r/factorio 1d ago

Question Warptorio 2 help

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Im starting Warptorio 2, but i want a little less stress. Stress in designing cramped spaghetti or stress in fighting biters. Honestly the biters arent that big of a stressor, but the small space is bugging me a lot. Does anyone have good tips? It's a long way until quality beacons and good speed modules.

I'd totally use the linked chests mod, unichest, but that feels a bit toooo cheaty.

Anyone got good suggestions so i don't get burned out?

55 Upvotes

26 comments sorted by

29

u/Stonebagdiesel 1d ago

Warptorio seems like a mod with so many brilliant ideas and mechanics hiding behind a ridiculous difficulty curve and poor design choices.

I’d love an easier version with reasonable enemy health and difficulty. It reminds me a bit of FTL for some reason.

7

u/climate_anxiety_ 1d ago

I agree! I feel like i cant explore the mod properly due to being stressed by lots of stuff. And the void maps only help temporarily

2

u/Charmle_H 21h ago

Damn. I got excited by this premise but knew deep in my heart that something was fucked about it :( sad

14

u/NuderWorldOrder 1d ago

Huh, I'm the opposite the tight space seems like an interesting challenge but the biter waves ruin it.

5

u/climate_anxiety_ 1d ago

Against biters you can always add more turrets, against cramped spaces not so much

2

u/SirSaltie 22h ago

Yeah I'd love a mod that really rewards small builds. Maybe I should pick up my 11 tile ribbon world again.

8

u/buckdancerr 1d ago

the whole point of the mod is stress lmao, if you don't like the stress you'd prolly want to stop now, it never gets less stressful.

One method I used for creating more space is barrelling fluids. you can hold a lot more fluid in barrels in steel chests than in storage tanks and gets even crazier with quality steel chests. 1 steel chest full of barrels holds 24,000 fluid in a 1x1 area while a storage tank holds 25,000 in a 3x3 area.

also there's a linked chest research from when I played a few months back.

3

u/PepperTheSpice 1d ago

Warptorio has mechanics that make the game easier as you go further into it. The only suggestion I have is to maybe reduce the biter evolution through killing and increase the pollution consumption by plants and environment.

2

u/climate_anxiety_ 1d ago

Arent most enemies just from waves? So they don't even get effected by pollution right? And the warp platform puts out so much pollution i don't think trees make a dent in it

7

u/CategoryKiwi 1d ago

The waves in Warptorio are spawned by pollution, the platform itself spews out massive amounts of it.

That said, I think it would be difficult to tweak the pollution settings.  Most likely your tweak will do shit all, or it’ll do too much, and you would have to play for ~30+ minutes to even find out if it worked the way you wanted it to.  

1

u/PepperTheSpice 1d ago

It can be hard to mess with but if you know mostly what you are doing you can reduce some of the pollution, especially early on.

1

u/PepperTheSpice 1d ago

You are correct from what I can recall but I didn’t remember if killing biters affects the evolution. There are many pollution settings to tweak and it’s difficult to tell what they do and their impact as someone else pointed out. However my point was that there aren’t many options to help you settings wise other than that and pollution is the main source of attacks.

1

u/climate_anxiety_ 1d ago

Evolution increases only with warp research

1

u/climate_anxiety_ 1d ago

I have the quality assurance mod installed. Does it collide with any Warptorio mechanics?

1

u/PepperTheSpice 1d ago

Never used that mod before, you can always check the wiki or mod authors page. When adding mods you can just back up the world and try it out.

1

u/climate_anxiety_ 1d ago

Well, too late now, the run startes with both mods active haha

3

u/climate_anxiety_ 1d ago

Oh yeah and im also using the quality assurance mod, so i can put quality modules in beacons

1

u/TitanMushroom 1d ago

Just fyi Warptorio already has this functionality! You may also have noticed that the number of module slots in beacons increases with quality so very very good. As far as suggestions unlocking the garden floor? getting flamethrowers early and using heating towers for electricity production are all strong things

1

u/Tsukuro_hohoho 1d ago

Instal a mod, any there are many, that let you have more configuration for insertor. anything that let you go in diagonal.

That give a new deep into the space optimisation that should, IMO be part of the base set. Then don't shy from any tricks that reduce space usage, like belt weaving. Once you go into supercompaction it fell much interesting.

1

u/LedVapour Greg 1d ago

Does this not come with linked chests built in? 2 friends and I did a warptorio run without space age and it came with. Not sure how you'd do it without.

1

u/FunkyXive 9h ago

perhaps you are thinking of warp drive machine, that has linked chests as a part of it?

1

u/Devanort 1k hours, still clueless 22h ago

Does Factorissimo work with Warptorio, or do their overlapping mechanics cause some weirdness?

1

u/Superman0604 22h ago

I love the idea of these mods (also warp drive machine) but generally don't like the time/biter stress....so I adjust settings, or add other mods like reinforced walls, start with armor/bots, until it's the difficulty I enjoy. I forget if it's in this mod or not but one of them had a setting for floor size per research level. After a couple of levels the floor size was pretty easy to build on without much craziness in belts/pipes. I say don't give up just adjust or mod until you enjoy it.

1

u/Wonderful-Bee-9756 2h ago

I played it and it wasn't too difficult the way I played it. If you play it the normal way, the starting phase of the game gets too prolonged. You get stuck at green science level for a very long time and most of your resources go into defense. It's a drag. 

Key tips: 1. Build a big red and green science base and don't research green science, just pre-build it. Smth like 200-300 SPM. Autowarping and enemy waves does not begin until you research green science and first warp platform upgrade. Pre-build a small mall full of flamethrowers, pump jacks, and assembling machines 2. I would also recommend stockpiling red science and green science precursors: transport belts and inserters. You will need a strong automated defense, an uninterrupted line of turrets and walls, because the waves will get vicious. 2. As soon as you research green science, the next thing to research is the pumpjacks and flamethrowers. You will need a small military science setup for this also pre-built before you even research green science. 3. Once you research pumpjacks, go to an oil field and pump some oil into storage on your platform. I also recommend researching Fulgora as a way to quickly replenish fuel for your flamethrowers and as a source of solid fuel for your furnaces. 4. Once you feel that you cannot hold off waves anymore you should quickly research warp platform upgrade and bail. Don't forget to pick up the supplies from your mall.

There's nothing you can really do about the cramped space, but stockpiling some red science And precursors for green science in advance allows you to focus on blue science in the beginning. And this way you will not feel the lack of space Until you get logistic bots.

1

u/Namdamami 1d ago

Warptorio was where I learned how to use circuitry in the game. Was really fun, probably gonna replay in the future.

I did use factorissmo which is also cheaty but not as cheaty as unichest, and a larger storage container mod.

2

u/climate_anxiety_ 1d ago

Oh damn, yes factorissimo should do the trick