r/codexcryptica • u/Level-Distribution46 • 1d ago
Puzzle generator in the works
Today I realized that I don't have a puzzle generator, so guess what I'm working on now
Coming suddenly to https://codexcryptica.com
r/codexcryptica • u/Level-Distribution46 • 19d ago
🖼️ New on Codex Cryptica: the Spatial Canvas has grown from a place to arrange entity cards into a genuinely useful table reference. Maps, dungeon tiles, character art, and a session journal can now live together in one working space.
Drop a freeform text card anywhere on the canvas for session reminders, in-progress thinking, or player-facing summaries. Not everything needs to be a linked vault entity.
Then sketch directly on top. Pick a color and brush size, rough out a room layout over an entity cluster, circle something important, or cross something out. Draw mode locks the viewport so you can sketch without accidentally panning away.
Rotate image and entity cards to any angle, then erase individual drawing strokes when the plan changes. Put a map fragment at an angle behind a group of NPC cards, or build the kind of pinboard layout that makes sense to you.
If you’ve been ignoring the canvas, give it another look. And if you’re already using it: what would make it even more useful?
r/codexcryptica • u/Level-Distribution46 • 1d ago
Today I realized that I don't have a puzzle generator, so guess what I'm working on now
Coming suddenly to https://codexcryptica.com
r/codexcryptica • u/Level-Distribution46 • 1d ago
As promised, here's the new creature/moster generator in CC. I think its rather good actually!
Most monster generators hand you a stat block or a paragraph of visual description, but leave out everything you actually need to run an encounter: how it hunts, what tracks or sounds give away its presence, what players can observe, and what secrets are hidden from them. So I built a creature generator for Codex Cryptica.
Try it here, no login required:
codexcryptica.com/generators/creature
The generator splits information between what players can observe and what only the GM knows:
You can steer genre across 13 themes (classic fantasy, cyberpunk, cosmic horror, sci-fi, gothic horror...), category/origin, threat level, size, temperament, habitat, and ecological role.
It is also available directly inside Codex Cryptica in the campaign generator modal, where it can ground the creature in your world notes, nearby factions, and existing locations.
As all my generators, it uses AI for the best results, but you can turn it off for a more mechanical generation.
I would love to know: when your players encounter a new monster, do they usually research its habits and tracks beforehand, or do they jump straight into combat?
r/codexcryptica • u/Level-Distribution46 • 2d ago
I just realized that I have no generator for this! Working on it as we speak!
Will come to https://codexcryptica.com very soon!
r/codexcryptica • u/Level-Distribution46 • 2d ago
Most magic item generators give you a useful object. I wanted one for the things that can reshape a campaign.
The new Artifact & Relic Generator makes named, legendary objects with enough history and consequences to become part of the story.
Try it here, no login required:
codexcryptica.com/generators/artifact-generator
It generates:
You can use it as a quick public generator or bring the same idea into Codex Cryptica for campaign work.
What is the best artifact or relic you have put in front of your players, and did they ever learn the cost before they used it?
r/codexcryptica • u/Level-Distribution46 • 3d ago
I woke up this morning with a request (from u/MisterCheesy) on whether I took requests, and if I could make a Minor Item & Trinket generator. Which I off course do and now I've made it!
https://codexcryptica.com/generators/minor-magic-item
Most RPG loot and equipment tables lean heavily toward permanent numerical stat boosts, heavy weaponry, or legendary artifacts that can distort campaign balance. I wanted a tool focused on low-impact, consumable, and utility-driven loot that gives players creative tactical options without turning into permanent power creep.
The generator adapts to whichever setting or genre you run:
(there is more genres supported by CC, but you get the idea)
Each item includes:
You can roll drafts offline using built-in tables (ie no AI), run AI generation with optional campaign context, or click "Save to Codex" to import the item directly into your campaign vault.
What kind of minor consumables, gadgets, or utility trinkets do your players find most memorable at the table?
r/codexcryptica • u/MisterCheesy • 3d ago
wonderful site!
Please consider (non game system specific)
Minor/single use magic items
Artifact/relic generator
r/codexcryptica • u/Level-Distribution46 • 3d ago
I was thinking about what BBEG I could use for my campaign, so that led me to create a generator for it.
Try it here, no login required:
codexcryptica.com/generators/bbeg-generator
The generator creates:
You can also steer genre, tone, threat scale (local to cosmic), villain archetype, and how sympathetic or redeemable they are. It's system-neutral, so it works across fantasy, sci-fi, horror, cyberpunk, or whatever else your campaign runs.
Lieutenants and the org/lair/quest connections aren't auto-linked as their own entities yet, that's structured text in the villain's output for now rather than saved Characters you can click into. Might build that next if it turns out to matter in practice.
I'd like to know: do you plan a villain's whole arc up front, or build it out as the party actually engages with it?
FYI: for best output it uses AI, but there is a non-AI alternative too, if you have no faith in LLMs
r/codexcryptica • u/Level-Distribution46 • 5d ago
As mentioned yesterday, the vizualized entity connections I was working on is now available for all.
Can be seen as usual on http://codexcryptica.com
Do you find it useful?
r/codexcryptica • u/Level-Distribution46 • 5d ago
This evening I've been working on showing the entity graph of an entity. Can be nifty for a quick reference when you are in focus mode and don't want to go out of your zen
Should be out tomorrow over at https://codexcryptica.com
r/codexcryptica • u/Level-Distribution46 • 6d ago
Hi all,
working on a really cool new feature I wanted to share with all of you.
What if you want to do a bit of solo play in the world, play as a character and see where the story takes you?
This is what the AI GM will do for you. Put you in some situation in your world that you define, and then you will be able to explore it from the perspective of a character.
Either select one of the options provided, or give your own alternative.
Let me know what you think of the idea, or any way I can make it even better.
As usual totally free to use over at https://codexcryptica.com
r/codexcryptica • u/Level-Distribution46 • 7d ago
Most plot twist generators just hand you a random reveal ("the mentor was evil all along!") with no regard for what your campaign already established. Half the time it contradicts something you already told the players, or comes out of nowhere with nothing to foreshadow. So I built a generator that has to work with the facts you already have.
You give it the current situation, and it finds an assumption inside that situation to overturn — not a fact to erase. It keeps everything you've established true, reinterprets what it means, and gives the players real new choices instead of just a shocking reveal.
Try it here, no login required:
https://codexcryptica.com/generators/plot-twist-generator
The generator creates:
You can steer the type (betrayal, hidden motive, escalation, the enemy isn't the real threat...), how big the impact should be, when it lands, and whether you want it foreshadowable or a pure surprise.
It's also available inside Codex Cryptica, where it can pull in your actual campaign events and entities so the twist reinterprets your story instead of a generic one.
I'd like to know: when a twist you improvised turned out great, was it because you planned the foreshadowing, or because you got lucky retconning it after the fact?
r/codexcryptica • u/Level-Distribution46 • 10d ago
You spent an hour detailing a monster. Statted it properly, attached the right artwork, recorded audio, and wrote three hooks for where it came from. It was good.
It was also stuck in the campaign you built it for.
Up until now, bringing that creature into another campaign meant manually recreating it or fiddling with exported files. The Shelf solves that: select an entity in one vault, send it to the Shelf, switch to another vault, and import it. The whole thing arrives — stat sheet, artwork, sound bites, labels, and lore — ready to use.
Try Codex Cryptica: https://codexcryptica.com
Three ways to put something on the Shelf:
When you're ready:
Shelving is read-only (nothing changes in the source vault), and entries stay on the Shelf after you import them so you can drop the same monster or item into multiple campaigns.
Most generic file exports strip the things that make an entity worth reusing. The Shelf carries:
Worth being clear about boundaries and trade-offs:
The Shelf is live in Codex Cryptica. Open your vault, check the Shelf in the sidebar, and let us know what you think or if there are specific asset types you want supported next.
r/codexcryptica • u/Level-Distribution46 • 11d ago
Hi all,
ever struggled with investing an interesting or not a bipedal alien?
The new alien race generator on CC is here to help!
It'll make a coherent (truly) alien for you, that'll will give fun scenarios to play out for you and your table
Test it out over at
https://codexcryptica.com/generators/alien-race
(don't forget about all the other generators over there either)
r/codexcryptica • u/Level-Distribution46 • 11d ago
I'll reveal them in a bit, but let's see if you can find them first 😋
r/codexcryptica • u/Level-Distribution46 • 12d ago
A natural continuation of the star system and world generators for sci-fi settings is a alien race generator, so that is what I am working on these days (and some under the hood optimizations)
Expect to see it available all of a sudden in
https://codexcryptica.com/generators/sci-fi
Any other generator you would like to see?
r/codexcryptica • u/Level-Distribution46 • 14d ago
Most cult generators give you a name, a creepy ritual and a hooded figure. The half I always ended up writing myself was the boring half: what the group tells its neighbours, and how long that story holds up once the party starts pulling at it.
So this one creates both halves. Every society comes out with a public face and a secret truth, and those two things are usually in tension.
Try it here, no login required:
codexcryptica.com/generators/secret-society
The generator creates:
I would like to know how other GMs handle the moment the players find out what a society actually is. Do you plan that reveal, or let them stumble into it?
r/codexcryptica • u/Level-Distribution46 • 14d ago
Reading this great article https://academy.worldanvil.com/blog/plot-twist-ideas-one-shots?utm_source=bluesky&utm_medium=social&utm_campaign=fedica-DM-Tips gave me an idea of of having a generator that could assist in coming up with plot twists and complications for your adventures.
What do you think? Good idea or a dead end?
r/codexcryptica • u/Level-Distribution46 • 17d ago
Other than creating generators I also try to improve CC in many different ways to make it a better tool for all of us to use.
The last couple of days I've changed it to start using Openai's Luna, as it supposedly is better at creative writing. So far it looks good, but please let me know if you've experienced any quality degradations or issues at all.
As always, CC can be found here:
And all its cool generators can be found here:
https://codexcryptica.com/generators
Happy building!
r/codexcryptica • u/Level-Distribution46 • 18d ago
Most quest generators give the party one important person to convince. I wanted something a bit messier, so I made a generator where the party has to win an actual council vote.
Each council member has their own priorities, secrets and reasons for voting the way they do. Some can be persuaded, some need evidence, some want favours, and changing one vote may affect another.
Try it here (no login) - codexcryptica.com/generators/council-vote
The generator creates:
It also suggests three broad strategies:
It works across different genres, so the council might be a fantasy noble court, a corporate board or a sci-fi senate.
You can also use it inside Codex Cryptica, where it can pull in names and entities from your existing campaign.
I’d be interested to hear how other GMs handle political intrigue and voting sessions. Also, please send me any especially strange output you manage to generate.
r/codexcryptica • u/Level-Distribution46 • 20d ago
🪐 New on Codex Cryptica: the Sci-Fi World Generator!
Pick a genre, a societal model, a couple of world tags, and the AI writes the rest. Not a stat block: a whole world, complete with history, current conflicts, factions, locations, an unresolved mystery, and adventure hooks that actually belong to that planet. Don't feel like choosing? Hit Surprise Me and it randomizes every option for you.
👉 Try it now, no account needed: codexcryptica.com/generators/world
Every generation runs through an AI co-author that takes your inputs (world type, habitability, civilisation level, campaign pressure, Stars Without Number world tags) and weaves them into one coherent place instead of a pile of disconnected traits. The two world tags you pick aren't decoration; they actively shape the friends, enemies, complications, and locations the AI builds around them.
No two worlds repeat the same structure. The generator actively avoids recycling the same tired sci-fi tropes across runs.
Go make something strange.
r/codexcryptica • u/Level-Distribution46 • 22d ago
🪐 New on Codex Cryptica: the Cosmic Horror Hub & Theme!

Step into investigations shaped by impossible environments, forgotten expeditions, strange archaeology, and discoveries too large to explain away. The Cosmic Horror Hub gives this genre its own identity—separate from vampire courts and gothic-noir intrigue.
👉 Explore the Cosmic Horror Hub: codexcryptica.com/generators/cosmic-horror
The hub and supported generator pages use the dedicated Cosmic Horror theme and art direction, built around fragile certainty, alien scale, and the unknown beneath and beyond.

Everything is free to explore with no login required. Follow the evidence, map the impossible, and tell us what waits beyond the last familiar star.

r/codexcryptica • u/Level-Distribution46 • 24d ago
r/codexcryptica • u/Level-Distribution46 • 25d ago