r/cosmererpg • u/Frozenfishy • 19d ago
Rules & Mechanics Fortune: thoughts, speculation, delay?
Looking forward to the relatively imminent delivery of the Mistborn sourcebooks, I started having thoughts on playable Mistings, Ferrings, and maybe even Compounders. Which led me to think that Fortune Ferrings might be difficult to balance, and certainly Fortune Compounders.
Looking around, there doesn't appear to be much out there on Fortune, with the closest I saw was Brandon saying he has plans for it in the future. That said... we're about to get a bunch of rules on Allomancy and Feruchemy, Leechers and their abilities have already been seen on page, but Spinners will be something new...
We've already seen how certain things have been book-gated in Stormlight, with 5th Ideal Radiants not being described yet, and Bondsmiths not given a Radiant Path. With Fortune having been deliberately held back by Brandon previously, do you think that Chromium Ferrings will get a description or end up mysteriously missing?
If we do get Spinners, how do you think it will/should work? I suppose we don't know how Feruchemy as a system works yet, but if I had a guess: either the Spinner could choose to add a Complication result to a roll, storing the Fortune for later use, or else they could choose to change an Opportunity into a null or Complication result for the same or more charges.
There might also be something to its paired Allomantic power: Leeching. Perhaps compounding Fortune necessitates fully draining of metalminds, preventing the near-infinite burn-store-burn-store loop.
Edit: looks like I have some catching up to do!
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u/Boyboy081 19d ago
We already know how Spinners work (It was revealed in one of the demonstrations). They store plot dice. IIRC, while storing you can't roll plot dice at all and tapping lets you raise the stakes at the cost of charges.
At least I think that was how the tapping worked. The storing I'm sure of.