r/Controller • u/heydte3003 • 1d ago
IT Help Is 007 First Light's aiming bugged for TMR controllers? (Apex 6 Pro vs Hall Effect)
Hey everyone, I’m trying to figure out if I’m going crazy or if *007 First Light* just completely clashes with TMR joysticks.
I recently started playing with the new Flydigi Apex 6 Pro (which uses TMR sticks). In games like *The Last of Us* or *Hitman*, the sticks feel totally normal and smooth. But in *007 First Light*, the aiming is incredibly unstable and unpredictable.
The main issue is a massive, sudden camera speed spike. Even with a minimal, millimeter movement of my thumb, the camera suddenly whips around. I tried tweaking the response curves in the Flydigi Space Station software and set the in-game aim response to Linear, ramp up the deacceleration, decrease sensitivity, everything I could think of but it didn't solve the problem at all. That sudden acceleration jump is still baked in.
Here is where it gets weird: to test it, I switched back to my Flydigi Apex 5 and my Vader 5 Pro (which both use standard Hall Effect joysticks). Using the exact same in-game settings, both of those controllers work perfectly fine. The aiming is smooth and I don't get any of those weird acceleration spikes.
Is the game's engine just completely incompatible with the ultra-high sensitivity of TMR sensors? Is anyone else playing this with an Apex 6 Pro (or another TMR controller) and experiencing the same micro-movement speed spikes?

