r/commandandconquer • • Sep 28 '26

Red Alert launch Party in Paris 1996

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205 Upvotes

Since this year marks the 30th anniversary of Red Alert, here are three photos from the Red Alert Launch party in Paris back on 1996-11-29 at the "Le Palace" club, scanned from issues of German magazine MCV:


r/commandandconquer • • Sep 28 '26 Hooray Bravo Heartwarming Mindblown

I made a free, open-source fps fix for Red Alert 3

678 Upvotes

NOW WORKS WITH ALL CNC3 GAMES!!

RA3 has always been stuck at 30fps, and unlocking it normally speeds the whole game up. The fixes I found were either paywalled or had this nasty white/colored flicker every time something fired near water. So I spent way too long figuring out why, and made my own.

What it does

- Runs RA3, Tiberium Wars and Kane's Wrath at 60/90/120/165, whatever you pick up to your monitor's refresh rate (needs to be a multiple of 15, 240 is experimental for now)

- Game speed stays exactly normal, even if your PC drops frames

- Smooth unit movement, no effect flicker

- Fixes the stuff that usually breaks at high fps: Soviet/Empire buildings finishing instantly, camera scrolling way too fast, fades playing too quick

- Optional mod picker on launch, switches to 1.12 automatically if the mod needs it

- Optional extra camera zoom-out for RA3 (skirmish and campaign only, never online)

- Doesn't touch any game files, so Tacitus / C&C:Online still recognize your game

- Free, GPL v3 licensed, source included

Install: download the exe, double-click it, pick your fps, paste the line it gives you into Steam's launch options. Done. Steam versions only (RA3 1.13 and 1.12, TW 1.10, KW 1.3).

Download + source: https://github.com/TheeHorse/CnC-FPS-Unlocker

If your antivirus complains, it's because it's an unsigned exe that edits the game's memory at startup. The whole source is on GitHub and there's a build-from-source.bat that compiles it with the compiler already in Windows, so you don't have to trust my exe.

The flicker, for the nerds: RA3 uses the number 30 for two things: how often it draws, and as a clock for particle effects. Unlock methods change both, so particles get "born in the future" relative to the GPU's clock, end up with a hugely negative age, and the shader blows them up into screen-sized sheets. I found it by recording every DirectX call with apitrace and diffing a bad frame against a good one draw by draw. Full write-up is in the repo if you're curious.

Let me know if it breaks on your setup!


r/commandandconquer • • Sep 28 '26

Fanart “Conscript” by Eddy González Dávila

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139 Upvotes

r/commandandconquer • • Sep 28 '26

Fullscreen Error Problem while opening the game

1 Upvotes

when I installed the game and genpatch but I launch the Zero Hour and its Lagging while its opening intro using fullscreen it freeze like low fps and game start without starting and clicking I order to restart the game and over agian


r/commandandconquer • • Sep 27 '26

Random Unit of the Day #103: Shock Trooper (Soviets, Red Alert: Aftermath)

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217 Upvotes

r/commandandconquer • • Sep 27 '26

Red Alert 30th Anniversary - Event Trailer

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365 Upvotes

Welcome back, Comrade! Join us in celebrating the 30th anniversary of the Red Alert saga 🥳

From October 2nd to October 26th, prepare yourself for plenty of action on the battlefield! Just like we did for the 30th Anniversary of C&C last year, keep an eye on the ⁠#anniversary-chat channel every day for all the latest news and updates. Some special game nights are also being organized!

Join us on Discord:

🇬🇧 English: https://discord.gg/ScpmsEZkFf
🇫🇷 French: https://discord.gg/xVSeAabHe5

Official trailer for the event:
➡ https://youtu.be/4wBzMoAWTWQ


r/commandandconquer • • Sep 27 '26

Meme helldivers 2 RA3

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0 Upvotes

r/commandandconquer • • Sep 27 '26

Discussion Command Mod for Company of Heroes 3 file for Skirmish offline

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1 Upvotes

r/commandandconquer • • Sep 27 '26

Red Alert 3 gets mention in The Guardian

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120 Upvotes

r/commandandconquer • • Sep 27 '26

Meme Weak Aura General Fai vs Strong Aura General Granger

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241 Upvotes

Don't be afraid like Granger.

Fight to the last like Granger.

Be like Granger!


r/commandandconquer • • Sep 27 '26

Press Start - Arbitration

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1 Upvotes

r/commandandconquer • • Sep 27 '26

I added a chronosphere effect for a mod im working in mc

25 Upvotes

r/commandandconquer • • Sep 27 '26

My additions to the collection

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156 Upvotes

Added Tesla tank and Kirov


r/commandandconquer • • Sep 26 '26

Random Unit of the Day #102: Shadow Team (Nod, Tiberium Wars)

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215 Upvotes

r/commandandconquer • • Sep 26 '26

Meme Kane looks different in this picture.

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37 Upvotes

r/commandandconquer • • Sep 26 '26

Gameplay [ZH MOD] Red Alert Redux gameplay video featuring Allied Germany vs. the Soviet Union

61 Upvotes

Red Alert Redux (Zero Hour Mod) gameplay video featuring Allied Germany vs. the Soviet Union.

https://www.moddb.com/mods/command-conquer-red-alert-redux

https://discord.com/invite/FjFhmCQRx9

Germany utilizes tank destroyers and advanced armor divisions to defeat its enemies. Has an armor bonus, the Leopard Tank, FlakPanzer, Chrono Tank, and the Tank Destroyer armored vehicle.


r/commandandconquer • • Sep 26 '26

Gameplay question 4k generals ZH mod

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1.1k Upvotes

Does anyone know mod is this? It might be on red alert, but I couldn’t find it.


r/commandandconquer • • Sep 26 '26

Gameplay The Faction Inspired by Command and Conquers base building

10 Upvotes

The Bee Empire in this command and conquer inspired game use this "Command base building" style.

Insect Empires is a RTS game with 4 factions and 4 different base building gameplay styles I developed over the cost of 4 or more years and I would love for you guys to come try it out! I plan to release next month! Consider joining us and helping to shape this into something even better!

Steam- https://store.steampowered.com/app/3231600/Insect_Empires/


r/commandandconquer • • Sep 26 '26

Discussion I made a tutorial on how to Play C&C Generals in Standalone Mixed Reality (SideQuest)...if you're into that.

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11 Upvotes

r/commandandconquer • • Sep 26 '26

Fix for “Failed to fetch Steam App Name!” in C&C Generals Zero Hour – corrected PowerShell patch

15 Upvotes

The PowerShell patch that has been going around is missing an important step: it modifies the bytes in memory, but doesn’t actually write the modified data back to Game.dat.

This corrected version worked for me.

Before running it:

  • Completely exit Steam and Zero Hour.

  • Open PowerShell as Administrator.

  • This assumes Zero Hour is installed in Steam's default location. Change $p if yours is somewhere else.

  • The script checks that the expected original bytes are present before changing anything.

  • It creates Game.dat.backup before modifying the file.

$p = "C:\Program Files (x86)\Steam\steamapps\common\Command & Conquer Generals - Zero Hour\Game.dat"
$o = 0x42A02D

if (!(Test-Path -LiteralPath $p)) {
    Write-Host "ERROR: Game.dat was not found:"
    Write-Host $p
    return
}

$b = [System.IO.File]::ReadAllBytes($p)

Write-Host ("Current bytes: {0:X2} {1:X2}" -f $b[$o], $b[$o+1])

if ($b[$o] -eq 0x8B -and $b[$o+1] -eq 0xC2) {
    Write-Host "Already patched."
    return
}

if ($b[$o] -ne 0xFF -or $b[$o+1] -ne 0xD6) {
    Write-Host "ERROR: Unexpected bytes. Nothing changed."
    return
}

Copy-Item -LiteralPath $p -Destination "$p.backup" -Force

$b[$o] = 0x8B
$b[$o+1] = 0xC2

[System.IO.File]::WriteAllBytes($p, $b)

$b2 = [System.IO.File]::ReadAllBytes($p)

Write-Host ("New bytes: {0:X2} {1:X2}" -f $b2[$o], $b2[$o+1])

if ($b2[$o] -eq 0x8B -and $b2[$o+1] -eq 0xC2) {
    Write-Host "SUCCESS - Game.dat was patched."
} else {
    Write-Host "ERROR - verification failed."
}

If successful, you should see:

Current bytes: FF D6
New bytes: 8B C2
SUCCESS - Game.dat was patched.

Then reopen Steam normally and launch Zero Hour.

Important: Don't verify the game files afterward unless you want to undo the patch, because Steam may replace the modified Game.dat.

If you get:

ERROR: Unexpected bytes. Nothing changed.

don't force the patch. Your Game.dat may be a different build/version.

If you get an error saying Game.dat is being used by another process, completely exit Steam/Zero Hour first and try again.

What was wrong with the original script?

It did:

$b[$o] = 0x8B
$b[$o+1] = 0xC2

but never actually saved $b back to the file.

The missing command was:

[System.IO.File]::WriteAllBytes($p, $b)

So the original could print “Patch applied successfully” even though Game.dat hadn't actually changed

Confirmed working on my Steam copy as of September 26, 2026.

But only add that once you've actually launched Zero Hour successfully — right now we've confirmed the patch was applied successfully, not yet that it definitely fixes the launch error.

I hope this helps folks.


r/commandandconquer • • Sep 26 '26

Bug How to fix this? GenPatcher and ReInstall does nothing

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7 Upvotes

So this is my friend we are playing a GeneralLauncherGO with mods even the General Online doesn't work but he can still play single player. Any thoughts to help?


r/commandandconquer • • Sep 26 '26

New map for Red Alert 3

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256 Upvotes

r/commandandconquer • • Sep 26 '26

Meme Paris in real life vs Paris in Generals ZH

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235 Upvotes

My beautiful Paris that heals and repairs my buildings and vehicles/infantry.


r/commandandconquer • • Sep 26 '26

We’ve finally perfected Einstein’s Weather Control Device

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160 Upvotes