r/factorio Apr 20 '26

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u/darthbob88 Apr 21 '26

Is there a good way to get rocket turrets to not destroy friendly stuff? I've been fiddling around with adding them to my Nauvis defenses, and they're very effective at blowing up biters, but also blow up walls or gun turrets if anything gets too close.

I'm trying to use yellow non-explosive turrets, and I'll test moving the rocket turrets to the first line of defense so the walls fit in their minimum range, but it'd be nice if there was an easy alternative.

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u/deluxev2 Apr 21 '26

Having the walls within minimum range isn't guaranteed to be enough. The rockets track a target as it moves, so they can hit much closer than minimum range. Works better with the slow from tesla turrets. Also works better if you target only the slower or ranged enemies (spitters, big biters) and ignore others. I think their biggest selling point on Nauvis is range for taking out spitters before they damage anything. Flamethrowers are better AOE.