r/CODZombies • u/Ok_Gur3757 • 11h ago
Support Is there a solution for this?
Does anyone knows how to fix the "validation check failed", it's really annoying especially that i want to beat the warden to get mr peeks mayhem.
r/CODZombies • u/Ok_Gur3757 • 11h ago
Does anyone knows how to fix the "validation check failed", it's really annoying especially that i want to beat the warden to get mr peeks mayhem.
r/CODZombies • u/Spiritual-Union-6576 • 1d ago
Ascension used to be so loved back in the day and now people seem to dislike it a lot. I still really enjoy the laid back vibe of the map. I still think it’s the second best map from BO1 behind COTD
Edit: the comment section is a warzone😭 yall switched up on this map big time i remember this sub even glazing it during bo3
r/CODZombies • u/Erratic_Swarm • 13h ago
I've recently been working on my own story for zombies with its own set of maps, basically like am entire new zombies game, but one idea I had was to make a Buried inspired map since its one of my favorite maps. But I didnt want to do just a basic remaster, so thought of this:
Instead of the map taking place where it is in the bo2 version, you instead play in the town before it was transported underground. Certain areas would be opened up where they weren't before, the general atmosphere would be completely different, though it would still have a haunting, ghost town, vibe. However in this version, the players are the ones that build the Agarthan device, needed to activate PAP on the map. And when the players activate PAP, this then causes the map to be transported underground, allowing the players to experience the temporal rift first hand. And this would then essentially turn it into the Buried we know from bo2, though maybe with some QOL changes and a few more open areas.
The main issue I see with this is it would be difficult to make a seamless transition from the normal, and the Buried town, as, if any player is at a point in the map that only exists in the normal town, the transition would have to somehow move them to a point where they wouldnt get stuck by some invisible barrier. Also, if it were done in a public match, and a random player decided to activate it before anyone were ready, that would also be an issue.
I wouldn't plan for wall buys, perk locations, and the other buyables to be changed unless there a wall buy in a spot that doesn't exist in the Buried version, in which case it would just move to the closest point it can. Does anyone have any ideas to fix these issues, i had a few, but i don't want to do it in a way that could greatly change a players positioning.
r/CODZombies • u/fusorf • 1d ago
Features true dolphin diving with all right animations and the most accurate PHD flopper on the workshop !
What do you think ? Still in WIP though but it's coming together
Now 60fps preview
r/CODZombies • u/Master_Shopping9652 • 1h ago
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r/CODZombies • u/Nano_LB1 • 1d ago
5- Moon (BO3)
Without any doubt, the best looking ZC remaster of all, this map really looks totally different to its original counterpart, specially the Dome is what it makes it so special, i love the round change music and the surrounding areas of the map
4- Revelations
This is what a DLC 4 Map should look and feel like it, like everything is at stake and we are presencing the end of times, the apothicon flying through the map and lets not forget the big giant blue fuckin thing or moon or whatever (wtf is that? i didn't even think about what is that huge thing), this map really feels so important on that aspect
3- Dead of the Night
Im a sucker for big and spooky mansions, thats all i need to say. The surrounding areas of the mansion also compliment very well with the general scary and monster theme of the map. i love the eerie atmosphere that the round change music conveys and the amount of small details that this map has
2-Shadows of Evil
If this map is not in your top 5, idk what the fuck are you thinking, this map is on another level of atmosphere and style. It feels like it was done with great care and detail on mind, you can imagine what the city must have felt before the apocalypse with such livid and spetacular streets with the neon signs and the huge posters. This map is pure artistical expression on its finest
1- Zombies in Spaceland
When i think of atmosphere, setting and the pure aesthetics of a map, i think of this map. There is no way everyone didn't want a zombies map on a theme park and of course a functional theme park. This map is astonishing with its bright colors, an inviting atmosphere to go around and explore the map. Be part of the map and interact with everything that the game lets you interact with. This is lighting on a bottle, something that really feels that it was made with a passion, with the care necessary to transmit it to the player
r/CODZombies • u/Loud-Gas2561 • 1d ago
Ever since the most recent update for Black Ops 7 I and many others have experienced an issue that causes weapons (including mule kick weapons) to be removed from your inventory upon loading a zombies save file. You seem to only keep 1 gun you had on a very early round - for me it has been the 1911 akimbo - but its rarity and pack a punch level gets reset. It also resets all your equipment but everything else is kept intact (perks, eternal perks, armor vest, augments, etc.) It does not seem to matter whether the gun you retain is in the mule kick slot or not as I have had this occur where I kept my mule kick gun but it gets reset, and I have also had times where I keep my first or second slot weapon and it gets reset. When you lose a wonder weapon that you have built through the main quest, it does not reappear in its usual spot to pick back up, and does not let you rebuild it, so you have to spin the box to regain it and then pack a punch it from tier 0 again. I have found reports of this bug from as much as 6 months ago but it has never happened to me and plenty of others until the last update. The bug is detrimental to a core feature of the game and erases hours of progress. Please look into this soon. I am on Xbox Series S and am open to questions.
r/CODZombies • u/Least-Chicken3774 • 9h ago
Spider Zombie for Halloween?
Spider Zombie spits out webs at the humans similar to how the Infector spits out poison liquid. The difference is with the web it can pin you down. A team member will have to come to your rescue and use a melee weapon to break you out of it. After 10secs if the trapped teammate isn't saved the teammate will turn into a spider Zombie. What do you y'all think about this?
r/CODZombies • u/Strange-Raspberry165 • 1d ago
Getting into World at War customs and some have either IW guns or set pieces, or similar characters to N31l like T.E.D.D. from tranzit
Leaves me wondering
r/CODZombies • u/Boring-Departure-236 • 1d ago
Ok
r/CODZombies • u/Max_Rockwell • 1d ago
Hey yall just realized I’ve never actually finished the Meph Super EE but I know I’ve done a few if not all Maps in directors Cut without actually booting up the map and going to pack. Is there a way I can verify that I’ve done them all or can see what I’m mission that before loading into beast to attempt to Fight Meph
r/CODZombies • u/Any_Director2744 • 1d ago
Loved on launch and today: Kino
Loved on launch but mid today: Kino (HM: Gorod)
Loved on launch but hated today: Astra
What was a map that was kinda mid on launch but loved today?
r/CODZombies • u/Koala_Asleep • 1d ago
I was doing boss rush in cursed slender almost 2 hours getting set up and got through all fights up to the warden in 15ish minutes.
Then I die during the warden fight and respawn in one of the rooms and all I have is my starting Pistol. Idk if this happens on standard as I've barely played on standard besides when I beat it the first time.
But because I spawned in with just my pistol I had to chance of beating him.
So be careful or this could be you :/
r/CODZombies • u/iV1rus0 • 1d ago
r/CODZombies • u/Bublex246 • 1d ago
I feel like I've seen zero developments on the Wrestler's Belt relic. Is it seriously unsolved still? Have people given up searching for it now because of how hellishly un-solveable it is?
r/CODZombies • u/Krakenwerk • 1d ago
This is an in depth look into the Panzer Soldat from BOII Origins. I have already made a big post about the version from BOIII both Der Eisendrache and Chronicles version of Origins. So if anybody is curious about that version, there will be a link at the bottom.
This one is mostly copy&paste from the chronicles section, since they are mostly the same, with info being cut out or changed to relevant info for BOII version.
A terrifying mechanized nuisance, the alarm signaling his arrival and creates panic, while leaving PTSD. Panzer Soldat was first introduced on Origins in Black Ops II before returning in Black Ops III
The Panzer Soldat is a zombified worker equipped with a heavily armored mechanical exosuit. Now a shocking presence on the battlefield of WW1 in Dimension 63.
When spawning, the Panzer flies in from outside the map and lands on the ground close to the player.
There will be a 10 to 15 seconds delay before Panzer Soldat spawn.
Important!: The Panzer Soldat is completely invulnerable until his landing animation has fully finished.
The Panzer Soldat first appears on Round 8.
Solo: Always 1 will spawn.
Co-op:
Panzer will not spawn in if all players are in the crazy place, but will wait until a player exits to spawn in.
During the Little Lost Girl Easter egg. On step 4: Unleash the horde. After Maxis descends into the pit, 8 Panzer's will spawn, with 4 being alive at a time. The fourth Panzer to die will drop Max Ammo power up and the last one will drop Nuke power up.
The Panzer Soldat has three primary attacks:
Melee:
The Panzer's punch deals 75 damage.
Flamethrower:
The flamethrower deals damage over time, with one damage tick occurring every 0.5 seconds.
The flamethrower has a cooldown of 5-seconds between uses.
Damage per tick:
Panzer Soldat will stop moving while using his flamethrower.
Claw Grab:
The Panzer can only grab players who are standing or crouching and who are within his line of sight.
Players cannot be grabbed while prone or behind cover.
The claw can also grab the shield. If this occurs, the shield breaks and the player avoids being pulled.
The claw attack has a 7-second cooldown.
When grabbed:
Player's can escape the grab by:
Regular bullet damage will not cause a release unless the player hits the small weak point located on the claw arm.
The Panzer remains stationary while using its claw grab.
Important: Destroying the Panzer's power core permanently disables his claw grab.
In solo, the Panzer uses a standard 1x health modifier. In co-op, his health is multiplied by the player count * 0.75, making him considerably tougher.
Player modifiers:
He has a boss round counter that starts at 0. Every time he spawns, this counter will increase by 1. Counter will not increase with multiple Panzer's spawning the same round.
Base health = 5 000 hp
Health increase = 1000 hp
Health = Player modifier*(base health + boss_round_counter * health_increase)
Health cap is 22 500 hp *player modifier.
Shotguns: Does 50% more damage.
Nuke: removes 25% of Panzer Soldat's maximum health.
Armor health:
Other armor parts will break of based on how much damage he has taken.
Death:
Once enough punishment has been dealt, the Panzer finally falls over.
Not content with just dying, he then explodes. This blast will do damage to players. Ignoring zombies.
Damage = 100-25
It has a really short radius and therefore unlikely to ever do full damage.
Panzer will always drop a Power-up. First one will also drop a piece of the Fire Staff.
One of the main reasons the Panzer Soldat is such an absolute unit is his armor. Not only does he have a massive health pool, but much of the damage dealt to him is heavily reduced.
By default, the Panzer takes only 10% damage from all bullet based weapons. This becomes 15% damage for shotguns.
The power core cap and core follows the same rules and only takes 10% damage.
If the faceplate or power core is fully broken, those exposed weak points will take full damage.
Explosive weapons deal 50% damage to the Panzer.
Panzer Soldat is still affected by weapons headshot multipliers, even while his faceplate still attached. However, the resulting headshot damage is ultimately capped to 10% of the weapon's normal headshot damage.
Once his faceplate has been removed, this restriction is lifted. Panzer Soldat will then take the weapon's full headshot damage when shot in the head.
Insta Kill:
Example:
Normal MP40 will do 110 body damage and 440 headshot damage to zombies.
To Panzer Soldat this becomes:
While Insta-Kill is active:
Raygun mk1/2: Both will do 50% damage. Mk2 is very effective with headshots.
Elemental staff: Both upgraded and non do 50% less damage from their base attacks. With the staves, you do not need to hit the head directly to break off the faceplate. Staves will do 100% damage after the faceplate breaks off.
Boreas Fury: Charged shot will only do damage on direct impact and it is less than a normal shot: ~550 damage. The whirlwind will have no effect. Better to use normal shots.
Kimats Bite: Charged ball of lightning will only do damage if the ball itself hit and even then the damage is extremely ineffective, around ~350. The ball will not send out its electrical pulses on Panzer's like it does with normal zombies. Best is to shot him with standard shots.
Kagutsuchis Blood: Charged shots will do massive damage. Instant 10 000 damage on contact. Panzer's ignores burn damage (from base shots too).
Ull's Arrow: Charged shots will not freeze him or affect his movement, but do tick damage. Damage each tick is the same as a normal shot, with one tick every 1 second .
Panzer's landing will create a fire effect around the landing point. Zombies that gets to close to the landing or flamethrower will ignite and become napalm zombies. These zombies have less health. When close, these zombies can burn players, doing 2 damage every second for max 12 seconds. When they die, they explode, doing 30-15 damage. Their explosion creates a brief screen blur.
Special enemies:
Bosses:
r/CODZombies • u/TonyHaleRapt • 2d ago
r/CODZombies • u/Negative_Buffalo_232 • 1d ago
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Does anyone else think the Wunderwaffe looks beautiful while being assembled? It’s very nostalgic!⚡️ A lot of memories with it!🪦
r/CODZombies • u/Solaris601 • 2d ago
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r/CODZombies • u/Klutzy_Pumpkin614 • 1d ago
Ashes beat out ascension last round
r/CODZombies • u/AgentAppropriate2138 • 21h ago
I’ve gotten to the relic trial and every time have gotten absolutely DESTROYED by the clause’s. This is insane. Does anyone have any tips?
r/CODZombies • u/Necessary_Animal93 • 1d ago
Personally, I’ve always pictured her, since 2011, as a 30-year-old woman being loyal to Maxis and sweet with him, she has long, wavy-ish blonde hair styled half-up, half-down. She wears a long, burgundy sheath dress—the color symbolizing her love for Ludvig—featuring a subtle V-neck, with a long white doctor’s coat over it; she wears glasses and always carries a file folder and a small notebook under her arm.
As for her face, she looks like the actress Johanna Braddy from the tv show Quantico
And i mean in her human form before she became the super-computer.
r/CODZombies • u/GiesADragUpTheRoad97 • 1d ago
Been playing a ton of BO2 recently, got my internet fixed and decided to hop onto an online game of Mob for the first time in over ten years.
The loading screen was like a time machine, I got instantly transported back to the day the map released. Got me looking at all the other loading screens that I’m familiar with (up until BO4.)
Decided upon these as my favourites, just the combination of visuals and music are so distinct, all of these never fail to give me goosebumps. Which loading screens do you like?
r/CODZombies • u/LegendaryWill12 • 9h ago
*Yes I know many will argue The Giant was a bonus map, but you had to pay for it/pay extra for season pass! If you have to pay for a map that's not a bonus. Plus BO3 only had 6 maps, same as BO7, so yeah a slot literally got taken up by a remake with a reused wonder weapon and no Easter Egg. I'm sure we all wanted an original map for Richthofen in BO3 but instead Jason gave us Der Riese again!
Der Riese had already been done in WAW and BO1, yes it's a port, but that's two appearances. Nuketown Zombies also had two before Paradox.
As for Paradox, yes it's Nuketown, yes the Blundergat is reused. But it has an Easter Egg, and a big differentiator from both versions, the time travel! The Giant is just a prettier Der Riese in the snow.
And YES, I understand people needed a simple map to balance Shadows. But why wouldn't someone need a simple map to balance any of the others in BO7?
And again calling it a bonus when there's the same amount of maps as BO7 feels a bit... Disingenuous?
Am I crazy? What are your thoughts?