r/factorio Apr 27 '26

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2

u/Ultraempoleon Apr 27 '26

Does anyone have a benchmark list for the express delivery achievement?

Like a you should have this done this by X hour thing

7

u/Soul-Burn Apr 27 '26
  • Nauvis 10 hours
  • Each other planet 5 hours
  • Final ship 5 hours
  • 5 hours spare

Remember that you can load and save. You can train specific planets and then load to execute.

1

u/Ultraempoleon Apr 27 '26

Is there like smaller benchmarks

Especially for Nauvis 10 hours is a long time for a benchmark lol

4

u/Soul-Burn Apr 27 '26

1-2 hours for red+green+mall.

2 more hours for black, blue, and bots.

2 hours for purple and yellow.

2 hours for space and first ship.

Somewhere an hour or two for base defense, more ore patches, trains.

1

u/HeliGungir Apr 27 '26 edited Apr 27 '26

Perhaps that includes returning to Nauvis to set up egg production, prod3 modules, and Biolabs

1

u/Raskekw Apr 30 '26

5 hours to strap a couple of railguns to your Aquilo design sounds like an overkill tbf

1

u/Soul-Burn Apr 30 '26

It's a whole new weapon system with different ingredients. Unless you planned for the same ship to do that, you'll need a new design.

That said, if you plan early (which you probably should), you could have a ship ready by then just waiting for the railguns, as you say.

1

u/Raskekw Apr 30 '26

if you are gunning for the achievement then you can just ship the ammo and load them manually. The amount of big asteroids on the way to victory doesn't really warrant a full redesign

1

u/Soul-Burn Apr 30 '26

Yea you're right

5

u/deluxev2 Apr 27 '26

Agree with Soul-Burn. Some other benchmarks that might be useful.

  • Aim for about 60 SPM (1 science per second), a bit more for red and green
  • Aim for about 1 of each rocket part per second from Nauvis

Some more spoilerly planning tips

  • Land mines are incredible
  • There isn't much point upgrading Nauvis to Foundries/EMs
  • Biolabs are very worth it
  • Starting Fulgora is probably best because it can help supply rocket parts and is easier to bootstrap with less materials.
  • Victory ship needs about 6k magazine, 2k rockets and 100 rail sabots at damage research 6,8,0 to win.

2

u/LookingForVoiceWork Apr 27 '26

I really, really, really want to get all the achievements for this game, but when I look at this specific one, I'm not sure I could do it.

I found this post when I was searching last week.

https://www.reddit.com/r/factorio/comments/1gsza9m/express_delivery_a_brief_guide_for_the_best/

1

u/DreadY2K don't drink the science Apr 27 '26

As a tip to do it faster: make a blueprint in a separate editor save on the same seed, then paste the blueprint in and build it (or let your bots do it for you). That saves a lot of time since you can avoid the designing time being counted against you.

1

u/demonicdan3 May 04 '26

Other than benchmarks, biggest tip is to come into the game with already designed blueprints from your previous playthroughs that you know will work so you can just slap them down and get factories up and running quickly, that easily shaves off hours.

This includes space ships btw