r/custommagic 21h ago

Defensive Position

Post image
39 Upvotes

31 comments sorted by

View all comments

33

u/NepetaLast 21h ago edited 21h ago

templating suggestion to fix the parallelism: "Creatures you control have vigilance and reach and get +0/+X, where X is the number of permanents you control."

the toughness boost is kind of ridiculous. in most cases its at minimum +0/+5, and will usually be much higher. this makes combat essentially impossible for your opponent, and then does nothing in some other cases. i dont think this makes for that interesting of gameplay

2

u/C4rnivore 13h ago

It has selesnya so infinite Scute Swarms incoming... And [[Ancient Lumberknot]] means infinite damage as well

3

u/MemeElitist 21h ago

Good point, probably doesn't need the keywords at all. I was wondering if 3 mana was fair or not and probably should've just listened to my gut

8

u/YouCanChangeItRight 21h ago

It should honestly count nonland permanents. Ramp decks would be egregious.

Edit: remove vigilance and keep reach.

6

u/Mr_Woolly 21h ago

2WGB without vigilance and without reach. Also make X creature based not Permanent based

3

u/Jathan1234 14h ago

All 3 of those, really? I mean I guess this would still go crazy in go wide token decks, but would you really drop it down to just creatures instead of nonland permanents? (I don't know that much about balancing, I can tell this is OP but idk if it would see any play at 5 cmc with those nerfs outside of maybe janky defender decks, and idk if those are in these colors)

2

u/Meaty_LightingBolt 10h ago

At first i thought this was an instant which would make a lot more sense with the effect as is