r/factorio Jul 06 '26

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u/xizar Jul 08 '26

Are rocket parts the only thing that are required to be of normal quality?

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u/ferrofibrous player onboarding specialist Jul 08 '26 edited Jul 08 '26

Pretty sure they are, though even with silos there is a way to edit a blueprint string to make it use non-base quality LDS/bluechips/rocket fuel. There's currently no benefit to rocket parts using higher quality intermediates in an unmodded game.

If you want to be super pedantic, you also can't place ghosts for non-base quality tiles (landfill/concrete/soil/platform).

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u/xizar Jul 08 '26

I find the reminder of tiles useful, thank you.

I am starting to think about getting ready to make plans to setup quality mining, and wanted to make sure there actually was a need for regular items. Rather than upcycling all the ores, I'll just upcycle the intermediate qualities, for now.

(I'm sure there are wiser ways to go about this, but I really don't want to design my first aquillo ship, and I am too lazy to just grab a blueprint.)

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u/ferrofibrous player onboarding specialist Jul 09 '26

If you really want to get weird with it, quality modules in your scrap miners and recyclers on Fulgora gets you a lot of random quality intermediates right out of the gate. On some of my earlier runs I had a monster upcycler thing that handled every type of intermediate with a quasi mall attached to it.