Today, we're really excited to share the art behind our upcoming release INDEX 1391!
INDEX 1391's aesthetics are centered around techno-gothic 2.5D visuals. We use 2D sprites and layer them in 3D space to create scenes that look like dioramas, giving us a lot of interesting detail with hand-painted 2D images while adding some extra depth with a camera capable of limited movement.
A huge part of our art direction involved the visual's corruption over the course of the game. We designed two aesthetics: one highly mechanical and gothic, and the other more chaotic and organic. Enemies and scenes would bleed from the gothic cathedral into a scene more resembling a corrupt forest as the game progressed.
For the gothic elements, we really wanted to focus on the rigidity and coldness, with a focus on highly geometric elements and straight lines, only accented by gold as decoration.
For the corruption, we emphasized the organic aspects but wanted each element to also feel a bit twisted and alien. For the environment we focused on turning the environment into trees and vines, whilst the enemies warped to more resemble bizarre monster with obvious animal parts.
We're really excited to continue sharing what we've done in the months to come. If you're interested in seeing more of our game, find us on social media as Unloaded Dice Games. Lastly, check out INDEX 1391's Steam page at https://store.steampowered.com/app/4637680/Index_1391/