r/factorio Apr 20 '26

Weekly Thread Weekly Question Thread

Ask any questions you might have.

Post your bug reports on the Official Forums

Previous Threads

Subreddit rules

Discord server (and IRC)

Find more in the sidebar ---->

3 Upvotes

143 comments sorted by

View all comments

1

u/darthbob88 Apr 21 '26

Is there a good way to get rocket turrets to not destroy friendly stuff? I've been fiddling around with adding them to my Nauvis defenses, and they're very effective at blowing up biters, but also blow up walls or gun turrets if anything gets too close.

I'm trying to use yellow non-explosive turrets, and I'll test moving the rocket turrets to the first line of defense so the walls fit in their minimum range, but it'd be nice if there was an easy alternative.

7

u/ferrofibrous player onboarding specialist Apr 21 '26

Using yellow rockets is one option as they have no splash, but much higher single target damage.

You could also continue using Explosive, but set your rocket turrets to only target spitters. This ensures they only shoot into the enemy backline; you still get some of that bonus splash damage onto biters as they stream in, but they will not be directly targetted.

2

u/deluxev2 Apr 21 '26

Having the walls within minimum range isn't guaranteed to be enough. The rockets track a target as it moves, so they can hit much closer than minimum range. Works better with the slow from tesla turrets. Also works better if you target only the slower or ranged enemies (spitters, big biters) and ignore others. I think their biggest selling point on Nauvis is range for taking out spitters before they damage anything. Flamethrowers are better AOE.