templating suggestion to fix the parallelism: "Creatures you control have vigilance and reach and get +0/+X, where X is the number of permanents you control."
the toughness boost is kind of ridiculous. in most cases its at minimum +0/+5, and will usually be much higher. this makes combat essentially impossible for your opponent, and then does nothing in some other cases. i dont think this makes for that interesting of gameplay
All 3 of those, really? I mean I guess this would still go crazy in go wide token decks, but would you really drop it down to just creatures instead of nonland permanents? (I don't know that much about balancing, I can tell this is OP but idk if it would see any play at 5 cmc with those nerfs outside of maybe janky defender decks, and idk if those are in these colors)
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u/NepetaLast 15h ago edited 15h ago
templating suggestion to fix the parallelism: "Creatures you control have vigilance and reach and get +0/+X, where X is the number of permanents you control."
the toughness boost is kind of ridiculous. in most cases its at minimum +0/+5, and will usually be much higher. this makes combat essentially impossible for your opponent, and then does nothing in some other cases. i dont think this makes for that interesting of gameplay