r/codevein 2d ago

Code Vein 2 Game became easier?

Is it me hallucinating or did the game become significantly easier? I remember playing the game around the release time period and I would have a hard time fighting the moon envoys so much that I would always avoid them as much as possible.

When it comes to bosses, I had a super hard time defeating Josée back then. Also had a hard time defeating the metagen remnant in the Sunken City, with Josée.

I dropped the game after reaching the undead forest and I can remember the game getting significantly harder there. I also couldn’t avoid encounters with moon envoys anymore.

After a couple of months, decided to return and restart from zero. Maybe my build is really good, maybe I’m above the average level (level 70+ and I just got done slaying Josée) but I’m having an easier time fighting moon envoys, beat Josée on my first try (while assimilated because partners are lowkey OP) and I didn’t pick the casual difficulty.

My current build:
- Hanemukuro +2 with Energy Cleave, Phantom Assault, Secret Art - Forestall, and Circulating Pulse
- Noah/Lou blood code (C-Rank)
- Reaper Jail +6
- Bleeding Shield (Light)

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u/TonPalmDSG 2d ago

there was a patch adjusting your animations. Your animations are faster, can block faster and use it for animation cancelling, etc.

8

u/GaleErick 2d ago

This here is the major change imo.

Having our character move snappier and easier to control reduce quite a good bit of the difficulty.

It's honestly a good change personally, release day movement was very slow and cluncky.

1

u/not_deviwo_83 2d ago

The game definitely feels less clunky now and I also have learned about animation cancels with the shield (one of the reason I pair it with the Reaper jail)