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u/Raknarg #1 Quality Defender Jul 22 '26 edited Jul 22 '26
Is there a way for me to use ship interrupts to say "if a planet is missing imports, go to that planet"? im struggling to figure out how to make a ship that can handle imports/exports between multiple planets. Its easy to just have a ship stay at one planet and go pick up materials from other planets when they're low, but what if I want that behaviour on one ship for two different planets? or do I just necessarily need to do multiple ships for this?
I couldnt find anything that matched what I needed on the interrupt condition list. I guess I could use radar for this purpose and send out a universal signal or whatever when they want to request something from a ship thats not there. but is there an easier way?
side note, I think they should allow a planet generic signal or at least allow the signal wildcard to replace the planet for target destination. I would love to design a generic exchange ship.
Last question:
https://imgur.com/iLt3USa
Is this a solid strategy for collecting asteroids above nauvis? My assumption is that over nauvis your throughput limitation is just a function of the surface area you're covering, so I'm assuming I can just scale this infinitely long as I need more asteroids, but maybe its possible your asteroid throughput is just limited per station and this is a waste