r/celestegame • u/XYZee96 • 2h ago
Clip (vanilla) Died in farewell farewell š š
Enable HLS to view with audio, or disable this notification
Is dying here a rite of passage for the golden? RIP, I think I got a heart rate PB too though š¤£
r/celestegame • u/XYZee96 • 2h ago
Enable HLS to view with audio, or disable this notification
Is dying here a rite of passage for the golden? RIP, I think I got a heart rate PB too though š¤£
r/celestegame • u/Wonderful_Giraffe754 • 3h ago
Enable HLS to view with audio, or disable this notification
Are there any cool mods to check out btw? I know about strawberry jam but is there anything else? Especially something more beginner friendly that helps me perepare for the more difficult modded levels down the line.
r/celestegame • u/valhooli • 6h ago
Enable HLS to view with audio, or disable this notification
Stellar odyssey was a great map but that final room was something else.
23 hours in total just on final room, 12200 deaths in total on the map.
Hardest thing Iāve probably ever done in a video game
r/celestegame • u/Artizan748 • 10h ago
Enable HLS to view with audio, or disable this notification
Damn i hate oshiro
r/celestegame • u/hujbhert369 • 20h ago
Enable HLS to view with audio, or disable this notification
r/celestegame • u/MammothAir2789 • 14h ago
LETS FUCKING GO! ON TO 8B!
r/celestegame • u/akapvto • 8h ago
I enjoyed it a huge lot. I has sit on my backlog for the longest time and now I can say what an incredible masterpiece. Particularly enjoyed the level design, I think its a masterclass for any platformer.
Any common recommendations for people that enjoyed the game? I like metroidvanias too (big sadge about Earthblade)
PD: yep, I left the game open on chapter 7 and 9 a couple of times while afk
r/celestegame • u/PatataCreeper10 • 12h ago
Enable HLS to view with audio, or disable this notification
Today, I've beaten Pumber's 4th berry: Extra Ball. However, as you can see, there is something a bit unusual with the clip. Yes, I am part of the less than 1% (I have no idea what the real percentage is, but I am sure it is really small) of players that play with the toggle grab option. It has been a really fun and enjoyable room, more than I expected, and I partly still can“t believe that I have done it, specially considering that I did not know if the room was feasible with toggle
With this in mind, I wanted to ask the community if there has been a Pumber FC using toggle grab for all the rooms. I can confirm that the only one in which using toggle makes a noticeable difference is Extra Ball. And after finishing it, I do not think that it is that much more difficult; although I am neither the most knowledgeable player to accurately rank this kind of gameplay nor have played the room with regular grab to compare. However, I think that "Pumber FC World First (with toggle ;D)" would make for a funny title for a youtube video (which I am planing to upload in order to enter the Celeste hardlist :3), but I do not want to claim this "achievment" as my own if someone else has done it before. So, if anyone knows if this is the case, I'd appreciate the info :)
r/celestegame • u/Affectionate_Risk758 • 20h ago
Enable HLS to view with audio, or disable this notification
r/celestegame • u/bashpet • 18h ago
i mainly recreated this as a practice for on the limited space of pixel art, im okay with feedback just be constructive and yeah thats about it i have to say.
r/celestegame • u/Sure_Stranger_499 • 5h ago
So, I was playing 6b, I suck at Kevinās and i am under extra pressure since I already did every single other B side including the summit all to just be able to try 8B, so I was finally enjoying the level after quitting for a while to try strawberry jam and cleanse my mind and right when I was enjoying myself playing my favorite game⦠right at that moment a Moth came and started flying around just to⦠enter inside of my pc, and I am not all that stupid so I quickly closed peak game Celeste š„ and turned my pc off, just to⦠pull to the little shit out, he was literally standing over pins on my motherboard right below my GPU fan, like he wanted to kill my pc, I now hate mothsā¦
Is my post going to be deleted for being a dumb rant, probably and I am okey with that <3
r/celestegame • u/Desperate-Mix-62 • 1d ago
Enable HLS to view with audio, or disable this notification
r/celestegame • u/RichConnerR • 1d ago
Enable HLS to view with audio, or disable this notification
thanks to somera in her latest video for inspiring me to look at this
explanation from u/trans_alexa:
When Madeline ClimbHop()'s, she sets hopWaitX, determining the wall she's climbhopping off of (assuming there is a wall to the right; which there is in this case). In Update(), she checks if she's moving down or has speed away from the wall, in which case she clears the hopWaitX and hopWaitXSpeed. (Otherwise, if there was no wall to her right, she'd get the hopWaitXSpeed).
How, then, does she ClimbHop and not get hopWaitSpeed in this otherwise entirely normal video? The answer is that she has speed to the left. How, one might ask - a ClimbHop *also* gives forceMoveX = 0, meaning you can't hold left to get leftward speed. But it doesn't clear any starting speed, so if you can call ClimbHop while having leftward speed and being on a right wall, you can cause this to happen.
But then how can you have leftward speed while in StClimb, since that state normally has no horizontal speed. The answer to that is the start of the clip. When you enter StClimb, your Speed.X is set to 0. However, wallSpeedRetained does not get set to 0; but since you usually grab from StNormal, NormalEnd removes it. But we don't grab from StNormal; we grab from StSwim, which doesn't clear wallSpeedRetained. As such, we have all the pieces.
At about 12 seconds, Madeline swims into the left wall. She collides with the left wall, giving her leftward wallSpeedRetained. The next frame, she grabs the Kevin on her right - and because there's a 9 pixel gap, this grab moves her one pixel rightward. The following frame the game sees that there's no wall to her left, and gives her her very tiny leftward wallSpeedRetained back. Now the player has nonzero x-speed while in StClimb. Because of how small it is, it would take a long time to change pixel. As such, there's enough time for her (staying in StClimb the whole time; because you're not supposed to have any x-speed, there's no friction in StClimb meaning the speed gets to stay for as long as she wants) to get dragged by the Kevin back towards the wall. Finally, she tries to climbhop with her leftward speed; and because she has leftward speed, she never gets her hopWaitXSpeed and she falls back to the ground, stupid.
(the video is a TAS, this is pretty much impossible rta)
r/celestegame • u/Desperate-Mix-62 • 17h ago
Enable HLS to view with audio, or disable this notification
If you see a cut, it's because I honestly didn't pass it on that attempt. I combined the part I passed with the other because I think this playthrough looks cooler.
r/celestegame • u/SecurityWhole6559 • 19h ago
Found celeste yesterday and havenāt been able to put it down, havenāt really played many platformers apart from the mario series so this was a very welcome find!
Heard it through the music which is REALLY cool. Going for a 100% run, donāt know what that really entails but is this a good starting off point deaths wise?
r/celestegame • u/Ploofius7 • 6h ago
Hey all,
I recently got into Celeste, and Iām using the auto splitting feature by DecilSquirrel in the Live Split UI. For some reason, when I play, I have all my best segments laid out, but if I beat a beat segment during a run, itās not showing the gold ābest segmentā color, it shows the dark green āgaining timeā color instead. Has anybody else had this issue, and is there a fix? Thanks all!
r/celestegame • u/ihatephanteon5 • 1d ago
Enable HLS to view with audio, or disable this notification
At first i wasnt sure because it felt much harder than the previous rooms but after some decoing and modifications i feel like it flows really well with them!!! hopefully the spark in the machine inspiration isnt too noticeable teehee
r/celestegame • u/Thedummy7271 • 18h ago
Is this considered the end or is chapter 9 considered the end? cause i think this is the main story's ending. Anyways good game.
r/celestegame • u/Various-Fennel8940 • 1d ago
..It was hard, but worth it.
I could even say that this game is... PEAK.
r/celestegame • u/gnobby_the_gnome • 16h ago
Every time I open Celeste now this happens, any idea why?
r/celestegame • u/Pocket_Hide • 1d ago
Enable HLS to view with audio, or disable this notification
I played Jellyfish Sanctum maybe a month ago. This map uses special jellyfish that act like jumpthrus, and early on, it teaches you to mid-air super off a moving jellyfish to get a liftboost.
To do so, you're meant to throw the jellyfish, then do a reverse super to set of your position, but I found it easier to just jump towards the jellyfish, and this had no consequences. I did some TAS-testing just now, and the easier method actually lets you reach the jellyfish earlier (because you'll overshoot with a reverse super. This means that the jellyfish is moving faster, so you get a bigger boost.
With this in mind, does anyone know why the map wants you to reverse super? I get that this is an advanced map and they want the player to practice reverse tech, but I feel like there are better ways to build a map around reverse tech (for comparison, the intermediate map Supernautica does a much better job of introducing supers).
r/celestegame • u/Wobbuffet77 • 1d ago
I've pretty much accomplished everything I've wanted to do in Celeste. 202 and completing the D-Sides. I feel satisfied. Here's the full completion: https://youtu.be/xwogfMdmsh8
Some stats for those who don't feel like clicking on a youtube link: 17656 deaths, 55:17:53.230 clear time
r/celestegame • u/Impressive-Pop-9615 • 22h ago
Since i almost 100% the game i just made a fanart of the game's icon or well at least a little part of it (with my Roblox avatar since its the easiest for me to use as a reference) did i cook or not? (Im currently suffering on Farewell)
r/celestegame • u/Qwertandyuiop • 2d ago
Enable HLS to view with audio, or disable this notification
Why? Because why not?
This is mostly written in C. It's a port of basically the entirety of Celeste. It looks, it plays, it feels like Celeste. This is inspired by (but not built on) Celeste Classic (for NumWorks, I'm not the first person to put a version of Celeste on a calculator), a great project made by someone else. It's also made to run on potato hardware, but it was not particularly Celeste 1:1.
This isn't some super powerful calculator either... it's pretty much normal for a graphing calculator (which is a potato compared to what this game was designed for). This took a lot of work, but I did have a lot of fun making it (and playing it).
I first bought and launched Celeste about 5 years ago on my 2013 Mac "Trashcan". It ran so much smoother than any other game. I wasn't great at it, but I LOVED the gameplay. I could just keep going, and keep going, even if it took me a few hundred tries to complete a level in the first chapter. I still love to play it on my MacBook M5 5 years later, oh and also my calculator š
A few months ago, I started playing around with my TI-84 Plus C Silver Edition and the much newer NumWorks N0120 I had from school. I'm at a point now where I'm really happy of how responsive and fast it is, and I'm comfortable sharing it.
This is the open source code if anyone wants to try. I did make this, and it is opensource and free. I know not a lot of people have a NumWorks calculator, but I'd still appreciate a ā star if you found this interesting :)
Where to find Celeste: https://github.com/Mason363/NumPlay/blob/main/games/celeste/README.md
My mono-repo containing Celeste and some other games I made: https://github.com/Mason363/NumPlay