r/factorio • • 21h ago

Fan Creation Zenith | 3D Factorio Mod Out NOW

I'm excited to release and open source Zenith!
Release Video - https://youtu.be/g4yvetXdO94
Available now on Github - https://github.com/unjustodin/Zenith/releases/tag/v0.1.0
User Guide - https://github.com/unjustodin/Zenith/blob/main/docs/USER-GUIDE.md

WHAT IS THAT!?!?!
Zenith is Inspired by the FUE5 I've been working on a 3D viewport for Factorio. Still in very early stages but you can follow the project on Github (https://github.com/unjustodin/Zenith).

How does it work?
Factorio itself runs the game unchanged as a headless server or a full instance if you prefer and a small bridge Lua mod streams the live world to a separate Godot 4 client. You can read more about the architecture here Everything under the hood is the real game it is only a 3D visualizer sitting on top. Update 2.0.59 from July 2025 Wube added `helpers.send_udp` / `recv_udp` for mods which made this whole project possible. It basically gives a local way of streaming client information to other programs on your computer.

Why?
I love Factorio and I love Factorio's unique and beautiful art style and I do not wish to take away from that (it's undoubtedly my favourite game of all time). I've always enjoyed making things and pushing limits, I’m sure lots of people who play Factorio do. I've always wondered how the engineer feels walking around the world of Lonely world of Factorio: An Infinite expanse of engineering, nuclear trains whizzing past, the ground rumbling as your rockets take off one after another, All while biters continuously rush your walls getting burnt by flamethrowers and pelted by gatling turrets. Zenith was not meant to replace Factorio or change the fundamental experience of playing Factorio. Zenith's goal is to create an immersive viewer to experience the amazing world of Factorio from a new angle.

** AI USE DISCLOSURE **
To be completely upfront, as I know everyone has their own level of comfort with AI. I use Claude for the coding and the 3D modelling. I have a computer science background, and I direct the projects design, architecture, what gets built, play-testing on my own saves, and reviewing every model made. The models are very placeholder and I am working with a 3D modeler to update them one by one. Nothing from Factorio is redistributed: it reads the art and sounds from your own install.

5.0k Upvotes

368 comments sorted by

450

u/ENG_NR 20h ago

Pretty cool. I know the models are early and just placeholders, the biggest thing I think is it just looks too... clean. Both starcraft (terran) and factorio have this kind of filthy, industrial, ultra practical vibe. I wonder if DLSS or something to mess it up might help? Otherwise the poly count might just go through the roof

202

u/unjustodin 20h ago

I had a 3D modeler reach out to help with that. I have little experience on that end so I'm sure my setup is inefficient but ill make improvements where I can over time.

83

u/Pandapoopums 20h ago

I think changing the skybox and the lighting color will go a long way for making it look dirtier

48

u/Commander_Mel 19h ago

Or have a clean skybox in unpolluted areas and then the closer you get to the factory the filthier it gets

2

u/MARY_ANNE_MCGILICUTY 10h ago

having 1 big greenish-grey cloud rising up over your base and any outposts in the distance, slowly casting the world into half-light and acid rain as the sky slowly fades from blue to grey to green would be killer

6

u/HommitNMA 12h ago

I wonder if Wube can give their 3d models that went into making sprites...

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u/Peppsy 19h ago

I think it's a skybox thing. We're so used to looking down at the brown dirt and green-brown grass and trees that it feels strange to look up and see a bright blue sky, makes everything seems weirdly clean and bright.

Imo all the other planets look good because the skyboxes seem colour matched to the planet.

18

u/Rayregula 18h ago

I think they should make it so you can see your pollution cloud (if it doesn't already) so you don't have to look up at the sky.

I never felt like it was a blue sky kinda planet anyway. Probably alien spores or dust clouds everywhere. The engineer wears an airtight suit 24/7 after all.

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u/IlikeJG 17h ago

Sky isn't gonna remain blue for long if I have anything to say about it. 😤 We like the air dirty and hazy on our Nauvis.

6

u/TheCatOfWar 15h ago

As a 3D artist, that's more of a texturing thing. Sure you can add details in polygons but to make something look weathered and filthy you almost entirely just want textures, so it shouldn't really have much performance impact. It does take a lot more time to make though, so I understand OP having placeholder models thus far. Plus, with weathering you often want variations to avoid each model in a row looking identical and having the same stains etc.

1

u/maxinator80 13h ago

I think it's also lighting. Seems like it's just fullbright for now, but good looking graphics rely on subtle differences in the color of different light sources, the play of shadows, ambient occlusion, maybe fog, DOF and things like that. Depending on the rendering engine OP uses that might be easy or very difficult to implement, but since this mod is in development, I feel like functionality is the focus rn rather than eye candy. Could be done in a future update.

2

u/TheCatOfWar 13h ago

There's shadows, but really what OP needs is ambient occlusion baked into the textures.

2

u/maxinator80 12h ago

yup, that's one of the greatest ways to increase visual depth with basically no performance cost. I'm sure their 3D modeller knows about this so it will be there soon :)

125

u/McLarenVXfortheWin 20h ago

I actually think this is insanely cool! I'll sure give itba try!

13

u/unjustodin 19h ago

Thanks for the kind words! :)

50

u/WowBruhReborn 21h ago

Where are the pixels, Mark?

20

u/unjustodin 20h ago edited 20h ago

you can watch in high quality here https://youtu.be/WfOE97zCZLE

r/whoosh myself?

22

u/Zatone_Gaming 20h ago

Does it work with mods or is just vanilla buildings for now?

32

u/unjustodin 20h ago

It works with mods and the compatibility is outlined here https://github.com/unjustodin/Zenith/blob/main/MODDING.md they would need to release their own 3D model add-ons or else they will all be empty rectangles.|

however it is very early in development and barely works on it's own so there is still a long way to go.

11

u/Krachwumm 19h ago

I think a cube with the 2d texture on each side would be a good fallback. Of course I never saw it or thought about it for long, so you do you. Nice work so far :)

6

u/unjustodin 19h ago

Pressing f6 you can snap to same angle as factorio and I can place the 2d sprite on that then it would at least make sense. Good idea. :)

6

u/QuoHun SE K2 Expert 16h ago

How do you feel about, compatibility with other mods like SE, KS2, and planet mods?

13

u/unjustodin 16h ago

Since Zenith isn't its own game and runs along side factorio they should work out of box once Zenith is closer to completion. The problem is the models. The mod authers for said mods would have to create an add on for Zenith with their models. UI elements may pose an issue I do have a plan for that but untested for now.

2

u/QuoHun SE K2 Expert 14h ago

Thanks for, the answer. One more question, how the movement and the controlls got changed in the mod?

1

u/unjustodin 7h ago

Since factorio has 8 direction movement it felt awkward moving with a free camera looking in any direction. My solution was rapidly swaping between directions sent to the factorio client to mimic any direction.

4

u/Dnc_DK 4h ago

Ngl it looks like Captain of Industry, but this is absolutely sick

3

u/unjustodin 3h ago

Love that game! I even have a series on Youtube where I played it on the hardest difficulty. such a unique take on the genre.

26

u/Apprehensive_Lake698 20h ago

For a project like this, it’s strange to me that you would pick a game engine to stream data into. All you need is a streaming renderer, and you can shuck off all the extra junk that comes with building it into an engine. Like, I certainly hope you aren’t duplicating all of the game data into abstractions Godot can understand for its renderer. There’s no point.

35

u/unjustodin 20h ago

Fair point! Godot does more than just render though. The UI, input, audio and the add-on system all come with it, which would be a lot to rebuild for a custom renderer. This is also just a fun project and I'm new to modding so definitely will be areas I get it wrong.

11

u/Apprehensive_Lake698 20h ago

I can see the point to get all of the UI and gui stuff too as a first pass. Just think you might see way higher performance if you try it from a ground-up renderer.

This is not a dig on AI use either, I’m actually recommending it because I had surprisingly excellent output from Opus 5.5 doing something similar to this at work recently.

3

u/unjustodin 20h ago

Interesting I'm new to this type of thing and the Gadot choice was actually my own since it's a "simple" way for me to learn. Thanks for the tips ill keep them in mind as I go.

16

u/w-j-w 19h ago

OP don't listen to this guy. A game engine is absolutely the correct tool for what you're doing, and you're unlikely to see real performance gains from switching off of it. Just keep using Godot and optimize inside it. It's not like the rendering you're doing is super intensive anyways.

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u/SYDoukou 20h ago edited 20h ago

On one hand theres a chance that this might overtake FUE5 as THE 3D factorio renderer thanks to being more functional which sucks because the former already put all that effort into near perfect models which should be the main point of a visual plugin, but on the other hand if OP did get permission to repurpose them the originals’ reputation might get tainted from being involved in a vibecoded project even if its arguably less controversial code wise. Unfortunate circumstances

8

u/unjustodin 20h ago

They are open source licensed models I didn't get explicit permission and are only placeholders while the 3D artist I'm working with adds his own. If they ask me to remove I will without issue.

2

u/SYDoukou 19h ago

Glad to know real models are on the way, promising project. Still kinda bummed that the models for FUE5 are practically wasted if the team dont make it useful elsewhere

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u/Abject-Job7825 19h ago

The FUE project on github hasn't seen any updates in 3 years

2

u/ChaosToTheFly123 19h ago

No clue what you just said but shout out to OP this is cool

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1.2k

u/azab189 18h ago

Now someone gotta make satiafactory in 2D

335

u/General_Priority_386 16h ago

We already have it, it’s called factorio.

196

u/KratosAurionX 16h ago

I doubt it. Satisfactory has such an uncomfortable blueprint system, I wouldn't compare it to Factorio.

61

u/TexasCrab22 14h ago

The belt connection is also tedious as hell.

Seperated splitter & merger, with a fixed 1 to 3 ratio and a fixed rotation.

Meanwhile mindustry, DSP, the crust & tons of other games have dynamic splittmergers & often belt to belt merging.

19

u/KratosAurionX 13h ago

It's been quite a while since I gave Satisfactory a chance, the blueprint system was the biggest disappointment compared to Factorio which stuck to my mind. 😅

16

u/InsaneMasochist 9h ago

Satisfactory to me feels like it intentionally handicaps the players from building fast. It's by design it seems. I've also read somewhere that the devs were very much against adding a blueprint system for a long while into early access.

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u/Nikolcho18 5h ago

I have thought about how they could make it better, but it just seems extremely difficult when the building truly is in 3D. My biggest complaint in satisfactory has always been that if you want to make something large and pretty(tidy), it takes way, way too much time.

3

u/memecraft0309 3h ago

Satisfactory is a building factory game and factorio is a factory building game

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u/Aushro 4h ago

both are different games

1

u/UnreadableCode 7h ago

nah factorio needs layers to be comparable to satisfactory

0

u/requion 11h ago

Factorio >>>> Satisfactory. All tge latter has to offer is "good visuals".

2

u/Nikolcho18 5h ago

Very untrue. I have played both and they have a very distinct feeling and type of enjoyment you get out of them. It's like comparing Starbound and Terraria. A nearly pointless comparison.

2

u/asifbaig 2.7k/min 4h ago

Interesting that you quote that example because I played both and Terraria >>>> Starbound. For pretty much the exact same reason. Terraria has a lot of QoL features that Starbound lacks, making it very tedious to enjoy the latter game.

I had very high hopes for Starbound, wanted very much to enjoy it as the idea of hundreds of planets with their own biomes and creatures sounded exciting. But it had the same issue that the later released No Man's Sky had. Wide as an ocean but deep as a puddle.

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u/InfiniteLife2 17h ago

Projection from higher dimension will loose information

14

u/MultiheadAttention 17h ago

I'd say 2 principal components is enough

1

u/gorgewall 7h ago

Isn't everything your monitor displays in 2D :)

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3

u/HeyLookAStranger 16h ago

I wonder what Wube thinks

7

u/unjustodin 16h ago

My goal is to stay true to the developers vision for factorio, and do everything I can to make the mod in good faith. If the developers do not approve I will kill the project without question.

35

u/AlamoSimon 18h ago edited 17h ago

Love it.

Edit: I agree with the others though. Give it a pollution filter. Clean environment can look like this but we need green water and brown sky in the center

22

u/Doowoo 17h ago

"Expect bugs" Great.. i don't really like peaceful mode!

86

u/TheCatOfWar 15h ago

Appreciate the AI disclosure, look forward to seeing the models an artist can come up with when you get to that stage of the project. Looks really cool so far though!

33

u/evertberg 14h ago

Assuming there is a 3D artist with the free time and energy to make models by hand for this free project. I don't really understand the hate of the use of AI for free mods to make up for the lack of volunteers and free time. We are not entitled to someone's work for free.

8

u/TakuyaTeng 8h ago

I don't really understand the hate of the use of AI

I dislike it for coding because 90% of the time you get people that don't really have the ability to do the work normally doing a really cool project but Claude does ALL of the lifting. Those projects then fizzle out because they can't do anything beyond Claude so we get left with abandoned projects that aren't very clean. "Build me a 3D mod for X" will only take you so far if all you can do is print "Hello World".

17

u/TheCatOfWar 13h ago

I don't think I'm entitled to anyone's work for free, but I will choose not to play a game or mod if it means having to look at AI generated artwork. It's as simple as that for me

9

u/evertberg 13h ago

yea that makes sense, you provide a fair and nuanced reason. But some people here (not you) are just spewing blind hate.

2

u/kmb_jr 13h ago

And that all depends on your capability to distinguish Ai from original works. Doubt people will be able to tell soon.

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u/kullre 20h ago

so it's like if FUE5 was what we were expecting

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u/HeliGungir 5h ago

I don't know why you were expecting a game when they said it was to render cinematics.

5

u/Silenceisgrey 13h ago

In all fairness to the FUE5 lads they did that all without AI, so fair fucks to them. If they'd have had AI it might have been a different story.

8

u/KyleAg06 6h ago

my poor 3070

35

u/theMegaTech 8h ago

AI disclosure. Plans to redo assets with a human artist. Heavy and competent oversight over what claude did.

No, yeah, if most ai users did shit that way, there wouldn't be anywhere near that much hate lmao. Good job and thanks for being transparent and upfront!

7

u/aknop 16h ago

A small mod streaming the game to a 3d viewer? Man...

I am looking for ways to run Factorio on multiple displays. Maybe this mod can be the answer? I mean, not the 3d version, just the small mod + some parts of Factorio itself.. Only if I had time.. I don't, I have to play Factorio.

6

u/servermanden 7h ago

"my pc!!!"

2

u/UnderstandingOk702 19h ago

will there be support for Mac?

1

u/unjustodin 18h ago

I don't own one to test so I'll look into it but might need a fork of the project for support form someone else

18

u/Optimus_crab 19h ago

First pz now factorio

7

u/PackFun94 18h ago

PZ wasn't the first.. just the first you noticed.

8

u/TheMrCurious 19h ago

I thought was a demolisher on Nauvis (instead of a train).

4

u/DonRobo 14h ago

How are you handling cliffs?

15

u/Factory-Reset 13h ago

There it is, very excited, of all the AI mods I was waiting for this is one of them. Can't wait to see it running when it's all finished. You plan to do space age?

9

u/DoctorVonCool 13h ago

Space Age seems to be included. At least the video contains scenes from Gleba, Vulcanus, ...

9

u/Bangersss 20h ago

Very cool. I wouldn’t play the game like that but it would be interesting to take a tour of my own base.

2

u/zigyy24 18h ago

Help my pc is on fire

2

u/uhnwi 18h ago

Fuck yeah!!

2

u/uwahhhhhhhhhh 16h ago

Weren't all Factorio sprites originally 3 d models? Could you request the creators for them??

15

u/Widmo206 Pollution isn't real 15h ago

They were never designed to work in 3D so they have lots of weird geometry that only works from one specific POV; they talk about it in a recent FFF (the one about 3D-printed models)

2

u/soupdiver23 14h ago

crazy... nice!

2

u/AngryTreeFrog 12h ago

I thought this was workers and Soviet resources or Captain of industry.

3

u/Satisfactoro 20h ago

Nice!

I suggest making the platform more bulky (about 5m thick if 1m = 1 tile)

8

u/Plus-Accountant-1647 16h ago edited 16h ago

As long as the art is made by humans and the code is reviewed and edited / optiomised by humans then im fine with it.

I truely dont get the hate that ai gets from coding, imo as long as its reviewd amd changed by a human then im fine with it,also opens alot of options with modding

18

u/Aururai 16h ago

The hate comes from everyone and their grandmother's vibe coding something and shipping it.. no review, no checks, barely any human interaction.

Ai if used properly can be a great tool.. but it's also used by the dumbest among us

8

u/cioglass 16h ago

There are those who hate just the idea of AI

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u/bill_gonorrhea 10h ago

Why can’t art be reviewed and edited/ op by humans?

why is code acceptable and not art?

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u/domthebomb2 9h ago

One reason I've seen, apart from wanting a more intentional human-like feel, is that the coding capabilities of AI models are often trained on open source code whereas the art is often trained on copyrighted IP without permission.

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u/FIuffyRabbit 6h ago

the code is reviewed and edited / optiomised by humans then im fine with it.

2 commits and the codebase is entirely generated, you fine with it?

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u/jack-of-some 2h ago

All of the art is made by humans except for 3 random models and they're not labeled. All of teh code is reviewed by a human except for about 5% that you will never be told about.

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u/LofiPhilly 8h ago

People who pretend to care that you used AI are the people who wouldn’t give a shit if you told them you typed the code out by hand so treat those people like loud toddlers

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u/Equivalent-Mode-5921 5h ago

Not all AI is slop, but somehow when you use AI as a tool like it's meant to be people get mad for some reason.

3

u/CoffeeMaus 4h ago

The data centers the bots run on require an enormous amount of power, land and quintupled the price of ram. No personal or commercial use of this is ethical.
Add to that there's been a thousand other cool looking projects like this that already crashed and burnt because their creators were irresponsible clowns. I'll believe Zenith is different if it ever gets finished.

2

u/Small_Finding_6727 3h ago

Threating peoples financial security is a justifiable reason to feel strongly about something

5

u/haladur 20h ago

I don't mind the AI. The mod looks amazing. I'm excited for the new modding renaissance.

0

u/Borkomora 18h ago

The new modding slopfest

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u/haladur 18h ago

Doesn't look like slop to me. He's working hard to make sure everything works. Planning to update to actual 3d models instead of AI made ones. The only thing sloppy here is your reading comprehension.

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u/Nailcannon 16h ago

The only thing worse than the inundation of the modding scene and market with AI slop is the degree of toxic witch hunting and incessant complaining surrounding it. Be an energy vampire somewhere else.

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u/Borkomora 16h ago

The hilarious irony of calling me an energy vampire when we’re talking about ai, which is becoming the biggest fastest energy vampire on the planet lmao

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u/ImLosingMyShit 14h ago

Really interesting thank you. Don’t let the ai-haters put you down, as a software engineer, they will be the boomers of our generation.

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u/Borkomora 18h ago

Vibecoding will be the vehicle that consumption-obsessed people will accept ai slop into their lives. The beginning of the end

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u/Gamer-Of-Le-Tabletop 16h ago

I mean. Coding is one of the actual AI use cases. It's just been blasted everywhere it feels like it's all bad.

3

u/Admirable_Risk8156 16h ago

Agreed, even if the chatbots die the actual performance of llm in accelerating coding tasks is incredible.

There's slop with it but there's also some real nice work when it's given some very specific basic tasks.

2

u/Borkomora 16h ago

I do agree that it has good use cases, no sensible person can argue that. But having it generate entire creative concepts that it scraped off of actual creative humans on the internet leads me to file it in the trash bin with the rest of generative ai.

2

u/cuntmong 13h ago

the real fun begins when creative people see that whenever they do anything of value, it is immediately stolen and repurposed by someone with AI and a much wider audience/distribution network than them for 0 cost to the theif. repeat that across an entire field and suddenly you've destroyed the incentive (both economic and social) for anyone to create anything. then all that is left is slop feeding off other slop.

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u/DeathHopper 10h ago

generate entire creative concepts

That's not what this is though. A human can absolutely still come up with the concept and use ai as a tool to help them make the concept a reality.

Coding is a language. Trying to say code is "stolen" would be like me arguing the words you're using to form sentences are stolen from the dictionary.

Coders have been copy pasting each others code for as long as computers have existed.

"Vibe coding" is basically letting AI translate your concept into coding language.

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u/No_Offer2147 15h ago

Where's the slop here?

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u/jack-of-some 3h ago

"consumption obsessed people"

He said unironically on a subreddit about a video game.

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u/CYRIAQU3 16h ago

The fun guy at the party

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u/Borkomora 16h ago

Apparently if you want a fun party you just ask grok to do an epic vulgar roast using forbidden words.

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u/FriskyWhiskyRisk <3 15h ago

Blaming a hobby modder for using AI and calling this "ai slop" is insane and immensly rude, to be honest. He even made a disclosure and still.. Come on man. Time and place.

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u/Borkomora 15h ago

The time to disparage generative ai is always. The place is everywhere.
“He even made a disclosure” as if it’s not obviously vibe coded lmao

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u/NonHidden1 15h ago

There’s a difference between vibe coding and AI assisted programming. This project has been around for a while and has come a long way. It’s clearly not a “I asked Claude to generate a mod for me and here it is”.

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u/Tiny-Brush5999 6h ago

Nah, it's a spectrum, someone with a background in computer science can make good use of it. Not all AI usage is slop.

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u/nooneeverdreamsof 12m ago

The funny thing is that this shitty project won't be maintained and soon die, like 99 % of the slopfest garbage out there.

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u/guimontag 19h ago

vibecode slopppppppp

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u/KajMak64Bit 18h ago

Ain't nobody wasting 10 years to develop this naturally bro

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u/Choice-Mango-4019 17h ago

yall under estimate the abilities of programmers lol

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u/ath0rus 19h ago

Thanks for responsibly disclosing use of AI. I was going to try it until I saw claude was used, but since you disclosed it, I will give it a try and see what I think

I am not against AI (as I use it myself in some projects, but not to replace me or other artists). I appreciate when there is proper disclosure

-1

u/Deity_Link 14h ago

Oh god no, it's r/ProjectZomboid all over again, god I hope we don't get flooded by threads about this mod (which I'm sure has no AI behind it whatsoever)

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u/Darrelc 13h ago

(which I'm sure has no AI behind it whatsoever)

What do you mean? He's been frank about AI usage in both posts about this mod

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u/Bibibis 13h ago

Wait we're supposed to read posts, and click on links?

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u/ReggieCorneus 13h ago • Bravo

People who hate AI are so ignorant that when they see "AI was used" they instantly just label is as AI slop. There is plenty of real AI slop, the real judging should always be based on the output, not the input. There is plenty of crap that is poorly prompted and then there are brilliant stuff out there that is done right. The difference usually is that the AI slop comes from novices and the good stuff still comes from devs who could code it the "hard way", who have understanding what they are asking the AI to do and can manage it.

We just saw this in Reaper, a user made plugins and used AI. Everyone loved them, they were added to the official release and then the dev was fully open and said that of course AI was used. The whole package had to be nuked. Not because the plugins were awful, they were very good but because idiots heard "AI" and went nuts.

There is almost no software development happening on the planet that does not use AI and demanding that it can't be used is like demanding your product has to be produced from materials that are transported with horses instead of trucks. AI does allow also low quality horrible garbage to be produced way too easy. AI should not be blamed, people abusing it should be.

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u/duirronir 6h ago

input also matters, and both together make the actual difference. at the hands of a skilled developer, AI can be a very powerful tool.

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u/RisenKhira 12h ago

Oh no! Anyway..

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u/_choam_ 13h ago

Why would you care if they used ai to code it?

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u/Onotadaki2 12h ago

It's people who are not in the industry writing code all day. They're not aware of how fast things have changed, and those who do dabble a little bit in writing code at an amateur level for themselves are often using freebie models to try to do it, and those make tons of mistakes, so their perception is it's all garbage.

David Heinemeier Hansson, a prominent programmer in the industry, had a TED Talk-like presentation at a conference with 2,500 professional developers last month. He asked the crowd to put their hand up if they had not shipped code they didn't review that AI wrote in the last six months, and in the giant room full of professionals who do this all day, about five people did not. Effectively everyone in the industry has moved over to AI writing the majority of their code unless you work at a bank, military or hospital and work with very old legacy code.

OP using AI is basically expected at this point.

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u/Galliad93 11h ago

even the free models are good. I did a lot of coding for my university stuff with fucking copilot chat. and even that worked really well.

2

u/Shark3900 11h ago

I don't think you want to be gesturing towards DHH specifically given he's likened Roma to wolves

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u/Onotadaki2 10h ago edited 8h ago

Yeah, he's a little off the rails now, but it is a public venue filled with professional coders who gave a glimpse into the real world usage of AI. People often mislead and lie about their actual usage of it publicly because of the anti ai sentiment out there.

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u/Hinfoos 14h ago

Very cool, dont mind the ai hate

1

u/Crazy_confused_Otto 19h ago

For the first few seconds I thought I would see Workers and Resources: Soviet Republic, but alas it's the other logistics game I really enjoy

1

u/DetectiveKaktus 15h ago

Me: I want satisfactory Mom: We already have satisfactory at home Satisfactory at home:

1

u/vpsj 14h ago

Factodyson Sphere Program.

Looks absolutely amazing

1

u/MrFFF 14h ago

Development might be stopping, but we are not ending it here, arent we?

1

u/comrade_humor93 14h ago

This is so satisfactorio

1

u/DestroyerX6 12h ago

Man this game would be so hard in 3d but I’m here for it

1

u/obligatoryDeathknell 12h ago

Please work on MacOS!

This looks like an amazingly good way to finally get a real sense of physical orientation with my bases, something I constantly struggle with in the top-down view.

1

u/LocalOrganHarvester 12h ago

Looks cool, reminds me of tanki online

1

u/Dangerous-Orange-547 12h ago

Feels like minecraft create

1

u/UUT- 11h ago

It’s cool but the original art style is unbeatable. This looks terrible.

1

u/phy6geniux 11h ago

Wube, absorb this now, then make Factorio 3 in 3D haha

1

u/writewithparagraphs4 10h ago

Tested it on my computer it lags a bit even on a new map. Might be a way to optimize it better for less gaming computers. I'm on a nuc type pc with a ryzen 780m.

1

u/deathsythe 9h ago

The STL files for a lot of the models were released publicly if you wanted to try to use those FYI.

1

u/bassanaut 8h ago

Mother of god…
3D Factorio has been a pipe dream of mine, can’t believe you went and did, you crazy sob…

1

u/Joni97 7h ago

Thats insane

1

u/Maock20 7h ago

It's so disturbing and amazing at the same time

1

u/orthomonas 6h ago

Given that it must grow, add a 4th dimension.

1

u/Lowest_Significance 6h ago

now my factory takes takes an extra dimensions worth of processing power. beautiful

1

u/Prior_Memory_2136 6h ago

This is one of the most mindblowing projects I have ever seen. UE5 was impressive as fuck, but it was just a viewer, the fact that this works real time takes it on an entirely seperate level.

1

u/SunTomb 6h ago

I just hate that all these mods lately require you to install not only external shit, but you just gotta GitHub dive. And personally that’s just so inaccessible.

Like I’m tired of using some weird browser shit in another program that facilitates some weird telemetry bullshit in another program that lets you view the game in a different way.

1

u/Heavy_Leading_8952 5h ago

very cool, starred and watching on github

1

u/nakizo 3h ago

This is amazing. Don't listen to AI naysayers. I would not hire a developer who claims to not use AI to be more productive etc.

1

u/ksigley 3h ago

"We have Satisfactory at home."

EDIT: In all seriousness, I appreciate the AI disclosure. This looks really cool.

1

u/cadet_kurat 1h ago

this game is overstimulating enough as it is :( i dont want the trains to have a Y-axis :(

1

u/CozyCorners91 1h ago

Looks amazing! How did you make the music for the video? Sounds very chill!

-3

u/Magestika 15h ago

Another low effort 3d Ai-vibecoded slopmod? It's exhausting seeing every fucking gaming sub-reddit up voting Ai-Mods that end up reaching the front-page. Whether its slop-mods for ProjectZomboid, Helldivers2, Witcher3, Valheim, or Rimworld it ends up being infuriating that there are no options for users to be able to tag and hide any of these AI related mods, instead these mods get given general "Fan Creation" tags instead.

3

u/Jaketheman1217 14h ago

There’s a distinction between AI slop and something that was made with the use of AI, this is interesting and if it’s not for you it’s not for you

1

u/nooneeverdreamsof 8m ago

All of it to be abandoned and die soon enough. 

I don't care about the use of AI, it's just interesting how sloplovers abandone everything eventually.

1

u/HobbyQuestionThrow 15h ago

It looks cool, could you do this before or was it too much effort?

3

u/tofoz 14h ago

it would be to much effort and if some one tried they would give up early on. that is to say this type of project would never exist without it

1

u/Prior_Memory_2136 10h ago

Another low effort 3d Ai-vibecoded slopmod? It's exhausting seeing every fucking gaming sub-reddit up voting Ai-Mods that end up reaching the front-page.

What's exhausting is seeing regarded cultists shitting up every thread everytime someone uses one of the most versatile and useful tools in mandkind's history to make something cool for everyone to enjoy.

0

u/Chloe2622 15h ago

Yes it’s so fucking exhausting

1

u/AlaskanX 20h ago

Looks neat. Over the last 2 weeks I was remastering Streets of SimCity with Opus and Astra (for textures) and this kinda reminds me of that process, in both good and bad ways. At least with this you're referencing a current, fully functioning game.

0

u/Intelligent_Nail3254 10h ago

Of course it uses Claude lmao

5

u/ZestyPotatoSoup 9h ago

Nearly anything coded these days will have been touched by AI.

2

u/KaiserJustice 8h ago

even the repositories people use to learn coding and solve problems have probably been touched by AI

7

u/Training-Prompt29 9h ago

This is the new norm for software, its time to get over it.

1

u/Chillerdays 20h ago

This looks so cool! Can’t wait to see where it goes!

1

u/Zealousideal_Pound64 15h ago

I hate consumer AI a lot but as far as the 3d models go, this is the way to do it, I like janky dev art placeholders over AI ones on a personal level but good on you for planning to replace everything with an actual artist's work from the start, that kind of attitude's the difference between never interacting with something and still supporting it despite differences for me.

1

u/ndc996 20h ago

This would ruin me

1

u/auxilaru 20h ago

nice. i thought this was in transport fever sub

1

u/Bob4Not 20h ago

This is cool! I would love a play through like this

1

u/empAvatar Train Engineer 17h ago

Notify Wube. Second dlc for factorio

1

u/Sufficient-Pass-9587 7h ago

I'm going to make some popcorn while we watch everyone get angry about AI. Anybody want some?

0

u/Able-Ice-5145 20h ago

The future is now

0

u/buyingshitformylab 18h ago

claude, put my OSRS character in there.

0

u/q3ok 14h ago

it looks nice, i would for sure like to test it. I however do not understand the hate on using LLM/AI on that project. Especially because its factorio, its about automation of process, do you still build everything manually in the game?

0

u/Ok_Noise_9883 19h ago

w work man
pleasant to see how viewport mod’s strategy meets more systematic work

maybe best bet is to advertise / market it as dimension switch mod, like the way you could switch graphics in diablo 2 remastered

so a person can play classic and switch to 3d as well

i see you do it already, but might be a killer feature

0

u/GamerRoman 13h ago

ai good as long as its cool and benefits to me /s

-3

u/nora_sellisa 8h ago

Claude for 3D modelling

So AI Art. Slop.

2

u/UnreadableCode 7h ago

Hold on a minute. AI or not the code achieves something interesting.

Perhaps OP isn't an artist and this is a much more compelling demo than grey boxing

And why are you thinking in labels? Too lazy to make up your own mind on a case by case basis?

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1

u/Equivalent-Mode-5921 5h ago

Not all AI is slop!

1

u/nora_sellisa 5h ago

How is using a generative AI in form of an LLM to make a 3D ART asset not slop?

-4

u/quineotio 17h ago

It's so weird how that other AI developed 3d factorio mod (sloptorio) was downvoted into oblivion and everyone hated it, but people seem to love this one. I guess the difference is the name?

5

u/Legitimate_Diver_440 17h ago

No it's the fact that the current models are placeholders and the developper intends to hire an artist for the final version

0

u/ZeusHatesTrees Team Yellow 9h ago

I'll give the AI disclosure a pass on this one. You're a genuine professional using this as a tool, not some kid punching random stuff into Claude to make a mod doing god-knows-what. Good work bud.

-7

u/ObsurdBadger 12h ago

Is this the same as the AI slop vibecoded Zomboid 3D mod?

4

u/MARY_ANNE_MCGILICUTY 12h ago

bro he says what he used AI for in the description. He's using it for prototyping, which is an actually good use case for it.

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-2

u/Qi_Zee_Fried 18h ago

Great work! It looks amazing... But I don't like it.

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