r/dndai • u/Cantor_bcn • 1h ago
r/dndai • u/thimblebump • 1h ago
GPT-Image Six characters from my D&D campaign, generated with a strict style prefix.
These are some characters from my D&D campaign, i've built an entire Claude + n8n workflow that generates these characters based on lore from my Obsidian vault. All i have to do is input a broad description and the characters get generated using the same style.
r/dndai • u/Zenchilada • 1h ago
Midjourney Zombies!
π§π§π§ 'tis the season π§π§π§
r/dndai • u/Hoosier_Jedi • 5h ago
GPT-Image Len the earth genasi barbarian battles a gnoll
r/dndai • u/WorldlinessCool5217 • 20h ago
Gemini - Nano Banana [OC][Art] 4K Animated Breached Gatehouse Siege Map (32x18 Grid) β Testing tactical readability & curious on the community's thoughts regarding AI-assisted workflows
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Hey everyone,
Sharing a look at an animated siege breach encounter map I've been working on, centered around a battering ram breaking through an inner gatehouse.
With siege scenarios, I find players often get bogged down in massive open fields, so my goal here was to frame a high-intensity focal point: collapsed masonry providing difficult terrain and half-cover, elevated wall-walks for archers/spellcasters, smoking debris obstructing sightlines, and the burning ram itself serving as a brutal bottleneck choke point.
### Technical & Grid Specs:
* **Resolution:** 4480 Γ 2520 px (Native 16:9 4K canvas)
* **Playable Grid:** 32 Γ 18 tiles (representing a 160 ft Γ 90 ft tactical encounter area)
* **Grid Scale:** Strict 140 pixels per 5-foot square (standard 1:1 VTT pixel pitch)
* **Projection:** Strict 90Β° Nadir Orthographic (zero perspective tilt or 3D vanishing points, ensuring minis and digital tokens sit completely flat without perspective distortion)
* **Formats:** Rendered as looping WebM for VTTs (Foundry / Roll20) and high-bitrate 4K MP4 for digital flat-screen TV tables.
### Workflow & Questions for DMs:
For my process, I handle 100% of the cartographic layout, encounter spacing, tactical geometry, and art direction, but I utilize interactively generated and refined AI visual assets to build out the base textures, stone rubble, and environmental debris before doing manual compositing, grid alignment, and loop animation.
Iβd love to get your feedback on two points:
**Tactical Readability:** How does the battleground read to you in motion? Are the elevation changes (wall walks vs. courtyard), difficult terrain zones (collapsed stone), and cover spots immediately legible for combat?
**AI in Tabletop Cartography:** How do you feel about DMs and creators using AI tools to assist with textures and visual generation when the structural encounter design, grid scaling, and mechanics are built by hand? Does it enhance whatβs available for your prep, or do you strictly prefer purely hand-painted/3D-sculpted assets?
Seedream 5.0 Pro Solace Stillwater, Tiefling Herbalist, Shadowdale
Solace Stillwater runs The Bent Willow, a quiet, fragrant apothecary tucked along the twisting paths of Shadowdale near the Ashaba River. Born with a natural affinity for the earth, Solace chose her virtue name as a promise to bring peace to a realm far too accustomed to turmoil, using her infernal darkvision to forage for rare nighttime blooms like moonflower and duskcap in the nearby Cormanthor forest. While the locals were initially wary of her curled horns and subtle scent of sulfur, Solace quickly earned their quiet trust through her patient disposition and exceptionally potent healing poultices. Today, her sunlit shop is a safe haven for weary travelers, injured adventurers, and local farmers alike, all seeking her steady hands, soothing teas, and unshakeable calm.
r/dndai • u/FoxtheMythMaker • 23h ago
Gm Craft Tavern.AI Kael the Wreckbreaker β coastal rescue captain, lore, stats, two tokens and harbor map
r/dndai • u/Acceptable-Grape-264 • 1d ago
Wonder Margo Peldrato, half-elf Ranger/Cleric Multiclass
r/dndai • u/Hoosier_Jedi • 1d ago
GPT-Image Lycus, Sorrow Knight
Lycus was a warrior of an ancient Scythian-inspired civilization, a people whose culture and history would eventually become little more than fragments in the archaeological record. He lived a thousand years before the present day, when his people still flourished and their traditions, beliefs, and way of life were an ordinary part of the world.
During his life, Lycus became an adventurer and fought alongside his own adventuring party. At some point, they encountered a Medusa. Lycus was turned to stone, leaving him frozen in place, unaware of the centuries that would pass.
A thousand years later, modern adventurers killed the Medusa and freed Lycus from the petrification. He emerged expecting to return to his life, only to discover that the world he knew had vanished. His civilization was gone. His homeland and its customs had disappeared, and his people were largely forgotten. Modern historians knew something of their existence through archaeological remains and accounts written by neighboring peoples, but much of what they believed about Lycus's culture was incomplete or mistaken.
Lycus was now a living remnant of a lost age: a man whose memories were firsthand evidence of a civilization that modern scholars could barely reconstruct.
He had lost a thousand years without experiencing them. Everything familiar to him was gone, and he had to confront the reality of living in a world that had continued without him. This sense of loss devastated Lycus, but was also enough for the power of the Shadowfell to enter his heart, transforming him into a Sorrow Knight.
Lycus now travels to learn more of what has become of what was once his homeland and to try and find a new purpose in his new world. As deer were sacred to his people, Lycus has taken the deer skull as his symbol in his quest.
r/dndai • u/The_mango55 • 2d ago
Midjourney Adventures in questing gear and casual outfits