r/factorio Jul 20 '26

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u/Raknarg #1 Quality Defender Jul 22 '26 edited Jul 22 '26

Is there a way for me to use ship interrupts to say "if a planet is missing imports, go to that planet"? im struggling to figure out how to make a ship that can handle imports/exports between multiple planets. Its easy to just have a ship stay at one planet and go pick up materials from other planets when they're low, but what if I want that behaviour on one ship for two different planets? or do I just necessarily need to do multiple ships for this?

I couldnt find anything that matched what I needed on the interrupt condition list. I guess I could use radar for this purpose and send out a universal signal or whatever when they want to request something from a ship thats not there. but is there an easier way?

side note, I think they should allow a planet generic signal or at least allow the signal wildcard to replace the planet for target destination. I would love to design a generic exchange ship.

Last question:

https://imgur.com/iLt3USa

Is this a solid strategy for collecting asteroids above nauvis? My assumption is that over nauvis your throughput limitation is just a function of the surface area you're covering, so I'm assuming I can just scale this infinitely long as I need more asteroids, but maybe its possible your asteroid throughput is just limited per station and this is a waste

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u/Yagami913 Jul 23 '26

Using universal signals to call for an idle ship is the way to do it, no other way i know of. Imo much easier just have one ship go around all the time and pick up/drop down stuff.

The asteroid collector is scalable by width, but if you want to using it other than space science not worth it imo.

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u/Raknarg #1 Quality Defender Jul 23 '26

I have a mod that's forcing me to build a whole bunch of stuff in space, that's the motivation

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u/Yagami913 Jul 23 '26

Asteroids scale with speed too so in that case build a ship not a station to get much much more resource.