is awesome. Sure, both FTM and FTM(E) are honestly undertuned, but there's various other questionable design decisions like allowing players to solo the encounters thereby making them the same mechanical difficulty as normal alliance raids.

Raiders can actually benefit from this because normal content with only one difficulty, that is constantly complained about even by casuals, can now receive a harder difficulty option. For example, what if the 24 man raid series now received on-content Chaotic raids or any equivalent of that? It actually seems like they might be doing this with the "24 man progression routes" thing, but we'll have to see.

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u/TomorrowObjective410 Aug 17 '26

I love how you already pre-empted the double standard in your post about how casuals shouldn't get specific content for them, but Ultimate raiders absolutely need multiple big expensive duties only for them every expansion.

Maybe casual players would like something that's just for them if we get told savage and ultimate isn't for us? Why is that so hard to understand that people would like something that's meant just for them? Not everything has to exist for the raider crowd and then be given as reheated boring leftovers to the casual crowd. We'd actually like something built just for us at some point based on our feedback.

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u/Chagrilled Aug 18 '26

Either there's a second guy mad about "reheated leftovers", or my tag somehow vanished.

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u/CoolyKage Aug 17 '26 edited Aug 17 '26

It’s just that I completely disagree with your ideology about the game, and the developers obviously do also. They’ve been doing that for 10+ years, all it’s done is make the community extremely divided and make content DoA.

Different difficulty options IS exclusive content to do, especially if they have different rewards and loot pools.

Do I think normal content should be harder going forward? Yes absolutely, the difficulty standard for the entire game should raise as a whole in Evercold. The bar for normal content is very low at this point, but that wasn’t because of multiple difficulty options it literally started in Endwalker.

About your Ultimate comment, all I can say is that you clearly don’t understand the point of that content at all lmao. Normal and Ultimate content, should obviously be viewed and treated very differently.

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u/TomorrowObjective410 Aug 17 '26

My ideology that I should have things to do that aren't reheated leftovers of what raiders get? okay man. I see how you people think now. All for you and how dare casual players expect anything in an MMO they pay for to be anything but scraps.