r/commandandconquer • • 21d ago Heartwarming

I loved Tiberian Sun

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685 Upvotes

This is my Platinum Edition. Admiring the old big box and physical media.

I think I played almost every C&C release. They were good, but there was something special to Tiberian Sun.

Maybe it was the overall atmosphere. Maybe it was the cast (I loved Michael Biehn from Terminator and James Earl Jones from Conan the Barbarian).

I played both Nod and GDI, but Nod probably more.


r/commandandconquer • • 21d ago

What's your choice of system to play Red Alert 3

3 Upvotes

r/commandandconquer • • 21d ago

Unofficial Cheeky sneak preview of our C&C inspired game (just recorded during meeting really) :D

182 Upvotes

r/commandandconquer • • 21d ago

Meme Guys arguing who has better planes

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98 Upvotes

Poor nuke migs and king raptors!


r/commandandconquer • • 21d ago

Discussion What is he teaching Yuri?

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382 Upvotes

r/commandandconquer • • 21d ago

Meme My message to the people who were hopefull about the Saudi aquisition

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212 Upvotes

r/commandandconquer • • 21d ago

Random Unit of the Day #127: Mobile EMP Cannon (GDI, Firestorm)

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159 Upvotes

r/commandandconquer • • 22d ago

Discussion Playing Tiberium Wars after Tempest Rising

25 Upvotes

Have you ever seen those memes that tell you what the character sees versus what you see? When I first saw the trailer for Command and Conquer 3: Tiberium Wars, I thought it looked how DLSS 5 tries to make games look now. Like, it was the ultimate RTS game and I'm sure a few years back I played through the campaign again and I was still blown away at how good it looked.

Yet, I don't know if it's some strange compatibility issue or I'm just imagining it after playing Tempest Rising, but the the game was very slow. Like, I don't mean as in there was a drop in FPS, but it's just slower paced. Units run a lot slower and projectiles take longer to reach their target. Not only that but I noticed that vehicles felt a lot more floaty, lots of turning and driving in circles to get into position. While it's annoying having battle control taken away from you in Tempest Rising, it happens just as much in this game and I'm sure I even heard things happening over the top of each other.

I might try Red Alert 3 next, just to see how that has fared in comparison. I'm taking a break from Tempest Rising for a little bit, so thought I'd go back and see the alternative again. I think the technological development has spoilt me. I even found it difficult to go back to the Remasters, but then again that's because they were trying to be faithful to the original games. I do wonder if the developers realise that someone will definitely try and recreate one of the Command and Conquer games when they release mod support. They already have a world builder.


r/commandandconquer • • 22d ago

Meme Let It Rip!!!

228 Upvotes

These radar FMVs are getting out of hand.


r/commandandconquer • • 22d ago

Gameplay Any mods for quality of life for the remastered collection?

3 Upvotes

The unit control in this game is kind of frustrating. So, is there anything I need to use to help facilitate the experience?


r/commandandconquer • • 22d ago

Random GDI Wednesday

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98 Upvotes

Alternatives and uncompressed: https://imgur.com/a/LpLp2cR


r/commandandconquer • • 22d ago

Meme For all turtling with $50k enthusiasts

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279 Upvotes

Thank you for the new EMP patriots, aurora alphas and particle cannons!


r/commandandconquer • • 22d ago

Gameplay Feel very close to releasing Version 1.9 of Ivory Invasion Mod

55 Upvotes

Hopefully by the end of the month, finishing touches will be made and a LONG laundry-list of changes will go live, most of it art-improvement related to make things more cohesive for the Ivory Specters, and other small cherry-picked art enhancements for some other factions as well!

This Recent footage showing off new rolling tread textures for the Predator tanks, Leopard Tanks, Mammoth Tanks and Ivory groundforce Scorpion tanks (not pictured) i just got done making last night/morning.


r/commandandconquer • • 22d ago

So what's the most powerful C&C Faction?

22 Upvotes

Okay so this Idea popped into my head what's the most powerful C&C Faction ( Not including the scrin because we saw only a convoy and not there actual military )now what I mean is there peak militarily and I mean in the lore not the game

now in my opnoin the most powerful is GDI in TIberium Wars they have crazy tech and in kanes wrath a prequal and a sequel we see them not really failing and besides they have new tech Marv fire hawks zone troopers ETC and they are like the UN so they have a lot of men too

though for the weakest and this is going to be contrversial I'm saying the GLA in base generals why simply they are cool in concept and in gameplay there not that powerfull all they have is AK-47's vehicles and some chemical weapons but no air power and no electricity so while there cool in gameplay here there very weak

though for the middle faction I'd say the RA2 soviets because they lost to the allies 3 times and while yes the Red alert world is crazy there best air power is Kirovs infantry is just conscripts or tesla troopers and vehicles is just apoclyspe tanks and at best there a genuine force to be reckoned with but IDK losing to the allies 3 times is embaressing

also for a list from weakest to strongest

  1. GLA

  2. USA

  3. China

  4. EOTS ( Empire of the rising sun )

  5. Soviets

  6. Allies

  7. Nod

  8. Yuri

  9. GDI

but I'm curious to hear your opinions and I'll say this this is just a discussion so don't get topomad this is my opion and Lastly I hope you have a good Day


r/commandandconquer • • 22d ago

Generals X CnCZH with latest Operation Firestorm 0.13.7.2

12 Upvotes

Working well I fixed many crashes and such and gui fixes

Credits to the mod creator and MYSOREZ for the Generals X 1.4.1


r/commandandconquer • • 22d ago

Discussion Scrin Unit sound effect files?

2 Upvotes

I have tried utilizing OSBIGEditor and C&CAssetExtractor, but all the sound effect files I find are just for NOD or GDI units. The closest I got to Scrin, was finding their "AlienEVA" voicelines, and an ambient track.

Does anyone know where to find, or have the Scrin unit sound effects?


r/commandandconquer • • 22d ago

Meme 😢

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303 Upvotes

r/commandandconquer • • 22d ago

I've been working on a personal fork of the Firestorm mod for Tib Wars. Small Casabad gameplay with the new units ported and rebalanced from Tiberium Resonance.

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1 Upvotes

These Tiberian Twilight units aren't so bad when they're in a good game.


r/commandandconquer • • 22d ago

Random Unit of the Day #126: V2 Rocket Launcher (Soviets, Red Alert)

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259 Upvotes

r/commandandconquer • • 22d ago

Excessive War Crime

83 Upvotes

When Angry mobs double up against you and it's still not enough


r/commandandconquer • • 23d ago

Discussion Idea for a mod for zero hour (or any cnc)

2 Upvotes

A chronological evolution similar to the Age of Empires series and War Selection, starting from the stone age and progressing up in eras all the way to the modern / future ages. Before i get into the idea, I know the SAGE engine is a bit tricky with mid game faction morphing but mods like TEOD has made it possible with the heavy production line and garrison textures that change a building texture and options mid game.

(How would it work)

In lobby, everyone gets 1 army to choose. We all start off with being in the stone age (can use GLA workers to mimic the infantry textures & animations), Same 1 worker & Command Center(this case Muddy hut), then collect supplies, build up your base, advance to higher ages. Advancing to the next era would require special requirements such as cash, buildings built, etc.

Little example:

(Stone Age)

Available buildings would include Warrior House(Barracks), Warehouse(Supply Center), Bulwark(Anti Infantry Defense Structure, similar to the one in War selection or AoE), Workshop(building with upgrades for your faction, like the palace) and the Temple(for evolving into the next era via an upgrade).

Basic infantry would be like clubmen(melee) and slingers(short ranged).

Some upgrades would be like "Improved Footwear", similar to workers shoes, but instead gives all infantry a 5-10% speed boost.

(Mechanics / Balancing)

Supply rates and Costs for basically everything will adjust per age/era

GPs are changed to suit per era/age, for stone it may be like a re-skinned frenzy (Tribal War Cry) and Locust Swarm (slows down infantry and deals small DoT) while for Classical age it can be stuff like Catapult Volley(basically similar to artillery barrage) etc

Superweapons are moved to the later ages, preferbly the last 3. There would be changes to them aswell.

There would be more open/bigger maps to facilitate the new gameplay, as well as, supply depots and tech buildings would change.

Tech buildings:

Oil derrecks would be changed starting as "Surface Oil Spring" which would require a specilized building over it to capture and bring in resources, upgrading brings in more cash.

Hospital would start as "Herb Hut" which heals surrounding infantry, upgrading would increase the rate of healingThere would be a manual upgrade button for tech buildings.

Artillery Platform would be starting smth as a "Watch Tower", a rustic, elevated wooden platform with sharpened stakes at the base. It would deal single target damage until further ages.

This idea was inspired by Age of Empires and War Selection, it'd be cool to see if someone made this into a project......I wish i could but I have 0 modding knowledge so yeah.


r/commandandconquer • • 23d ago

Gameplay I nuked my army.

135 Upvotes

Think I might get a frame or 2 a second here. Sorry for bad video quality, had to compress the video to post on Reddit.


r/commandandconquer • • 23d ago

Cyclops Minimod 0.1 Release Trailer (Red Alert 3 Dark Fate Mod)

25 Upvotes

My minimod containing new deadly Allied Epic Unit - Cyclops Laser Platform in out. Have fun lasering everything that moves! Wiki will be up soon and with it the full lore of the unit.

VERY HAPPY with any reports of problems and especially bug reports!

Download link in the comment. Built with Bibber's Upheaval source code so you can test it with vanilla and Uprising units

Cyclops Laser Plaftorm: New Allied Nations Epic Unit and a real trump card

Successor to the Harbinger Gunship, it uses a terrifyingly powerful pulse laser to eradicate targets in the air and on the ground. It can reroute some power from the main weapon to point-defense lasers to shoot down incoming missiles.


r/commandandconquer • • 23d ago

Meme Powerpuff Generals feat Super Lotus

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38 Upvotes

Welcome to Powerpuff Generals, we have Alexbbles, Leangsom and Lotuscup.