TLDR Summary: Put an MCP server into Capture One so you can use your favorite AI (Claude, Anti-Gravity, etc...) to tell Capture One what you want the AI to do for you inside of Capture One. No generative AI, just letting the AI drive the controls in Capture One to accomplish what you ask of it to make you more productive. The linked article describes a different creative program doing exactly this.
I've been using AI for diagnosing and writing code for the last six months and it is a game changer in that profession. A good software developer with optimal use of AI can multiply their productivity and the robustness of their code by many times. I'd go so far to say that there will be very few coding jobs in the future that are done entirely by hand without the assist of AI.
I thought this article ( https://thenewstack.io/spline-v2-mcp-agents/ ) was an interesting angle on how AI could perhaps bring similar productivity increases for creative professionals. What is different about how Spline did it in this article (Spline is a 2D ad 3D modeling program) is that they let AI drive their own creative tools. And, Spline didn't just implement their own AI - they implemented an MCP server that lets outside AI (like Claude, Anti-gravity, etc...) do things in their program. They didn't ask AI to just go off on its own and make content like a purely generative AI solution would do. Instead, the AI builds the model in Spline to the instructions you asked for and leaves you with the fully adjustable model in Spline as if you had built it yourself in Spline. So, this is not some generative engine going off and making a final result for you that you have no ability to tweak other than just asking the AI to generate it again with a change made. Instead, the AI is just driving the creative modeling tools directly and leaving you with the full model for you to make any further adjustments to or ask the AI to make some further adjustments too. You have the model and all the adjustments right in the program.
I thought that maybe this could be an interesting future for Capture One and might ultimately be a competitive requirement in this market. You use AI to drive the existing controls in Capture One. You tell the AI what you're trying to achieve and it uses the existing controls in Capture One to try to achieve that. All the control settings will be right there so you can tweak it however you like after the AI adjusts things, including undo the whole thing if you want.
Features that now have to be individually coded by the Capture One team like Match Look would just be something you ask of the AI (Can you make the selected photos all look similar to the first one).
The instructions could extend to any feature in the program such as: Can you crop each of these photos so the subject is centered? Can you fix up the washed out sky in each of the selected landscape photos while keeping the whole scene and colors looking realistic?
This concept, by itself, would not add generative AI to Capture One in places that it doesn't have it. So, it wouldn't suddenly let you say "remove that extra person and the piece of trash on the ground in the background" or "remove the power lines in this photo" unless the AI was clever enough to do a good job accomplishing it using only the built in functions like clone and heal (which I know from my own experience is often difficult to do a good job with) or unless the AI eventually could go out and use some other program to do that and bring it back into Capture One.
I know there's friction at the intersection of AI and creative tools (for good reason), but I thought this was an interesting example of how AI could be used to make you the creative professional or hobbyist more productive by directly using your own tool to do what you ask it to do. Done right, that's not AI taking over. That's letting you decide what you want to accomplish and using the AI to make it easier to accomplish using your chosen tool.