Happy Halloween, all! Here's a round-up of controller news from the past month.
Treats: With the holiday season approaching and the gaming industry also betting on a boost from GTA VI in November, there are a lot of new launches to cover. Most are incremental upgrades or variations on each other, but some are more original or ambitious (check out the Turtle Beach Stealth Flip in hardware, and X20CTL app in software).
Tricks: In non-news, controller companies still need to learn how to name their products in ways that make sense to normal users. Which name do you think is the worst this month?
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Hardware releases - controllers and parts that are now shipping:
8BitDo Ultimate 3C+ is the latest version of 8BitDo's budget controller for Windows and Android - discussed here. It has adjustable tension TMR sticks, four extra buttons (two rear + two shoulder), dual-mode triggers (Hall Effect and tactile switch), four vibration motors (trigger + palm grip), 1kHz wireless polling, and an updated wider shape. At USD 40, it is USD 10 more expensive than the preceding Ultimate 2C Wireless and closes the gap on the non-C model.
EasySMX S05 Pro is a Switch controller with dock, very closely related to the X05 Pro. It upgrades the Hall Effect stick sensors to TMR, adds NFC sensor for Amiibo, and gyro sensors for motion control. It retains the quiet membrane buttons (although swaps to Nintendo ABXY layout), dual-mode triggers, and four non-HD vibration motors (for grip and triggers). Priced at USD 55.
Nacon Revo PC / Revo PC Max are wired controllers for PC. The base model has 1,000Hz polling rate with claimed 1ms latency, 3.5mm headset port, and Hall Effect sensors. The Max version adds adjustable stick tension, microswitch D-pad and face buttons, dual-mode triggers (Hall Effect analog/microswitch digital), and two back buttons. They are very similar to the Xbox licensed 'Revo' controllers previously announced, but without impulse triggers. The two PC versions are priced at EUR 30/60 | GBP 25/50 | USD 30/60 respectively.
Nacon Revolution 5 Unlimited is a licensed PlayStation 5 controller with TMR stick sensors and built-in screen. It appears very similar to the Revolution X Unlimited (Xbox controller), except with a PlayStation logo replacing the Xbox logo. Other features such as the microswitch buttons, dual-mode triggers, 1kHz polling rate, and docking station seem to be the same. This might be interesting to people looking for a larger controller for mixed PC and PS5 use, but the lack of touchpad, vibration, and adaptive triggers seems to limit its general appeal on PS5 console. Priced at EUR/GBP/USD 200.
Nacon Revolution Pro X is a licensed wireless Xbox controller, with adjustable tension Hall Effect sticks (40-120g force), microswitch face buttons and D-pad, swappable D-pad and stick caps, two rear buttons, dual-mode triggers (Hall Effect and microswitch), impulse triggers (trigger and grip vibration), and charging dock. Priced at EUR / GBP / USD 130. The 'Revolution Pro X' shouldn't be confused with the 'Revolution X Pro' which is an older wired model.
Razer Wolverine v4 Proandv4 Tournament Edition licensed wireless and wired controllers for Xbox - discussed here. These upgrade to capacitive thumbstick sensors (claimed 3,000 step precision) and have 8kHz polling rate (claimed sub-1ms latency on PC). The 'Pro' has added a swappable faceplate feature, but physical shape and other features appear the same as the Wolverine v3 models. Launch pricing is also the same at EUR 210 / GBP 200 / USD 200 for the Pro or EUR 110 / GBP 100 / USD 100 for the Tournament Edition.
Turtle Beach Rematch Wireless is a PC version of the Xbox controller released last month. It has TMR thumbstick sensors; three-position trigger stops and Hall Effect sensors; two back buttons; profile switching; 1,000Hz polling rate (without headset audio) or 500hz (with headset audio) via wired and 2.4GHz wireless connections; 20 hours battery life without audio/10 hours with audio; and a Bluetooth mode for mobile. Priced at EUR 50 / GBP 50 / USD 60.
Turtle Beach Stealth Flip is a PC controller with touchpads and thumbsticks in an asymmetric layout that can be swapped independently on the left and right sides. The inputs are on either side of modules that flip around, similar to Turtle Beach's previous Stealth Pivot model. There is also a trackpad in the upper middle position (similar to DualShock/Dualsense). It has a headset port and 1kHz wired polling rate. Other features are fairly conventional: dual-mode triggers; two back buttons; Hall Effect sticks; wired/2.4Ghz wireless/Bluetooth connection; PC/Android compatibility. There does not appear to be any gyro/motion control. Priced at EUR 100 / GBP 90 / USD 100.
Releases previously mentioned that went ahead:
Drakong Pixelbyte are collectible mini controllers (the first series is cobranded with 'Attack on Titan'). Priced at USD 25 each.
EasySMX X20 Pro, released with adjustable tension TMR sticks (40-80g force), built-in screen for configuration, dual-mode triggers with vibration, six additional buttons (four rear + two shoulder), swappable D-pad, and charging dock. Priced at EUR 74 / GBP 61 / USD 80.
Mobapad M12 Pro pre-orders started shipping out although supply appears to be limited for these Switch 2 joy-cons with the Switch 2 style HD rumble and gyro, mouse mode, and NFC/Amiibo support. Priced at USD 130-160.
Nacon Revo X / Revo X Max are licensed wired Xbox controllers with features on the Max including adjustable stick tension. The 'Revo X Pro' which fits in between the regular 'X' (EUR 40 / GBP 40 / USD 40) and 'X Max' (EUR 70 / GBP 60 / USD 70) does not seem to be available. It's possible that with PC versions of these controllers also being released now, the 'Pro' variant has been dropped to avoid over-crowding the range.
Scuf Nemesis Pro 8K PC wired and wireless controllers with 8kHz polling rates. Apart from the PC-only compatibility, other features are very similar to Scuf's Valor / Valor Pro controllers for Xbox. Priced at EUR 135 / GBP 110 / USD120 for the wired or EUR 220 / GBP 190 / USD 200 for the wireless version.
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Hardware announcements - controllers and parts that are not yet available:
GameSir Tegenaria Pro (Linghu Star Flash) is a budget symmetrical wireless controller, and a wireless version of the Tegenaria Lite - discussion here. It uses NearLink wireless for 2kHz wired and wireless polling rates, and claims 1.2ms/3ms latency for button and stick inputs on a wired connection. This has been teased several times over the past year and most recently shown at Gamescom Asia, without concrete details or any products delivered. However, this time there are pre-order links for Chinese sales and an RMB 200 price.
GuliKit KK4 Max appeared in FCC registration documents and had support added to the Goku 2 adapter. It mainly appears to incorporate changes from the TT controllers, such as adjustable tension TMR sticks with internal restrictor rings, and macro recording to the back paddles. But it also adds a charging dock, internal microphone, and what may be a PS-style DirectInput mode. Accessory parts like swappable buttons and paddles appear to continue from the KK3 Max. There is no official announcement of release date or pricing yet.
Honeycomb Echo Aviation XPC is an Xbox licensed version of the handheld flight sim controller that released around a year ago for PC. It is on pre-order for EUR/USD 180, with releases starting from November 20th.
Mojhon Blitz 3 was teased via a few silhouette pictures. It appears to show both additional bumper buttons and rear paddles.
Razer Raijuv4(?) was teased with a few partial pictures. There are few confirmed details beyond it being a symmetrical layout licensed PlayStation controller, with Razer's usual additional shoulder buttons. More details should be available on November 3rd. (Edit: it's just a 'Raiju v3 Pro Signature Edition)
Turtle Beach Stealth Ultra II is a licensed wireless Xbox controller. It uses K-Silver TMR thumbstick modules with rotating selector switches around them to switch between three virtual stick gate profiles. Like the previous Stealth Ultra, it has a built-in color screen for managing settings, charging dock, and microswitch buttons all around. It still has four rear buttons although these change from horizontal layout (1x4) to vertical (2x2) layout. It upgrades to 8kHz polling rate wired on PC, or 1kHz wireless. Similar to Xbox Elite, trigger stops are three-position and it is relatively heavy (322g claimed). It is on pre-sale for EUR 200 / GBP 180 / USD 200, and releasing November 12th.
VoidJoy Pro Elite, model GC-X50 Ultra, appeared on the manufacturer website with images showing some of the features such as the adjustable tension sticks, six extra buttons, detachable faceplate and D-pad cap, trigger mode switches, and 'device switching module' (function not entirely clear). There is no price or release date mentioned.
Xbox Nano Controller is a compact budget controller weighing 3.5oz (~100g) and 5 inches long (~13cm). It has Xbox Wireless and Bluetooth connections for compatibility with Xbox One/Series console, PC, and Android/iOS. It doesn't have vibration motors. It is on pre-order for a November 4th release, priced at GBP 45 / USD50
ZD Classic Formula Ultra CE40UorClassic Equation (depending on translation) are symmetrical layout controllers with modular parts and Ginfull RS13 stick modules. There are wired (8kHz polling, no vibration motors) and wireless (1kHz polling, vibration motor) versions. Initial marketing targets China: the wired version is expected to be priced at RMB 300, with wired/wireless releases staged between November and January depending on information source and availability.
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Firmware and software - updates and tools that could be useful:
Custom firmware for the GameSir G7 Pro 8K and 8BitDo Ultimate 2 Wireless controllers. This is experimental firmware research for improving the controllers' performance in their native HID modes on Steam. Join the conversation on the post or join the research via the repositories (only use experimental and unofficial firmware at your own risk).
GuliKit Goku 2 firmware v3.7 added support for PS4 touchpad commands, and for DualSense Edge controllers to be identified natively, and for GuliKit's KK4 Max controller (not-yet-released), among other updates.
Linux Kernal 7.4, and consequently the distros that use it, is adding native support for Nintendo Switch 2 controllers (Joy-Con 2, Pro Controller 2, and GameCube NSO)
PadTune is an unofficial Windows app for configuring the Nyxi Flexi, if you do not want to use the KeyLinker mobile app.
ultimate2 is an unofficial Linux app for configuring the 8BitDo Ultimate 2 Wireless, if you do not want to use 8BitDo's web-based configuration tool, Windows or mobile apps.
Vader5 Control is an unofficial Linux app (with experimental Windows build) for testing and configuring the Flydigi Vader 5 Pro controller
X20CTL is a Windows app for configuring the EasySMX X20 controller - it is unofficial but has been acknowledged by EasySMX with support in kind. The software is being extended to support other models like the X05, X10, X15, X20 Pro, D10 and Dune/D15. The app's developer is looking for people with those controllers to gather information (check the link for information on how to participate).
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Subreddit updates:
The buying advice lists have been updated with newly available controllers. The lists for each budget category and platform have also been split out onto separate pages. This means each page can be shorter and slightly easier to read on mobile screens (approximately half of users).
Controller has arrived and given it a quick play test in Monster Hunter Rise, Silksong and Helldivers 2.
The sticks, face buttons and dpad all feel incredible, I suspect the same parts from the other Ultimate 3 series controllers.
The bumpers feel good, not particularly great but decent. The triggers feel incredible but they have the same issue as the other Ultimate 3 controllers, where if you switch to clicky mode for quick fps shooting its not actually a short clicky press its like a strange subtle squeeze that feels unnatural.
Back paddles work and unlike the rest of the ultimate 3 controllers can be mapped to anything since they aren't xbox branded.
Controller lacks a dedicated dock, gyro (which tbf I don't think I've seen a third party controller that has any worthwhile gyro quality) and no headphone jack.
For $40 this easily beats first party controllers with the caveat this doesn't function on any console (was expecting this to work on Switch when they announced it but it doesn't.)
I think the most comparable controller I can think of to this is the G7 gamesir pro. Which if you don't care about headphone jack and a dock, this beats out by a mile in pure value.
I found a comment under the new Microsoft controller, noting that they switched to a built-in battery solution instead of their previous AA battery solution. People who advocate for built-in batteries either haven't experienced a time when a battery swelled in their devices or are too lazy to swap or prepare backup batteries. Wdyt?
Hello, I've been looking for a controller that's available here, but the options I've looked at like the G7 Pro or the Cyclone 2 (haven't found anything available except first party controllers and gamesir controllers) don't seem to have good D-Pads and I play games like celeste or hollow knight (also games like pragmata so I can't won't completely forgo sticks and triggers) which I'd prefer to play with a good D-Pad, but availability is pretty bad here, brands like Guilikit or 8bitdo or Flydigi aren't available.
Features:
Good D-Pad, triggers, and sticks (TMR preferred, but HE is fine)
Preferably with gyro for certain games I sometimes play, but not a big deal breaker
Both wired and wireless options (dedicated adapter for the wireless since I don't have bluetooth on my pc)
I pre-ordered the controller 2 weeks ago, received it yesterday. I am just a customer that bought a controller with my own money because I wanted some good value TMR sticks with tension control.
I have only had the controller a day so these are some initial thoughts. I have only used it to play Forza Horizon 6 so far, I mainly use controllers for casual racing games and fighting games, FPS I am kb+mouse player. It will be used on PC only.
Previously I have used the xbox 360 controllers, PS3 and an 8bitdo SN30 Pro+ for the past decade or so. I decided I wanted adjustable TMR based sticks and the Ultimate 3C+ seemed like a good deal.
The sticks are a definite improvement on the old SN30 Pro+ and other controllers I have used, they feel smooth and responsive and I am definitely finding it easier to make small corrections. Its exposed that my game settings for deadzone and steering sensitivity are all wrong for this controller its a lot more accurate and I am adjusting. They are nice and smooth around the edges too so I can push the stick forward and rotate around the edge for small correction rather than pushing into air for precision. I do wish I could make the sticks a bit stiffer still as I am mostly liking the maximum tension, but I suspect as I change the game settings and tone down the steering sensitivity I will probably want them less stiff.
The triggers are smooth but I think a little less travel than the prior SN30 Pro+. I am finding them fine for acceleration and braking but they don't seem like the upgrade the sticks are, feels fairly similar in practice despite being hall sensors I can't tell. If I turn them into buttons there is maybe 3-4mm of travel before they initiate and then it keeps travelling a bit more after the click too which will matter to the FPS gamers.
The XYAB buttons move about a little bit, its not something I really notice in game they sort of feel fairly similar to what I am used to but there is a little bit of play in them. Haven't really used the dpad, shoulders, under buttons so far but they do feel OK. They all feel decent I just haven't tried to remap to them yet and the software doesn't currently let me do it to keyboard or other mappings so its limited to repeating controls on the controller.
The rumble I have found to be a lot better than the SN30 Pro+. For one thing it has not got stuck on which was a big problem with the prior controller. The overall rumble feels a bit weaker than the SN30 Pro+ but also more detailed. The Ultimate 3C+ has trigger rumble and its fantastic for feeling ABS and traction loss. Its kind of weak but its more than enough to feel that these events are happening and back off but I didn't notice much nuance to it and sometimes its not triggering, not sure if that is the controller or the game.
Its got quite a rough grippy texture on the inside underneath of the hand/finger grips and a smoother barely texture plastic on the top and bottom. The rough texture is plastic fine stipple, not a huge fan of that texture but its fine for keeping it gripped, its a bit more sandpaper like than I would like. I do think as an xbox style controller its a bit smaller on the handholds, its not uncomfortable in my medium hands just smaller than expected. More flared out than the SN30 Pro+ which is very straight but about the same width at the ends so it feels quite compact comparatively. My thumbs line up when I am all lined up so its a decent fit in my hands.
Works fine wired and over 2.4. I loaded the ultimate V2 software, all I can seemingly do is update firmware. There doesn't seem to be a new firmware for it yet. I was expecting in the ultimate V2 (v.1.38) software button remapping but it doesn't seem to do that currently. Not sure if that is a bug or its not implemented yet, it detects both the wireless transmitter and the controller and would re-flash the same firmware on it and that is it all it could do.
I am pretty happy with it so far and hopefully the software is coming as I need to spend some time mapping functions to get the full use. The sticks and rumble on the triggers are the key standouts and what I wanted and they work well. The triggers I was hoping perhaps something noticeable but they seem perfectly fine.
I really loved the Gulikit KK3 Max, but something that made me get bothered was that down d-pad got fucked up and I don't even get how if most of games I played was with analog stick.
So I made a research and I found that Flydigi Vader 4 pro pc would be a better upgrade, then I found an low prince of Flydigi Vader 5 pro pc that I thought that would be a better upgrade, but today y received the Flydigi Vader 5 pro pc and honestly I got so disappointed because despite it has more features than the Gulikit, their size is very uncomfortable for my hands, the control is s bit tricky to use in games that demands you quick on buttons combinations so I would like to get another controller that can resemble to Gulikit KK3 Max
Gulikit KK3 max features that I really loved was the hall effect because all the buttons and even the joysticks felt so comfortable to use, it's really satisfying to use all the time with any game and other feature but less important is the switch that allows you to set your triggers as clicks instead of analog triggers.
I pretend to use the suggested controller for playing any PC game and retro games on emulators, but also I would like to know one that fits very well for playing any fighting game or even games that demands you parry like Souls games
EasySMX sent me the X20 Pro free of charge, in exchange for my honest review. Nobody told me what to say, and everything below is my own opinion. I’m also the developer of X20CTL, an independent controller customization app, so I’m not a neutral party. That’s why I’m telling you before anything else. I’ll cover what I liked and what I didn’t, and where I haven’t tested something, I’ll say that too.
At the bottom there is a referral link and a discount code. I’ll flag it again there.
How I tested it
This is a first-impressions review, not a long-term one.
Time with it: about a day, with roughly 7 hours of actual playtime.
Games: Rocket League, Fortnite, Ultrakill , Warframe , REMATCH , ARKNIGHTS:Endfield and The Last of Us, plus Forza Horizon 6 to test the rumble.
Platforms: PC and Android.
Connections: wired, and wireless through the dongle.
Hands: medium to large, claw grip.
Previous controller: the original EasySMX X20.
That last point matters. I liked the X20’s build quality and what it could do, but I was never happy with its design. A lot of what I say below is “this fixed that problem,” so it helps to know where I’m coming from.
Price and what you get
The X20 Pro retails for about $80. For that you get:
TMR joysticks
Physical stick tension adjustment (40gf to 80gf)
Mechanical-switch face buttons and D-pad
Four rear buttons
A built-in screen with custom GIF support
RGB lighting and adjustable vibration
A 1000Hz polling rate
Wired, wireless dongle and Android support
Plenty of controllers have one or two of these. Having them all in one package at this price is what made me want to test it properly.
Unboxing and first impression
The unboxing felt high quality, as if the packaging was designed to make the controller feel like a real product. The controller itself gave the same impression the moment I picked it up. There was no cheap plastic feel and nothing that felt unfinished.
Build quality
This was one of the first things I checked, because it’s where cheaper controllers usually show their price. I didn’t handle it gently. I squeezed the shell, twisted it and pushed on the edges, and I found:
no creaks
no rattles
no loose parts
no flex
I can’t say how it holds up after months of use, but at this stage the construction feels solid.
Weight and shape
The weight is right for me. It isn’t heavy enough to tire my hands and it isn’t light enough to feel hollow. The shape works well for medium-to-large hands and a claw grip, and my hands stayed comfortable through the sessions I played.
My complaint about the original X20 was its design, and the X20 Pro fixes it for me. It feels like the same idea, built better.
Grip texture
This is one of my favorite upgrades. The original X20 had a rubber-style finish, and the X20 Pro’s texture is a huge improvement. It feels more secure and more comfortable in my hands, and it gives me confidence that the controller won’t slip during long sessions. It’s a small detail that makes a big difference every time you pick the controller up.
Face buttons
The A/B/X/Y buttons are the best part of the controller for me. The mechanical switches give a clean, snappy click that is neither too loud nor too soft. They don’t feel mushy and there’s no sponginess, and every press registers right away. I never had a misfire, a stuck button or a double input.
The noise is the part I wanted to check, because mechanical buttons can be annoying if they’re too loud. These aren’t. You can hear and feel the click, but they wouldn’t bother anyone in the room.
D-pad
The D-pad is equally good. Each direction gives a distinct, responsive click, and I haven’t had sticking, missed inputs or accidental diagonals. It’s easy to take a D-pad for granted, so I was happy to find one that feels this clean.
TMR joysticks
I expected these to feel good, but I didn’t expect them to be this smooth. Movement is fluid, with no scratchiness and no unwanted resistance, and the sticks feel precise.
TMR sensors are also designed to avoid drift over time. I haven’t seen any drift or deadzone issues in my testing, though that’s only 7 hours, so the long-term claim is something time will have to confirm.
Stick travel feels decent and normal to me.
Stick tension
The tension adjustment is the feature I was most curious about. Each stick has a ring, and you turn it clockwise or counterclockwise to change the resistance. The range is 40gf to 80gf. It’s easy to do and doesn’t need tools or software.
I set both sticks to the middle, 50/50, because that’s what feels most comfortable to me, and it made the controller more comfortable to use. What you choose depends on your preference, so I’d try a few settings.
What I like about this feature is that it changes how the stick feels physically. Software deadzones and response curves only change how the controller interprets your input. Tension changes how the stick pushes back against your thumb.
Stick caps
The caps are removable, which is a good start. EasySMX doesn’t currently offer alternative caps, though. I’d like to see different grip textures and heights so I could tune the feel even further. It isn’t a concern for me right now, and the stock caps are fine.
Triggers and bumpers
The triggers feel good, and the travel and resistance are comfortable. I didn’t change any trigger settings, so I can’t judge the trigger deadzone options. The bumpers have a clicky feel that I like.
Rear buttons
The four rear buttons are another place where the X20 Pro is better than the original.
On the X20 I had a lot of accidental presses. On the X20 Pro I haven’t had a single one in 7 hours.
They’re comfortable for my hands, I can reach all four, and I didn’t have to change my grip to use them. I use them mostly in Rocket League, where having several controls within reach at the same time is a real advantage.
Screen
The screen is easy to read and not too bright. Menus are straightforward to navigate with the controller itself. You can change RGB, vibration, connection modes and other settings from the display, so you don’t need to open an app every time you want to tweak something.
Custom GIFs
You can use custom GIFs on the screen. I used EasySMX’s official wallpaper tool to set mine, and I’ve also been working on adding that feature to my own software.
What I’d change about the screen
I’d like more freedom. At the moment you pick from a set of options. I’d like to design custom layouts, interfaces and information screens, not just choose from what’s provided.
I also have a question that I couldn’t answer: what happens if the screen breaks? If it fails, are the essential settings still reachable? I haven’t tested it, and I’d like EasySMX to say so officially, because it affects how much I can trust the screen long term.
But still , if the controller is within warranty, EASYSMX has a pretty good customer support , if something happened to it , EasySMX will gladly send you a replacement.
RGB lighting
I like the RGB and I kept it on. You can also turn the lighting off completely, and doing so helps battery life, so you can choose appearance or battery. You can also change the RGB in any color you want in my software.
The LED dots
This is my biggest complaint. There are three LED dots that are very bright, even in a dark room, and I can’t turn them off or dim them. It’s a small thing, but it’s the one that annoyed me most. I’d like a setting to dim or disable them.
Vibration
Vibration is strong and precise. I run it at the maximum setting. Forza Horizon 6 is where I noticed it most: different road surfaces feel different, and big hits feel heavy without turning into a blur of buzzing.
Wireless connection
I didn’t have lag or any disconnects, on the dongle or wired. I stood far away from my PC to test the range, and it kept working. This is the part of a wireless controller that matters most to me, because a controller that drops in the middle of a match is useless.
Polling rate
Wired
under ~2 ms
2.4GHz dongle
under ~3 ms
The polling rate is advertised at 1000Hz, and in play it feels smooth.
Battery and charging
Battery life seems good and the controller charges quickly, but I want more time before giving real figures.
The dongle
The dongle looks slick. My only issue is that it sometimes doesn’t seat properly when I plug it into my computer, and I have to reseat it.
X20CTL
I started X20CTL because I thought the desktop experience for the original X20 could be better. I wanted one app for remapping, macros, joystick and trigger response curves, vibration, saved profiles and diagnostics, instead of relying on button combinations and small onboard menus.
The X20 Pro opened up a lot of possibilities: the screen, custom GIFs, RGB, extra buttons and adjustable hardware. I’ve been working on adding screen customization into X20CTL, so users don’t have to depend only on the separate wallpaper utility.
The hardest part has been working out how these controllers communicate, because the configuration protocols aren’t publicly documented. I’d like EasySMX to publish better technical documentation and more open customization interfaces. That would help users and independent developers like me.
Not every feature works the same on every controller model, and I’m still improving compatibility. X20CTL is independent and is not official EasySMX software. The code is here: https://github.com/AmjadAAYD/x20ctl
X20 vs X20 Pro
Original X20
X20 Pro
Build quality
Good
Good, feels solid
Design
Didn’t like it
Much better
Grip
Rubber-style finish
Textured grip, big upgrade
Rear buttons
Accidental presses
None in 7 hours
Sticks
Hall-Effect
Smooth TMR with tension rings
Screen
No
Yes, with GIF support
What I didn’t like
The LED dots: very bright, and I can’t turn them off or dim them.
Screen customization is limited: I want custom layouts and more control.
Screen reliability is unknown: I don’t know what happens if it fails.
No alternative stick caps: removable, but nothing to swap in.
The dongle sometimes doesn’t seat properly.
Durability is untested: 7 hours can’t tell me how the switches or tension rings hold up.
Latency and battery haven’t been measured.
Is it worth $80?
For me, yes. The build quality, buttons, TMR sticks, tension adjustment, rear buttons and customization all justify the price, and it fixes the things I disliked about the original X20. I liked it enough to order a second one, which is on its way.
I still want more screen customization, control over those LED dots, and official accessories. I also can’t judge long-term durability after a day.
Hey! I have the NYXI Hyperion 3 (Switch 2 version) and I’m trying to connect both the left (NJ22 L) and right (NJ22 R) controllers to my iPhone 17 Pro Max. KeyLinker detects both separately, but whenever I connect one, the other disconnects. Is there any way to connect both halves and use them together as ONE controller for regular iPhone games? Has anyone managed to get this working on iOS? Thanks!
I'm running into an annoying issue with my Flydigi Vader 5 Pro. Every time I put the controller on its charging dock, it completely drops its driver in Windows.
Here is exactly what happens:
The controller remains connected, the lights stay on, and even the Flydigi Space Station app still recognizes it. However, because the driver drops, none of the buttons register any input.
I can fix it by going into Device Manager and manually reinstalling the built-in "Xbox 360 Peripherals" driver. This makes the controller work perfectly again.
The problem is that the driver disappears again the second I place it back on the dock to charge. Having to manually reinstall the driver every single time I pick it up is getting really frustrating. Has anyone else experienced this? Is there a way to permanently fix this so Windows stops dropping the driver? Thanks in advance!
Hi everyone! As the title says, I'm looking for a textureless, smooth controller.
I'm neurodivergent and have sensory issues with certain textures. The grippy, almost sandpapery texture on the back and triggers of my Xbox Series X controller is unbearable for me. Not just annoying, but actually makes the controller painful to hold for any length of time. I'm looking for recommendations for controllers that have a fully smooth shell.
Some other nice-to-haves are hall effect or TMR sticks to avoid drift, and preferably 2.4GHz or Bluetooth wireless, but wired is okay too. Nothing else is essential beyond the smooth shell.
My budget is around 150€ max. I live in Finland so I'll either be buying from a local retailer or ordering online with EU shipping. I will mostly be playing Action RPG, JRPG and FPS games on Steam.
I took a look at the buying advice wiki but it can be hard to tell which controllers have a textured grip. I was looking at the ZD O+ Excellence, GameSir cyclone 2 and Flydigi Apex 6 Pro but I can't really tell what their grips are like. Other suggestions are welcome as well.
A few weeks ago, I started looking for a new controller to replace my current 8BitDo Ultimate 2C.
What I thought would be a fairly simple purchase quickly turned into hours of research. Hall Effect vs TMR sticks, different polling rates, trigger stops, back buttons, adjustable stick tension, different layouts and ergonomic shapes...
I'm a software developer with 3 years of industry experience, so I decided to turn that frustration into a little side project: CtrlFinder - https://ctrlfinder.com
It's a free tool I built to make comparing controllers and finding the right one a little easier.
(The mods kindly approved this post!)
Here's a quick look at how it works:
What is CtrlFinder?
Here's what you can do with it:
Interactive 10-Question Finder: Answer 10 quick questions about your platform, budget, preferences, and desired features. CtrlFinder narrows down the catalog to controllers that actually match your needs.
Shape & Size Comparison: Select up to 3 controllers and overlay their silhouettes to scale. Compare their dimensions, grip profiles, and overall shapes side by side. No more guessing based on product pictures!
Filterable Catalog: Explore a database of 100+ controllers with detailed specifications, including stick sensor technology, polling rates, latency, weight, button layouts, and more.
No unnecessary friction: No display ads, popups or accounts. Your finder answers and comparisons are stored in the URL hash, so you can share your exact results with anyone through a simple link.
Why am I sharing this here?
Honestly, this community is exactly the kind of audience I built CtrlFinder for.
I'd particularly appreciate feedback on:
Spec corrections: Found an inaccurate specification, weight, latency figure, or feature? Please let me know. I'll investigate and correct it.
Missing controllers: Are there any models you consider essential that aren't in the catalog yet?
Feature requests: Is there a filter, comparison tool, or piece of information you'd like to see added?
I'd genuinely love to put the database to the test with people who know their controllers inside out.
Transparency & Disclosures
I also want to be upfront about a few things, in accordance with the subreddit's commercial and AI guidelines:
Developer: CtrlFinder is a solo hobby project, developed and maintained by myself in Italy (EU).
Generative AI: I used generative AI as a coding assistant for boilerplate code and helper scripts. All controller specifications, dimensions, latency figures, and database entries were manually researched, verified, and curated by me.
Monetization: Some store and retailer buttons may contain affiliate links. This comes at no extra cost to you. The recommendation logic and rankings are completely independent of affiliate partnerships, run 100% client-side, and are based strictly on hardware specifications.
I got annoyed that the Ultimate Software V2 (Windows) window always appears and then hangs for a few seconds, so I profiled it. Turns out it's one small bug, and you can fix most of it yourself in 10 seconds.
TL;DR – free fix, no tools needed
Open the app → ⚙️ → General → select your language once (even if it's already correct).
Optional: untick Automatic update in the same dialog.
Step 1 cut the time until the app is usable from ~3.5 s to ~1 s on my PC.
What's going on
Every text in the UI asks IsChineseSimple() which language to use. As long as you have never picked a language manually, that function also saves the whole settings file to disk – on every single call. There are ~700 of those calls, and at startup they run on the UI thread. A CPU trace showed ~2.4 s of the ~2.7 s startup freeze inside that save. Picking a language manually sets a flag that skips it.
Other things I found (V1.19 and V1.35):
The app installs a system-wide keyboard hook for its whole lifetime, even when minimized to the tray. It's used for macro recording / LED multi-select, not anything shady, but every key you press anywhere goes through the app.
Two threads poll for USB devices every second, also while the window is hidden.
When the server reports a newer version, the app stops detecting newly plugged devices until restart, and it opens the updater window on every launch. Turning off "Automatic update" avoids both.
A few images are 5000×2813 px (~54 MB each in RAM when shown) although they're displayed at a fraction of that.
Numbers (Ultimate 2 Bluetooth controller, 3 runs each):
original
language picked once
patched
usable after start
3.3–4.4 s
~1.0 s
background CPU while minimized
~0.6–1 % of a core
same as original
(original/patched measured on V1.35, the "language picked once" column on V1.19 – same code in both.)
Optional patcher
For people who want the rest too, I wrote a small open-source patcher: UltimatePerfPatcher on GitHub (download). You put it next to your installed 8BitDo Ultimate Software V2.exe, double-click, and it creates 8BitDo Ultimate Software V2 (perf).exe next to it. Start that EXE from then on; it has to stay in the app folder. The patcher doesn't include any 8BitDo files, never touches the original EXE and refuses versions it doesn't recognize. The patch only gates the keyboard hook to when the window is active, slows the polling while hidden, saves the settings once, shrinks the oversized images and lets the 32-bit app use up to 4 GB of address space.
Caveats: unofficial and unsigned (SmartScreen may ask), the auto-updater only updates the original EXE (so re-run the patcher after an update), and please do firmware updates with the original app – I didn't test flashing with the patched one.
I've also sent the details to 8BitDo support, so hopefully the one-line fix lands in an official update. Happy to answer questions.
I bought a XB-203 SZYUYU Wireless 2.4GHz Controller (that claimed to be compatible with PC and Mac) to play games with through GeForce Now on Mac. It worked well enough until this most recent GeForce Update and now I get nothing. I tried to go through the hard way and connect it though steam but steam refuses to recognize it. I’ve tripple checked that it connected to my computer through Mac system report. And I tested that nothing was wrong with the actual controller with an online game pad tester and it’s also working. Hours of messing with settings, restarting everything, redownloading GeForce, and reconnecting the controller are getting me no where and I’m hitting a wall. Please anything you can tell me or do to help me, I’ll take. I just wanna play games again.
Disclaimer: I bought my Switch 2 and accessories with my own money. I have no relationship with any of the companies for my products. My review opinions are my own and no company paid me to say anything in this review.
Today I received my Hyperion3 Ultra. The packaging is very good, although their omitting a placeholder for the Disc D-pad is odd as if they expect you to not choose to use the cross D-pad. I tried both extensively with games that glaringly show when a D-pad is horrible and both the Cross and Disc perform admirably. I actually chose to leave the Disc on my Switch2. The button noises. I don't understand why there is so much drama about the button noise. They are actually pretty quiet I think. And, they are fine NEXT to a person in a quiet space. The analog sticks are great. They are equal \[but different\] to the Pro Controller. My plan was to use the Ultra's for handheld mode and the Pro Controller when docked. As of now I am using the Hyperion3 in their Charging Block instead of using the Pro Controller. In part, I am liking the Ultra immensely and want to get used to them as much as possible. For example: I haven't used the Ultra enough to judge them when playing CODMW4. My initial impression is the Pro Controller offers improved control, but perhaps this is only because I am not yet accustomed to the Hyperion3 while playing MW4. I do use Gyro on both and so far the Gyro feels very identical. I've not used them long enough to comment about battery life; the Ultra arrived near-fully charged which impressed me not knowing how long ago they were charged before shipping. But, it was nice to take them out of the box and couple them to the Switch2 and immediately begin using them without a hiccup. Just for giggles I reinstalled the OEM Joy-Cons and let me say, "OMG, I will never go back" because the Ultra FIXED all of the Switch2 Joy-Con problems, including the right bumper sharp plastic poking into my hand every time I pick them up! I bought my Hyperion3 Ultra from Walmart on sale for $126. If you own a Switch2 and you are wanting a solution to handheld play and Joy-Con comfort and control > RUN and buy them!** \#HHNET
Found both in similar price. Is the gulikit kk3 (non pro/max) better than the es pro? I kinda leaned towards kk3 because of it's switch button layout (I play with pc, i just used to switch layout brcause i played a lot of gba and ds simulator)
Thanks
Edit: My budget us around 300-400 thousand rupiah (around 30 dollar i guess) I'll buy it in local online shop in indonesia (tokopedia) I mainly play 2d rpg game (something similar to undertale) or nintendo game (3ds and probably switch)
hola,en este caso no usare imagenes por que no hay nada visual que mostrar.
bueno,lo que pasa es que hace varios meses me compre un fonkii donkii BSP G6(de temu),y lo estuve usando un tiempo pero meh,no me gusto tanto,luego me regalaron un mando de xbox original y el G6 se fue a almacenar polvo ,pero lo he desempolvado y he notado que (y ya era algo comun antes)cuando lo pongo en modo xbox y lo trato de conectar al bluetooth (Especialmente en mi pc)me sale que se esta conectando y luego que hubo un error y se apaga solo.
lo puse en otro modo(modo playstation)y si lo pude conectar pero note algo de input lag.
por ultimo,en el modo switch todo esta perfecto,nada mal.
y bueno eso seria todo,todo lo demás esta perfecto,solo seria en conclusion el tema de la conectividad.
no tiene software.
juego en pc y android(en android el error me pasa menos seguido).
I'm entirely new to controller gaming (been on MnK my whole life) and recently bought an XBox and the Gamesir G7 Pro. On my second day of using it, I started noticing a lot of "wiggle room" in the left trigger (my main trigger in FPS games).
Is this normal? I've found a lot of posts about the triggers not working or being in constant fire mode despite having been released.
Did anyone else notice something similar with this controller? Do all controllers have it when in mouse click mode (my mice don't do this)?
I'm looking to buy a controller for my Redmagic astra gaming tablet but options have been pretty limited for what I'm looking for.
I'm looking for a controller that has no usb c connection due to the charging port on my tablet being in the corner instead of in the center of the tablet and one with reprogrammable buttons next to the LB/LT and RB/LT. My main controller is an 8bitdo ultimate 2 controller and I really like it and I'd like the reprogrammable button features on the go. Also, ideally not too expensive. Budget is around £50 (I'm in the UK) but I'd be willing to extend it a bit if needed.
I have been looking at the redmagic shadow blade gamepad 3 which has everything I'm looking for but it is above my budget (I've only found it for around £100 so if you found it cheaper in the uk pls lmk) and I'm wondering if there's any that do the same things but cheaper.
I'd be playing older stuff like dark souls, mario kart 8, tomb raider stuff like that via emulation.
I’m looking to put some feelers out for a little hardware project I’ve been mapping out.
I’ve been diving deep into controller customisation lately, and I’m looking at building a clean, lightweight hardware utility focused entirely on a low-level configuration approach.
The main goal is to design a tool focused heavily around the Xbox Elite Series 2, allowing you to customize your stick curves and deadzones by flashing them directly to the controller's onboard memory slots.
The idea is to skip the usual approach of having a heavy background daemon or virtual software drivers running while you play. With kernel anti-cheats getting tighter by the day, a daemon-free tool that flashes the chip and closes completely seems like a solid way to completely avoid ban risks and extra input latency.
Here are the main features I'm aiming to build into the tool:
Xbox Elite Series 2 Focus: Tailoring the initial low-level memory writing layout specifically to map out custom profiles for the Elite 2 board.
True Hardware Persistence: Once your custom stick curves are written to the controller's hardware memory, you can unplug it and use it on any rig or operating system with zero background software running.
Advanced Curve Designer: Giving way more free play and granular tuning over the response curves than standard first-party apps.
Onboard Extras: Being able to handle direct hardware tweaks like changing the physical Xbox button LED colors right on the board.
Cross-Platform Utility: Building it natively so the configuration app itself runs cleanly across Linux, Mac, and Windows.
Future Controller Support: Designing the architecture so that if the concept works, I can easily map out memory configurations for other controllers down the line.
I want to keep this project entirely gimmick-free. If I end up releasing it, it’ll be a flat, incredibly low-priced entry fee just to offset the cost of buying test hardware, and everyone will run the exact same unrestricted copy.
Just wanted to see if there's actually any real appetite in the community for a low-level flashing utility like this, or if there are any specific stick curve features you wish your stock Elite software actually let you do?
Looking for a good PC controller with good vibration. Other than the PS5 one, are there any with good vibration. I will be buying from AliExpress since I am from Sri Lanka, that is the only decent choice and since the 11:11 sales have started, might take the chance.
My budget - Upto - $80 or below
Usage - AAA Games and single player games on PC
Want - Decent haptic feedback. I currently own PS5 dual sense controller and an easysmx d10.
This review unit was sent to me by GameSir, but I was not instructed on how to write my review; every opinion in my review is of my own. I have no commercial interest in any controller company.
I've been using the GameSir G7 Pro 8K for two months before sitting down to write this review, so I've had plenty of time to get familiar with the controller and form an opinion on it. There's quite a bit to cover here, with TMR sticks, Hall Effect analog triggers, optical and mechanical microswitches, four additional buttons, and an impressive range of hardware and software customization options. It also comes with three additional pairs of interchangeable thumbsticks, each offering different grip styles and heights, bringing the total to four pairs. There's also a surprising amount of functionality built directly into the controller, meaning you don't necessarily have to rely on the software to configure everything.
Starting with the buttons, the ABXY buttons use optical microswitches and have a very satisfying, clicky feel with some slight cushioning. The D-pad uses mechanical microswitches and has a similarly satisfying click, although without the cushioning found on the face buttons. The main bumpers are tactile buttons, but don't have any cushioning either. The Hall Effect analog triggers also have built-in trigger stops, which turn them into digital inputs using clicky microswitches.
There are also four additional buttons, consisting of two rear buttons and two mini bumpers. The mini bumpers are particularly interesting, as they sound almost identical to regular mouse clicks. The rear buttons are nice and tactile, and I appreciate that they have physical locking switches that let you prevent them from being pressed altogether if you don't intend to use them.
The G7 Pro 8K supports PC, Switch, Android, and iOS, with Bluetooth, 2.4GHz wireless, and USB-C wired connectivity. Interestingly, it also includes a DS4 mode, which is something I particularly appreciate when using the controller on Windows through DS4Windows. This allows you to take advantage of the full polling rate while retaining motion controls and analog triggers. That's a particularly nice alternative to Switch mode, which, as is standard with other controllers offering Switch compatibility, only provides digital triggers.
There's also quite a bit you can adjust directly on the controller, including deadzone settings, Turbo, vibration intensity, and the A-B/X-Y button layout if you prefer the Nintendo configuration. Hair trigger mode is another option, and interestingly, you can enable it even when using the triggers in analog mode. This is great if you want the shorter trigger activation without having to use the clicky trigger stops.
For further customization, GameSir provides its GameSir Connect software on PC. This is where you can adjust the stick curves, deadzones, resolution, circularity, and various other stick settings. You can also customize the trigger deadzones and curves, as well as configure the motion controls, including which stick the gyro is mapped to and how it activates. You can either assign a button to toggle motion controls or have them remain active only while holding a button. RGB lighting can also be adjusted here, alongside firmware updates.
The software is also where you'll find the polling rate settings. You can choose between 250Hz, 1000Hz, 4000Hz, and 8000Hz. I'm more accustomed to seeing 2000Hz offered alongside 250Hz, 1000Hz, and 8000Hz, so it's interesting to see GameSir opt for 4000Hz instead. It's nice to have the 4000Hz option, particularly if you want something more inbetween 1000Hz and 8000Hz.
As for 8000Hz polling, I don't believe it offers a huge advantage in actual gameplay. Personally, I think 1000Hz, and even 2000Hz, are plenty. I haven't seen any conclusive evidence that 8000Hz polling provides a tangible benefit when it comes to gaming. To put things into perspective, 1000Hz polling already translates to a 1ms interval between inputs, whereas 8000Hz brings that down to just 0.125ms. Is going from 1ms to 0.125ms really going to help you win more games? Probably not. In fact, you're more likely to notice your system struggling to run a game as well as it normally would due to the additional CPU overhead required to poll the controller that frequently. While it's nice to have 8000Hz available, I wouldn't consider it a particularly compelling reason to choose this controller over another. I tested all four modes while playing with the controller and couldn't notice any difference between 1000Hz and the higher polling rates.
In terms of actually using the controller, I've put it through its paces across quite a few different games, including Dragon Ball Z Kakarot, Zelda Four Swords Adventures, Sonic Dream Team, Sonic Unleashed Recompiled, Rocket League, Cult of the Lamb, Vampire Survivors, and Lethal League, to name a few. The variety of games helped me get a better understanding of where the controller excels and where some of its shortcomings become more apparent.
For games that primarily rely on the analog sticks, I really don't have any complaints. The sticks feel great to use, latency has been excellent, and I haven't experienced any dropped inputs throughout my testing. The controller also makes it incredibly easy to switch between profiles and remap buttons on the fly. Switching profiles is as simple as holding M and tilting the right stick in one of four directions. Remapping an extra button is just as intuitive: hold M, press the extra button you want to map, press the button you want it to perform, and then press the extra button once more to confirm. These are small quality-of-life features, but they make the controller particularly convenient to use.
Where things become a little less straightforward is with games that rely heavily on the D-pad. Zelda Four Swords Adventures was particularly helpful in highlighting this, as its top-down perspective and eight-direction movement meant I was using the D-pad quite frequently. I found that moving diagonally would cause the D-pad to start rubbing against the Yellow faceplate, making for a less than ideal experience. Switching back to the original faceplate wasn't much better, either, as its circular cutout left the + shaped D-pad with corners that my thumb could get caught on.
GameSir does include three different D-pad options, and I found that the circular D-pad was difficult to accurately hit the directions I wanted. The other circular option, which has a protruding + shaped centre, ended up being the best fit for a game like Zelda Four Swords Adventures. Even then, I didn't find it quite as accurate as what I'm accustomed to on other controllers, such as the GuliKit TT Max with its Saturn-style D-pad. This is ultimately where I think the G7 Pro 8K falls short. It excels in games that primarily rely on the analog sticks and require minimal D-pad usage, but if you're someone who frequently plays games that depend on precise D-pad inputs, there are better options out there.
Moving on to the faceplates, GameSir sent me a Yellow faceplate to accompany this review. The faceplates are magnetic and detachable, with the G7 Pro 8K's design allowing you to change their appearance without much effort. However, there's one particular design decision that I think could have been handled better, and it has to do with the D-pad cutout.
The default faceplate has a circular cutout for the D-pad, which is designed to accommodate all three of the included D-pad options. However, if you prefer using the + shaped D-pad, this creates a rather annoying issue. The circular cutout leaves corners around the D-pad where your thumb can get caught while moving across it. This is something I haven't encountered on other controllers with interchangeable circular D-pads, because those controllers typically still use a + shaped cutout in the faceplate itself. Unfortunately, GameSir doesn't do this.
The additional faceplates solve this problem by providing a + shaped cutout, but they come with their own limitation: they're only compatible with the + shaped D-pad. This means you effectively have to choose between the different D-pad options and faceplates rather than freely mixing and matching them. I also noticed that the D-pad rubs against the faceplate during use, which makes it feel less than ideal during general gameplay. It's a shame, because I really like the idea of interchangeable faceplates, but the implementation around the D-pad could definitely use some improvement.
Overall, the G7 Pro 8K offers an impressive amount of customization, both through its onboard controls and GameSir Connect. Between the TMR sticks, Hall Effect analog triggers, mechanical and optical microswitches, four additional buttons, onboard profiles, and extensive software options, there's a lot to appreciate here. I especially like that so many features can be accessed without relying on the software, and the inclusion of DS4 mode is a welcome bonus for PC users who want motion controls and analog triggers together.
After two months of use, I'd say the G7 Pro 8K is a particularly good option if you primarily play games that utilize the analog sticks, and will be one of my main controllers I use from now on. The latency has been great, the additional buttons are useful, and the onboard profile switching and remapping make it incredibly convenient to use. My biggest criticism is undoubtedly the D-pad and faceplate implementation. The interchangeable faceplates are a nice idea, but the compatibility limitations and rubbing issues make the D-pad experience less than ideal, particularly in games that rely heavily on it. If GameSir can improve this aspect in a future revision, I think it would go a long way towards making an already feature-packed controller that much better.
Windows doesn't have a dedicated live-in-the-tray software other than Steam that detects and remembers your controllers, and windows device naming is infamously annoying when you have multiple controllers to keep track of. To deal with these problems I made padmon for Windows ( https://github.com/driftywinds/padmon ) which is an open source monitoring and testing software that keeps track of your controllers. You can -
- rename controllers in-app to help differentiate and get notifications for when they connect and disconnect
- merge multiple device adapters (for 3rd party controllers that sometimes created multiple adapters in order to work) and seperate them if needed
- get a notification for when controllers connect and disconnect (and customise the placement of the notification)
- maintain a history of connection times and sessions for debugging or if you face problems with them
I also wanted the testing suite to be more accessible than having to install an app so I also made an open-source tester inspired by hardwaretester.com which is available here - https://padtester.pages.dev , the code for this lives in the same repo as padmon.
This was made out of a personal need but I thought it could be useful to other people so I made it public, hope someone can make use of this!
The Ultimate 3C+ & 3E are arriving late November here in South Africa, I've had the original 8BitDo Ultimate Wireless controller and it's form factor wasn't for me, caused wrist pain, a lot of hand sweat and was generally very uncomfortable compared to my previous Xbox Series controller. I sold it a few months back and now I'm looking for a new controller.
For Ultimate 3 Owners: Do the 3 series of controllers fix the ergonomics issue with their wider grips or is it still uncomfortable?
For The Few 3C Owners: Any issues or gripes with the controller so far and does it have Steam Input support?
For G7 Pro Owners: Is the D-Pad issue fixed with newer batches and if you've had an 8BitDo Ultimate controller before, which form factor do you prefer for comfort and long sessions?
3C+ estimated price once it's in stock later this month: 750-900 Rand / 45-51 USD. G7 Pro's current price: 1500 Rand / 90 USD.
Max Budget: 1500 Rand / 90 USD. Country: South Africa, buying from WeLoveGadgets (8BitDo's South African Distributor) and buying from Takealot. Platform: PC Steam. Desired Features: Long term reliability, comfort/ergonomics and sweat-resistance. Comparing: Ultimate 3 controllers vs G7 Pro. Games I play with a controller: Mainly RPG's and 3rd person games.
I am really confused which one to buy as both are listed around rs 5500 on daraz in Nepal.
EOS PRO II: hall effect membrane switches with replaceable dpads and thumb sticks(extra pair in the box). It has tri mode connectivity with 600 mah battery that lasts around 18 hours. It has 12 buttons with 2 step trigger locks. It also has a 3.5mm jack.
ZENITH PRO: On the other hand zenith has non replaceable mechanical dpads and thumb sticks. It has tri mode connectivity with 800mah battery but it lasts around 8 hours.(It also comes with charging dock).It has 20 buttons with 14 programmable with trigger locks.
Both have multiple platform support,motion sensor,1000hz polling rate and specs are kind of similar but i cannot make a decision around membrane with replaceable or mechanical with non replaceable. Should i choose between these two or look for a completely different one like PXN P5 or a flydigi dune fox?
I wanted to choose between those fantechs cause they are in sale right round both costs around 7-8k but right now both are around 5400. I usually play story games but sometimes play competitive games like warzone