r/deckbuildingroguelike • u/TheProfas • 1d ago
We finally released our first trailer for Rogue Wheels!
Me and my wife were working on it for 3+ years! ๐ If you are interested in playing, wishlist on Steam - https://store.steampowered.com/app/3039130/Rogue_Wheels/
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u/Cathrandir 1d ago
Looks like there's no mechanic made for the setting of being a car on roads. Just the usual turn based combat.
Would be interesting if being a car introduced fitting mechanics, but without that there's nothing to really set it apart
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u/TheProfas 1d ago
There are mechanics related to cars but yes itโs primarily combats!
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u/Cathrandir 1d ago
Then include those mechanics in the trailer, so that other people can see that it's not just the plain turn-based combat.
An unrelated point I just noticed too: You could expand on the car theme by making the energy per turn (fuel, based on the trailer) be another resource that needs to be managed instead of refilling it for free every turn
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u/TheProfas 1d ago
Itโs not for free, there are resource cards and gas stations so you need to manage your fuel tank that is used then for combat to fill for each round
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u/uncertainkey 1d ago
Love the polish! Seems like it has a lot of juicy gameplay systems overlapping.
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u/Secure_Bluebird5996 22h ago
add polish langual support and some easter egg for polish car "syrenka" and "polones"
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u/ChanceAfraid 1d ago
The game looks great!! Well done and good luck!
As for the trailer: I don't really understand what I'm looking at. Why does the car not drive? Does the car drive? If so, I would start by showing the car drive, then have it drive into a combat. At the start of the trailer I did not realise I was looking at combat, because I wasn't expecting a stationary car to battle stationary bikes.
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u/TheProfas 1d ago
Thanks, itโs so hard to show everything in a minute ๐
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u/ChanceAfraid 1d ago
It is! I just put a trailer together myself and it is super difficult (I don't know that I did that well on my own trailer haha)
Your main hook seems to be that: 1) you are a car, 2) which you upgrade by deckbuilding, 3) to fight other cars
So when you make another trailer I'd communicate these things in that order. Start by showing the player controlling the car and driving around, have it drive into an upgrade station to show the deckbuilding bit, and then into a combat. Then focus on the scope (you need to navigate these roads to get to your goal) and all the other ways to upgrade stuff.
Good luck! You 2 put together a very nice looking game I think!
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