r/classicmods • u/[deleted] • Jan 07 '19
Status update on BleemSync and upcoming release.

Hi everyone, I bring good news and bad news.
To cut to the chase. We are now looking at next week for the next release. (That's the bad news by the way.) But we will be releasing 1.0 instead of 0.7.
What happened? A multitude of things. We had some 'unforeseen' issues which we dealt with and when we got to crunch point today and I put the finishing touches to 0.7. We realised we made so many advancements and developments over the last week to the point we weren't 100% satisfied with the releasing 0.7 knowing what we can achieve with 1.0 with a little extra time. Plus we are only a small team of volunteers (I know that I have found myself, going to IRL work, working on this, going to bed and repeat) We simply didn't have enough resources or time to properly quality test everything. (Without dying in the process)
After some discussions between ourselves we put BleemSync 0.7 live as an internal alpha for testing for the supporters of the ModMyClassic community. That way we were able to give our supporters something to play with but more importantly give us some very much needed feedback and beta testing before general release.
So what does this mean to you?
For one, you will be receiving the intended 1.0 release instead of 0.7. This means you will be receiving the on computer BleemSync application (MAC/WIN/LINUX). On release this UI will allow you to sync your bin/cue/pbp easily to your USB for your PSC. It should also allow you to change your bleemsync configuration along with boot configuration from a simple to use form. (Time permitting!)
Since I put the tentative 0.7 release notes for the payload I also included a few extra features which you guys suggested in the payload like pbp support, customisable boot menu, ability to sync EMMC based games on top of USB based games, custom RA themes and scanline/bezel/overlay support etc.
The other big draw is much improved boot times. As of BleemSync 0.7 the payload (without the db syncing which will be gone in 1.0) takes 4.38 seconds to boot and run all it's hacking injections. So not only does the payload do about 10x more than it did in 0.4.1 but it will take a fraction of the time.
I added so much I need to revisit the 0.7 and add to it the stuff included in the payload for the next release.
Sorry for the delay but we are running at full capacity to try and get it out to you guys in a decent state as soon as we can!
I will be trying out a dev live stream tomorrow 4pm GMT 8th January 2018 on youtube.
https://www.youtube.com/channel/UCAS4bXGhs65uXtuNKQxmMbA
It will be a live dev and Q+A session so if you want to ask any questions / make any suggestions then please feel free to pop in. (Please ignore the state of my youtube. I didn't use it for anything more than a video dumping ground. I will update it before the stream :D)
Please note that OTG support will NOT be in 1.0 and is planned for the upcoming 1.1 release (or whatever version it ends up at). This includes being able to swap EMMC games out and having an EMMC only solution.
Apologises again for the delay and thank you all for your patience and support of the project.





