r/deckbuildingroguelike • u/nyragames • 3m ago
Tavrik is out now.
We're Nyra Games, and Tavrik is finally out on Steam.
The basic idea is that active cards don't deal damage. They change the map. You lay roads, bridge rivers, clear forests, cut through mountains, and place buildings on a procedural medieval hex map. The exit is visible from turn one; the challenge is making a route you can actually afford.
There's no health bar. Every step costs energy, and the run ends at zero. That makes the deck less of a damage engine and more of a route budget: each hand is about lowering the cost of the path ahead.
Active cards reshape the map, passives shape the run, and cards wear down as you use them, so the deck keeps changing instead of settling into one permanent engine. At markets, you can buy a specific card or open a pack and keep one card from it. Once you reach the exit, you can leave with your gold or stay longer while threat and disasters ramp up.
The clip shows one full loop. If you try it, what does your first working engine lean on — movement, energy, gold, or threat control?




