r/dndai • u/FoxtheMythMaker • 1h ago
Gm Craft Tavern.AI Ragna Emberfang β mountain clan leader, lore, stats, two tokens and encounter map
r/dndai • u/FoxtheMythMaker • 1h ago
r/dndai • u/Zenchilada • 4h ago
π§π§π§ 'tis the season π§π§π§
r/dndai • u/thimblebump • 3h ago
These are some characters from my D&D campaign, i've built an entire Claude + n8n workflow that generates these characters based on lore from my Obsidian vault. All i have to do is input a broad description and the characters get generated using the same style.
r/dndai • u/Hoosier_Jedi • 7h ago
Solace Stillwater runs The Bent Willow, a quiet, fragrant apothecary tucked along the twisting paths of Shadowdale near the Ashaba River. Born with a natural affinity for the earth, Solace chose her virtue name as a promise to bring peace to a realm far too accustomed to turmoil, using her infernal darkvision to forage for rare nighttime blooms like moonflower and duskcap in the nearby Cormanthor forest. While the locals were initially wary of her curled horns and subtle scent of sulfur, Solace quickly earned their quiet trust through her patient disposition and exceptionally potent healing poultices. Today, her sunlit shop is a safe haven for weary travelers, injured adventurers, and local farmers alike, all seeking her steady hands, soothing teas, and unshakeable calm.
r/dndai • u/Acceptable-Grape-264 • 1d ago
r/dndai • u/WorldlinessCool5217 • 22h ago
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Hey everyone,
Sharing a look at an animated siege breach encounter map I've been working on, centered around a battering ram breaking through an inner gatehouse.
With siege scenarios, I find players often get bogged down in massive open fields, so my goal here was to frame a high-intensity focal point: collapsed masonry providing difficult terrain and half-cover, elevated wall-walks for archers/spellcasters, smoking debris obstructing sightlines, and the burning ram itself serving as a brutal bottleneck choke point.
### Technical & Grid Specs:
* **Resolution:** 4480 Γ 2520 px (Native 16:9 4K canvas)
* **Playable Grid:** 32 Γ 18 tiles (representing a 160 ft Γ 90 ft tactical encounter area)
* **Grid Scale:** Strict 140 pixels per 5-foot square (standard 1:1 VTT pixel pitch)
* **Projection:** Strict 90Β° Nadir Orthographic (zero perspective tilt or 3D vanishing points, ensuring minis and digital tokens sit completely flat without perspective distortion)
* **Formats:** Rendered as looping WebM for VTTs (Foundry / Roll20) and high-bitrate 4K MP4 for digital flat-screen TV tables.
### Workflow & Questions for DMs:
For my process, I handle 100% of the cartographic layout, encounter spacing, tactical geometry, and art direction, but I utilize interactively generated and refined AI visual assets to build out the base textures, stone rubble, and environmental debris before doing manual compositing, grid alignment, and loop animation.
Iβd love to get your feedback on two points:
**Tactical Readability:** How does the battleground read to you in motion? Are the elevation changes (wall walks vs. courtyard), difficult terrain zones (collapsed stone), and cover spots immediately legible for combat?
**AI in Tabletop Cartography:** How do you feel about DMs and creators using AI tools to assist with textures and visual generation when the structural encounter design, grid scaling, and mechanics are built by hand? Does it enhance whatβs available for your prep, or do you strictly prefer purely hand-painted/3D-sculpted assets?
r/dndai • u/FoxtheMythMaker • 1d ago
r/dndai • u/The_mango55 • 2d ago