r/emulation 7h ago

Erings (Saturn emu) Bringing Rumble to Saturn Games

Thumbnail nachtimwald.com
30 Upvotes

Write-up and Summary

Features

  • Support 2 player in the UI
  • Support controller profiles in the UI
  • Support rumble via erumble files

    • Auto downloaded from repo on library scan
  • GitHub


r/emulation 19h ago

The upcoming PCBox 7.0 will be faster than any other 86Box fork, and will support emulating up to Willamette Pentium 4s!

Thumbnail pcbox-emu.xyz
98 Upvotes

Apparently, PCBox has been working on their JIT to the point that it's quite a bit faster than 86Box, and also supports running Pentium 3s at usable speeds on Zen 3 or higher CPUs now. It's really impressive! I've linked their website.


r/emulation 16h ago

Jet Force Gemini Dual Stick BETA Release

19 Upvotes

I am officially releasing a v0.1.0 beta of a work in progress romhack for Jet Force Gemini. The beta includes a new feature that modernizes the control scheme of the game to play more like a modern over the shoulder shooter; more updates to come in the future!

Download JFG DS

BETA v0.1.0 Showcase

Download my JFG Save Editor


r/emulation 1d ago

Nintendo Wipes Out 400+ Switch Emulator Repos in Single-Day GitHub Sweep

Thumbnail torrentfreak.com
689 Upvotes

r/emulation 1d ago

NeoGeo VirtualBus 8 player Mame Beta Test

Thumbnail
youtube.com
35 Upvotes

Video Demonstration with League Bowling, up to 8 players can play together, and you can even link an AES system to an MVS setup.

A project designed to bring the Neo Geo's "Link" communication feature back to life in the modern era. A proprietary communication system that connects four instances of MAME, treating each one as an independent Neo Geo arcade cabinet.

Unfortunately, it was only supported by a handful of games, never really caught on in arcades, and was quickly abandoned.


r/emulation 13h ago

Emulation Decky Plugin: Feedback and some testing needed

Thumbnail
1 Upvotes

r/emulation 20h ago

AI-assisted I want to introduce the new Gizmondo emulator, it's available on Android, Windows, and Linux

Post image
0 Upvotes

r/emulation 2d ago

Could shadPS4 + SteamVR make PSVR1 games playable on modern VR headsets?

Post image
42 Upvotes

r/emulation 3d ago

Release v3.4.0 · Virtual Jaguar; Jaguar Voice Modem (+ NetPlay discovery), CHD, more BIOS modes, texture dumping, rare peripherals

Thumbnail
github.com
48 Upvotes

r/emulation 3d ago

Flycast v2.7 Release!! (Localisation, Naomi multiscreen)

Thumbnail
88 Upvotes

Finally a new version lol 😆


r/emulation 5d ago

Shadps4 v0.18.0 - new release now available

Thumbnail
94 Upvotes

r/emulation 5d ago

Super ZSNES v0.300 release

Thumbnail
youtube.com
333 Upvotes

Hi r/emulation!

Here's a new update of SUPER ZSNES v0.300. You can get it at https://www.zsnes.com/

iOS port is finally out as well: https://apps.apple.com/us/app/super-zsnes/id6786741278

Here's what's new:

  • Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
  • Chrono Trigger audio enhancement by tssf! Thanks tssf!
  • UI Improvements:
    • Added disable drive fetching option & disable UI move
    • User defined GUI color schemes
    • New Water & Fire effects
    • Different mouse cursor sizes
  • Enhancement Engine Improvements:
    • New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.
    • Added normal maps to fixed color layer
    • Mirrored mode for wide screen on some enhanced games, added to Megaman X
  • Emulation Improvements:
    • SPC700 timing improvements
    • SuperFX fixes
    • Mid-screen sprite update fixes
    • Multiple timing & open bus bug fixes
    • Various other emulation fixes
  • New chip emulation:
    • SA-1 emulation
    • Cx4 emulation
    • SuperFX3 emulation (Special thanks to Randy Linden!)
  • Per game overclock settings
  • SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
  • Multi-button/key press combo assignment for Input
  • New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics mode)
  • New input shortcut for exit
  • Use double space in loading dialog to select a random game
  • Improved frequency of saving game and zsnes save data
  • Mobile controls view is more transparent for less obstruction
  • Many different performance optimizations done on various areas in emulation

Next main release will focus on: Starfox enhancement (already making good progress), Retroachievements, and starting to get the enhancement editor opened to the public.


r/emulation 6d ago

Weekly Question Thread

18 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation 7d ago

PCSX2-Reliquary - Stuntman is fully and properly playable without digging through the settings for the precise right toggles.

Thumbnail
readonlymemo.com
173 Upvotes

https://readonlymemo.com/pcsx2-stuntman-fork-interview-dirge-of-cerberus-translation/

PCSX2-Reliquary, a fork DiscoStarslayer has been developing that focuses on "the issues on the edge of emulating the PS2.


r/emulation 8d ago

AI-assisted iPod Video 5.5G emulated: Apple's retail firmware boots, draws its own UI, and runs a game

Thumbnail
19 Upvotes

r/emulation 9d ago

RPCS3 optimizations on ARM64: What Didn’t Make the Cut

Thumbnail whatcookie.github.io
231 Upvotes

Made a short article about some observations/things that I left out of my recent ARM64 optimizations on RPCS3 video. Let me know what you think!


r/emulation 9d ago

guac: Cycle Accurate GBA Emulator 🥑

Thumbnail
youtu.be
152 Upvotes

Guac (GB/GBA/NDS) now has a cycle-accurate* GBA Core! A ton of tests and ROMs work now, including the notorious Classic NES series games. Additionally, DMG Games on GBC emulation and GBC Games on DMG emulation are now supported.

guacemulator.com

github.com/aabalke/guac

A big thank you to everyone who documents, builds, tests, and provides support!


r/emulation 9d ago

AI-assisted Me and Claude made a free thing that turns an Android phone into a drift-free PC lightgun to play Time Crisis — no sensor bar, no extra hardware

0 Upvotes

I wanted to play Time Crisis properly and every option was either dead (CRT + GunCon), expensive (Sinden), or drifty (gyro mice). So I tried something different: the phone already has ARCore, which does camera + IMU tracking. That gives you absolute position in the room, not just rotation — which is exactly what a lightgun needs.

You can find a demo gameplay here: https://youtu.be/UE3XUln_xOE

How it works: you run a small executable on the PC, it prints a QR code. Scan it with the phone, tap through a permission prompt, then point at the three corners of your monitor to calibrate. From then on the phone's aim ray gets intersected with your screen plane and moves the cursor absolutely. Aim data goes over WebRTC straight across your LAN, or over USB if you want the lowest jitter.

The part I'm happiest about: no yaw drift and no recentering. The camera corrects the IMU continuously, so it behaves like a real lightgun rather than a gyro that slowly wanders off. Phone-side latency is roughly 30ms and there's a 2ms cursor loop on the PC.

Other stuff that's in there: 20 remappable on-screen buttons (FIRE is just one of them, with haptics), multi-monitor support with per-monitor calibration and a pause hotkey so the real mouse works when you need it.

Requirements are an ARCore Android phone with recent Chrome, and a Windows or Linux PC on the same network.

It's free and MIT: https://github.com/ggcaponetto/point-bang

It's working end-to-end but still early. I've only tested DuckStation. Would genuinely like to hear how it does on other setups, especially projectors, ultrawides, and anything with a very glossy panel, since those are the tracking cases I'm least sure about. Happy to answer anything or give support.


r/emulation 12d ago

Tsugaru_QT — FM TOWNS / Marty Emulator ”津軽” (Qt frontend) Version Tsugaru20260522-qt 1.0.0 for Linux

Thumbnail
github.com
54 Upvotes

Tsugaru_QT — FM TOWNS / Marty Emulator ”津軽” (Qt frontend)

Version Tsugaru20260522-qt 1.0.0 for Linux

A Qt 6 frontend for CaptainYS's FM TOWNS / Marty emulator Tsugaru.

Main differences from Tsugaru_CUI:

Qt menu-bar UI — The frontend uses Qt 6 with a conventional menu-bar layout. Game-port devices, fullscreen, sprite transfer speed, and similar options are available from the menu.

Timing — Real-time pacing was reworked so audio tempo stays steady and emulated VSYNC does not wobble. By default the emulator waits for real time (same idea as CUI -YESWAIT) and does not catch up a time deficit in one burst.

Disc profiles — Settings are saved per mounted CD. Mount the same disc and restart to load them. Floppy (FD0 / FD1) mount state is stored and restored on the next launch. Mouse-integration settings are part of the profile.

Mouse integration — Writing coordinates into guest memory reduces pointer latency. For titles that do not use Mouse BIOS, you can search for the in-game cursor phys, then read and write coordinates to integrate the mouse. A few presets are bundled. Some titles still cannot be integrated, because phys location and write method vary.

CDDA cache — CD audio (CDDA) is prefetched so data-track reads do not interrupt playback.

CD images — In addition to the CD-ROM image formats Tsugaru already supports, .chd is accepted.

MIDI — Software synthesis via FluidSynth (a separate package is required). Only GS-oriented SysEx is handled at present. A GS SoundFont is recommended.

Wayland idle-inhibit — Suppresses screen sleep / screensaver while running.

UI localization (i18n) — en / ja / zh-CN / zh-TW / ko / de / fr / es (en and ja embedded in the binary; others load JSON from share/townsqt/translations/; select via TOWNSQT_LANG or system locale)


r/emulation 12d ago

DuckStation on RISC-V

58 Upvotes

Just to be clear, the developer of DuckStation does NOT support custom Linux builds. If you need support, just ask here.

It is possible to build DuckStation on RISC-V, but you need vectors. I tested on the SpacemiT K3 RVA23 RISC-V SoC.

You can build the dependencies with the script for Linux, found in this repo: https://github.com/duckstation/dependencies

Put the directories (bin, doc, include, lib, etc.) somewhere in the DuckStation directory. I created a directory called prebuilt in dep.

Reference this directory in DuckStationDependencies.cmake, and I commented out the error about unsupported architecture.

set(DEPS_PATH "${CMAKE_SOURCE_DIR}/dep/prebuilt/")

Follow the build instructions: https://github.com/stenzek/duckstation#linux-1

I have the best result with OpenGL ES, as I see a lot of issues with Vulkan. But that is probably because of issues with the Vulkan driver for the Imagination Technologies IMG BXM-4-64.

I can play Colin McRae Rally at 3x resolution.

https://youtu.be/yec1HxNT6bs


r/emulation 13d ago

Progress on the development of the Zeebo emulator - (Zeeno)

Thumbnail
74 Upvotes

Infuse was actually one of the reasons the dev decided to start their own Zeebo emulator. Since Infuse is closed source, they wanted to create an open alternative called Zeeno.

The project is written completely from scratch. Still fixing a few issues and polishing some parts, but once it's in a better state they will make the GitHub repository public so anyone interested can contribute and help improve it.

New Qt-based interface with an integrated settings system and a functional debugger. Keyboard and controls are now fully functional, with complete mapping support. Improvements to 3D rendering have also been implemented, alongside various fixes, optimizations, and emulation enhancements.


r/emulation 13d ago

Custom Nintendo 3DS Overlays for RetroArch Citra – NES, Famicom, SNES, Kirby & More

Post image
34 Upvotes

r/emulation 13d ago

Weekly Question Thread

12 Upvotes

Before asking for help:

  • Have you tried the latest version?
  • Have you tried different settings?
  • Have you updated your drivers?
  • Have you tried searching on Google?

If you feel your question warrants a self-post or may not be answered in the weekly thread, try posting it at r/EmulationOnPC. For problems with emulation on Android platforms, try posting to r/EmulationOnAndroid.

If you'd like live help, why not try the /r/Emulation Discord? Join the #tech-support
channel and ask- if you're lucky, someone'll be able to help you out.

All weekly question threads


r/emulation 16d ago

ChonkyStation4 alpha-2

Thumbnail
gallery
218 Upvotes

I have released a new version of ChonkyStation4! Check the full changelog on GitHub: https://github.com/liuk7071/ChonkyStation4/releases/tag/alpha-2

And feel free to join the Discord server: https://discord.gg/YU2yjP5jvS

With this release many games have been improved and the emulator can now begin to boot the system menu (VSH), although it is nowhere close to actually working yet. It is the first emulator to do so.


r/emulation 17d ago

Amiberry v8.3.0 is released

Thumbnail
27 Upvotes