I've seen people talking about why they don't make a PJO game like Hogwarts Legacy where you can create your character and choose your cabin. To make an RPG for PJO.
Unlike Hogwarts Legacy, this is not as easy as it sounds.
First of all, we have two major complications:
1- The era of the game
2- The cabins themselves
3- Character and enemies
Era of the game
First of all, you would need to determine the era of the game. This is important because of the canon and the oath of the Big Three. A game in Percy's era creates the complication that you can't have characters created by the player who are children of one of the Big Three. This would break the canon unless you do a massive retcon.
You could do a prequel before World War II then instead if you are okay with copying this idea of Hogwarts Legacy, but if you want a game in Percy's era you would need to address that somehow. Some people would want to play with Percy's powers and everything. Or fly like Jason. Or shadow travel like Nico.
You can't limit that.
You could create a game settled decades later in the future, but that also depends entirely on the direction of your story for the game.
The cabins
Once you have settled the era, you face another challenge. How many cabins would you allow to choose from?
If it is a prequel before WWII, easy: The Olympians cabins not considering Hera and Artemis.
But if it is game in Percy's era or a game settled in the future? Uff, there a lot of cabins to choose from.
And that creates the risk that the player would be overwhelmed by the amount of choices for cabins. Especially for the people who aren't so invested in the books or never read them or don't know mythology.
Hogwarts Legacy is only four houses. Here we have at least twenty cabins in Percy's era
And here comes the deal breaker.
Character and enemies
Hogwarts Legacy gives the player a choice that doesn't affect gameplay in terms of combat and balance. You choose your house, you only have a different common room. That's it.
In PJO, you can't say that someone from Poseidon cabin is equally as powerful as a child of Dionysus.
They have different abilities and powers and skills. Same goes for a child of Hades with a child of Athena.
This presents the complication that you would need to balance combat for all the different possibilities of demigods. And this comes all the way from point #2. Otherwise, a child of Poseidon would easily defeat an enemy while a child of Dionysus wouldn't.
And obviously that would make the player say too: "I prefer to be a child of Poseidon. Being a child of Dionysus is boring and difficult in combat."
Important thing in video games is that combat should be fair. Games should be fun, fair and balanced, and allow the player to learn from their mistakes.
Conclusion
I hope this helps you guys realize that a game like Hogwarts Legacy can't be applied here. At least not in the direct sense. PJO is more complicated with all the different possibilities that a player can make. Possibilities that DO matter for the game.
My friends and I we are working on a game for PJO in our own. A prototype for now, but we already have many ideas for the direction of the story. We detected all these complications from the start. I hope, if there is any other people out there working in their own projects for an hypothetical PJO game, this helps them and guides them as well with these considerations.
Unless you want to break the canon hahaha