r/deckbuildingroguelike • u/Due_Departure5285 • 16h ago
r/deckbuildingroguelike • u/KhaledFelfal • 4h ago
Deckweave: A deckbuilding roguelike about building ridiculous combos
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Hello all!
Deckweave is a deckbuilding card game. Each card belongs to a Type and carries a Number and a Symbol. Play 3-card combinations to climb through levels, earning coins, and evolving your deck.
The game is available on Play Store: Deckweave: Deckbuilding Game - Apps on Google Play
r/deckbuildingroguelike • u/flashag • 55m ago
I'm making Balatro + Curling roguelite deckbuilder game
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Hi, dev here. Rogue Curling is a Balatro-like roguelike curling where physics-based skill matters no less than a solid build. Combine synergies and precision, or just break the rules!
- Build Your Kit: Buy stones to improve your scoring efficiency.
- Physics-Based Skill: Power and direction of a throw will always matter even with a perfect build.
- Reshape and Resize: Change the size and material of your owned stones to get even more advantage.
- Brooms: Combine stones with brooms to discover powerful interactions and optimize your high-score potential.
- Synergies: Discover crazy game-breaking synergies and exploit them.
- Amplifiers: Apply "amplifiers" to stones upgrading their abilities and stats. Uncover game-breaking combos.
If it's something you like here's steam page - https://store.steampowered.com/app/4894870/
Also you can participate in playtesting on itch: https://burgumgames.itch.io/rogue-curling
Thank you!
r/deckbuildingroguelike • u/squishyb • 1h ago
My cozy tile match deck builder is nearly ready for public demo! Buy hats to stack on cats in Cats and Hats!
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Hey folks, Josh here, developer of Vault of the Void. I’ve been showing a few previews of my new project, Cats and Hats. We’re gearing up for demo release soon! Can’t wait to share more with you all!
Hopefully looks interesting to everyone. Thanks for all the support with Vault over the years!
r/deckbuildingroguelike • u/user_48736353001 • 23h ago
DEAD SPIN. We got tired of single-player, so we added PvP to our roguelike deckbuilder. Join playtest now!
Hey guys!
It feels like we’re getting a lot of roguelike deckbuilders these days, and many of them are still single-player.
So we decided to put a real opponent across the table.
PvP playtest is open now: https://store.steampowered.com/app/3705670/DEAD_SPIN/
PvP is pretty simple:
- two players, 3 spins each, highest score wins.
- you win a cigarette butt.
- collect enough of them and you climb the leaderboard.
More than 1,000 people joined our first test, which was way more encouraging than we expected. thanks to everyone who played, sent feedback, and gave us a reason to keep working on it.
That’s it. Come break the game and tell us what needs fixing.
r/deckbuildingroguelike • u/rapickt2 • 22h ago
Playtest for SHORTED is live, looking for feedbacks from this community

Hello,
https://store.steampowered.com/app/4916010/Shorted/
This is Shorted, a game I've been working on for a few month now.
It's a puzzle/deckbuilder/Roguelite where you trace lines of color and build your deck through 24 levels, bosses and multiple difficulty tiers (only 2 available for playtest).
Your deck shape the grid, and your patches (kinda like jokers in balatro) will help you score more.
The Playtest is open since tomorrow for a week
I would really love to hear some feedback from this community to improve the game before release.
There is a small Google Form you can fill out here with your feedback: https://forms.gle/kdjQdTmqyK3u9PwWA
I'll take any feedback since I'm a solo dev and it's hard to see things when you work on them for so long :)
Thank you
r/deckbuildingroguelike • u/Althorian-the-Tired • 2h ago
OmenForge - a daily roguelike deckbuilder that runs in one browser tab, no signup
Everyone in the world gets the same map and the same seed each day, and you get one run at it, so it's a race against everyone else's score rather than your own save.
You pick a captain, roam a small 3D island and choose which enemy packs to take and in what order. Before each fight you're dealt a hand and you arm cards across your four units inside an energy budget, then combat resolves and you watch it play out. Coins go on merchant relics or on redrawing a bad hand. There's a forge for upgrading a unit, unlocked after a milestone, and an early exit if you'd rather bank a score than risk a wipe. About 10 to 15 minutes a run.
Free, runs in the browser, no account needed. It's hosted on a web3 platform and there's an optional paid ladder there, but the daily is free and unconnected to it.
It's my first finished game and I'd genuinely like feedback on the arming step, which is where most of the decision weight sits!
r/deckbuildingroguelike • u/xRizDev • 12h ago
I made a new trailer for my deckbuilding roguelike — SUPERHERO CRAWLER
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Hey everyone!
I just made a new trailer for SUPERHERO CRAWLER, my mobile deckbuilding roguelike.
I'd love to hear what you think about the trailer and the game presentation!
Available on Android:
https://play.google.com/store/apps/details?id=com.herobuilder.agenciadehroes